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Dungeon Warfare 3 News

Dear Players, In case you missed the news, Dungeon Warfare 3 is in development! I'd like to share some updates I've posted in the Dungeon Warfare 2 community: https://store.steampowered.com/news/app/698540/view/3906372406927881244 https://store.steampowered.com/news/app/698540/view/4249790899155072298?l=english Thanks for playing! Jinmann


[ 2024-07-04 03:28:23 CET ] [ Original post ]


Now Available on Nintendo Switch

Dungeon Warfare is now available on Nintendo Switch (America & Europe)! https://www.nintendo.com/games/detail/dungeon-warfare-switch/


[ 2019-08-03 01:47:18 CET ] [ Original post ]


Dungeon Warfare 2 Mobile Release

Hello, everyone! Dungeon Warfare 2 is getting a mobile release very soon. It will be available for purchase in the App Store and Google Play tomorrow (April 3rd). Stay tuned, and thank you for your support.


[ 2019-04-01 15:25:50 CET ] [ Original post ]


Map Contest

Hello guys, we're opening a map contest! To enter, upload a map in the Steam Workshop and post it here. Prize Pool

  • Top three entries - The author will receive a Steam key of Dungeon Warfare 2 when it's released.
  • Top ten entries - The entry will be included in Dungeon Warfare 2 as a droppable Unique Map. The author will be credited.
To be eligible as an entry, the map must meet all of the conditions below. Conditions
  • It must be equal or less than 35 x 25 tiles in size.
  • It must be playable in the endless mode.
  • It must be submitted between June 12th, 2018 and June 17th, 2018.
  • It must have a short flavor text (maximum of 25 words) to go with.
Note that the enemy waves will not be considered in the selection process. Just upload the map with a simple wave. The five entries with the most user votes will be selected as the top five entries. The other five entries will be hand picked by us. Inappropriate entries can be disqualified. The winning ten entries will be announced before June 29th. Cheers! Jinmann


[ 2018-06-12 20:10:03 CET ] [ Original post ]


Coming Soon!

Greetings, We're announcing that Dungeon Warfare 2 will be released on June 29th, finally. Dungeon Warfare 2 Store Page Enjoy the trailer and make sure to put it on your wishlist. It's been a long ride. Thank you very much for your continued support and patience. See you in a month!


[ 2018-05-30 09:56:32 CET ] [ Original post ]


Development Update #2

Hello guys, It's been a while since the last update. I'm sharing some of the new features we've been working on the past few months. 1. Item system As you kill the adventurers, they will now drop valuable items such as jewels and tomes that will empower your arsenal. You can equip these items and enjoy the powerful passive benefits. You'll be given slots for your equipments and inventory to store unused items. Currently, there are six types of equippable items with four rarity tiers (common - uncommon - rare - unique). In addition to aforementioned equippable items, consumable items will drop. Consumable items include tokens that give you additional skill/mastery point, tokens that modify maps permanently (e.g. add or remove unit types in a map) or even a map token that opens gateway to procedurally generated dungeons (meaning you will have endless maps to play on). Past week, I've been working on procedural map generator for Dungeon Warfare 2. There are still some rough edges, but it's working now. Here are some of the previews of the generated maps.
2. New rune system Runes will now drop along with the items. We're replacing the old 12 runes with randomly generated runes. The runes you choose to use in the level will be consumed when you finish the level. Don't worry yet. You will get plenty of rune drops. In fact, you will run out of inventory space sooner than later. To keep your inventory from overflowing, we've also made some crafting recipes to consume the runes you don't like to craft new runes. The runes will spawn with several difficulty mods depending on their rarity. Some of the mods are existing ones in DW1, others are brand new. The upgraded versions of the old runes will still drop from time to time, along with other unique runes.
That's all for today! I'll be sharing more stuff as we come up with more exciting stuff. Thank you very much for your continued support and patience!


[ 2018-03-09 14:48:18 CET ] [ Original post ]


Development Update #2

Hello guys, It's been a while since the last update. I'm sharing some of the new features we've been working on the past few months. 1. Item system As you kill the adventurers, they will now drop valuable items such as jewels and tomes that will empower your arsenal. You can equip these items and enjoy the powerful passive benefits. You'll be given slots for your equipments and inventory to store unused items. Currently, there are six types of equippable items with four rarity tiers (common - uncommon - rare - unique). In addition to aforementioned equippable items, consumable items will drop. Consumable items include tokens that give you additional skill/mastery point, tokens that modify maps permanently (e.g. add or remove unit types in a map) or even a map token that opens gateway to procedurally generated dungeons (meaning you will have endless maps to play on). Past week, I've been working on procedural map generator for Dungeon Warfare 2. There are still some rough edges, but it's working now. Here are some of the previews of the generated maps.
2. New rune system Runes will now drop along with the items. We're replacing the old 12 runes with randomly generated runes. The runes you choose to use in the level will be consumed when you finish the level. Don't worry yet. You will get plenty of rune drops. In fact, you will run out of inventory space sooner than later. To keep your inventory from overflowing, we've also made some crafting recipes to consume the runes you don't like to craft new runes. The runes will spawn with several difficulty mods depending on their rarity. Some of the mods are existing ones in DW1, others are brand new. The upgraded versions of the old runes will still drop from time to time, along with other unique runes.
That's all for today! I'll be sharing more stuff as we come up with more exciting stuff. Thank you very much for your continued support and patience!


[ 2018-03-09 14:48:18 CET ] [ Original post ]


Development Update

Hello guys, first of all, I am sorry to keep you waiting for a long time without any updates. As a fellow gamer, I know what it feels like to wait for a game release. It's past time I posted an update. When I posted the announcement of Dungeon Warfare 2, I had hoped to release the game in late October. But once it was clear that it was impossible to finish the game in time, I had a major morale hit which had caused further delay. Right now, we (just two guys) are working in grueling pace to finish up the game. Alas, some of the features are taking longer to implement than we had estimated. We are hoping to release the game within November. I hate to say this, but there is a chance that it will be delayed to December. I have begun to write new soundtracks for DW2 and last week I managed to write four soundtracks. I am sharing one of the tracks (which is going to be a battle theme) with you. https://soundcloud.com/groquest/dw2-newdawn Dungeon Warfare 2 will have...

  • 60+ maps
  • 12+ new unit types
