List of changes
- Engine upgraded to night version
- Fixed a bug with the Steam library present in the stable version of the engine.
- Demo will now show a button to buy the full game once completed (was also translated into English and Japanese)
- Now the achievements window in the settings section should be visible.
Hello everyone!
As part of the 5th anniversary of Roses Of Love we created a small survey to get to know the public, please note that most of the questions are focused on people who purchased the game. However, extra questions have been included for people who haven't purchased the game yet or haven't played it; the survey can only be done once. Note: the survey has no closing date, so feel free to take it whenever you like. --- I would like to thank everyone who supported the project, thanks to you is that today the project is already on sale in the Steam store in the following languages: Spanish, English and Japanese; it was a long way and still a little bit to go before the project is finally complete, but since that September 12, 2020 the project went through many changes and today is almost finished. That's why I want to thank you all, thank you very much for supporting the project from its beginnings, thank you for allowing Roses Of Love to be published on Steam. On the other hand I want to thank some people who supported or helped closely to this project!
Some special Thanks
- Claire (NoraNekoGames)
- Counil Gaming
- Suki (English Translator and proofreader)
- MaryzX18 (English Translator and proofreader)
- Bomba
- Tsuka
- jss
- Rodrelux
- OnlyBeep (initial versions proofreader)
Patch to fix internal bugs related to the engine and to improve the stability of the game.
Changes
- Engine updated to R8.3.2
Sale of the week! Get Roses Of Love with 33% off until August 18th!
The Roses of Love demo was added to the steam store, this demo allows you to play a part of the full game, game saves are shared with the full version of the game to allow you to continue.
List of changes
- Added 3 new achievements: Play in Spanish, Play in English and Play in Japanese. These achievements are obtained by completing the game in these languages.
- Stylized the language drop-down menu
Update 1.1.0_EA is now available, this update brings the English translation without native fixes. Lately I've been asked about the status of the translation, so while the translation is being fixed I decided to publish this fix. First of all, the translation was created by Suki and corrected by MaryZ and is being corrected to native by Claire (NoraNekoGames) so thank you very much for doing the translation! The next patch will include the English language corrections that are pending. List of changes
- added English language
- added new GUI
- added archivements
- code optimization
- game engine update to R8.2.2
Thank you all for your support and for waiting! The English translation is almost finished, once it is finished it will be sent to a native speaker to corroborate the corrections. Earlier this year the english translation was completed, however, it was not solid enough to be published on Steam, so it was decided to only publish the game in its native language (Spanish) while the person in charge of the corrections worked on the translation. Today I would like to announce that the English translation is almost complete, however, just to be sure that the translation is stable it will be sent to a person to corroborate the corrections. This might take a couple of days, so the translation should be ready before the end of this month on the debug branch (developer testing branch only) and published a couple of days later on the main Steam branch. On the other hand, sales did not go as planned. KagariSoft didn't cover what was needed for the first sales due to country taxes and what Steam keeps as a percentage, therefore, on July 12 the price of the game will be increased on Steam. This may sound bad and also many may not like this decision, but the numbers in the earnings show losses that must be corrected as soon as possible to allow the continuation of the development of the game. (The price increase will also allow KagariSoft to provide better discounts). There are many things that are in development, however, I want to keep certain things secret... I will add some achievements to the game in the next update and add the first change to the game interface. There are several things in development, so we hope you will continue to support KagariSoft in the future! List of cumulative version changes
- added English language
- added new GUI
- added archivements
- code optimization
- game engine update to R8.2.2
- Fixed a bug that prevented the quick menu from displaying. - Added a message about Japanese translation on the welcome screen
- Minor interface changes (Spanish & Japanese) - Added Japanese language (Beta) - Added splashscreen & logo - Added language selector on splashscreen About Japanese translation: Japanese language translation may have errors or may not be accurate, if you notice any problems please notify us on the official discord server. About English translation: The English language will be released in a future patch. About the update notes: The update notes will be written in English to facilitate the announcements.
Finally the wait is over! Roses Of Love is here! The English translation will be published in a few days.
A year full of work, a year full of hope. Many things have happened, but we must always be positive, thank you very much for your support during these years, Merry Christmas and Happy New Year! The exact date will be published next year!
* The launch is subject to change
Hello everyone! Here is your dear developer with new news about this game, and it is that I will be preparing an update for the game here on Steam soon.
However, this update will not be public, as it will only serve to get the game accepted in the store, but after that the release will be closer and closer. I would have liked to finish this game last year, but due to issues out of my hands it was delayed, we have to be positive with this and the development is on the right track.
I'm not going to deny that there may be some complications, but I have fun making this game, that's why today I come with this update to let you know that. Furthermore, I didn't forget about the game or just cancel it, the game is still in development at a slow but sure pace.
And that's exactly what I want you to know, the reason for not writing game updates here is that I want to use this medium only if necessary and leave everything else on Twitter or Discord. So if you want to follow the development of the game, I invite you to follow the KagariSoft account on Twitter or join the Discord server.
You can also subscribe to the newsletter to receive only the most relevant news and be aware of KagariSoft's new projects.
And finally, to complete this news, I share with you the RoadMap of the game!
While the game is scheduled for release before 2024-Q1, it is possible to delay, but any delay will be notified so that you are aware of the new date.
Discord server: https://discord.gg/eNnRgbt
Newsletter: http://news.kagarisoft.com/
And the rest of the links of interest can be found at the bottom of this publication!
I am pleased to announce that the new demo is here, this new demo brings with it a change in all the dialogues and scenes, since I rewrote all the dialogues from 0, it was a hard work, but I managed to reach the 8 thousand words that the old demo contained. The changes are as follows:
- Patched the mobile, now there will be no bugs with the mobile.
- New cell phone design is now available.
- New text box design.
- Discord presence, removed some time ago, was reintroduced.
- The continue button has been added, now the load button will only be shown if there are saved games.
Today I come to announce that the demo of roses of love now also has Steam Cloud, and you will be able to load your games in the full version. If you dont want your demo saves to be saved (it is recommended to start a new game) you can go to the game page in the library>Roses Of Love>settings>Properties>General and disable cloud saving. If you delete your saves from the Load/Save section of the demo or full version they will be deleted from the cloud (or should be). Note: When you install the full version from steam it should automatically install the demo saves. (or should be) These changes will be applied only if you run the demo/full game and have local saves. Join to the official discord server
Hello everyone! I want to make you a little survey. This survey will help me know how many of you are interested in the game. While it is still some time away from completion, I feel I should know what you guys think. You can take the survey by clicking on the following link: https://kagarisoft.com/article?id=11
This is what was corrected
- Error running the game on Mac or Linux (The error appears when trying to get the CPU usage on Mac and Linux. This option is now only available on Windows)
- The Spanish language appeared in the English translation.
Hello everyone! Today I come with an update for Mac and Linux players. This update adds support for these operating systems, although the Windows version works without problems, I ask you to check if the game works on these operating systems. Besides the arrival to these operating systems these were the minor changes.
- Chizuru's image size was adjusted, and now it occupies the same size as the other character images.
- Improved performance
- Fixed some bugs
Hello! Today I bring the penultimate update of the trial version, this version fixes the following:
- False positive virus in windows that deleted the executable game-32.exe (executable for 32-bit users).
- Improved game performance
- Added a window that allows the player to view the game log. Settings>others>Show log
- The SDK of the engine on which this game was created has been updated.
Today I come to announce an update(Valentine's Day update) of Trial version, this update contains the change of the UI (GUI) of the game, also the dialogs that appeared during the 0.1.3 version of the demo were modified. Now there are new dialogs that were not in the demo; This update make the demo compatible with the final game, which means that it will be possible to load the games in the final game.
If you have questions about this game, I invite you to join the KagariSoft Discord server. You can write your questions in the "questions" channel, all questions sent will be answered in the Questions and Answers channel.
Join to the Discord Server
Hello, everybody! We are pleased to announce that "Roses of love" currently in development is now available at the Steam store. We thank NoranekoGames for allowing us to use their art in this game, we plan to use their art until we get the original art for the game. ABOUT THIS GAME In this visual novel you will be immersed in the story of Akane, a girl who wanted to fulfill her dream of studying in the great city of Tokyo to attend the prestigious AOI Academy. Here Akane will find love and new friendships. Features planned for the full game
- Choose Akane's actions depending on the time.
- 3 Possible pairs.
- 50K words
- 9K words
- Beginning of Hoshiko's route
- 20 ~ 30 minutes of play time.
-
Background: NoranekoGames, Selavi Games
Sprites: NoranekoGames
Music: Souichi Sakagami(Trial & Error) and Kevin MacLeod
Roses Of Love
KagariSoft
KagariSoft
TBA
Indie Simulation Singleplayer
Game News Posts 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
2 user reviews
(2 reviews)
https://rol.kagarisoft.com/
https://store.steampowered.com/app/1299800 
「Congratulations on entering the prestigious Aoi Ladies Academy.」
Akane is a country girl who dreams of studying at the prestigious Aoi Ladies Academy; there Akane will meet Hoshiko a girl born into a wealthy family, Eri a young aspiring pastry chef and Chizuru, who dreams of being the best swimmer in all of Japan. Akane will enjoy her school life and get to know the feelings of each of them. Little by little Akane will begin to realize something that may change her relationship with her friends. And this is "love?" find out in this story full of Romance and Comedy.
Planned features for the full game
- Multiple interactive choices
- 3 endings
Planned Game features for the version 2.0
- Original art
- Original Music
- 1 Special Ends
- New English translation
- Fully Voiced
Demo features
- start route with Nora
- 20 ~ 30 minutes of game time
Credits
- temporal backgrounds: NoranekoGames and Selavi Games
- temporal Sprites: NoranekoGames
- temporal Music: Souichi Sakagami(Trial & Error) and Kevin MacLeod
- OS: Ubuntu 16.04+
- Processor: 2.0 GHz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0
- Storage: 500 MB available space
- OS: Ubuntu 20.04+
- Processor: 2.0 GHz Core 2 DuoMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0
- Storage: 1 GB available space
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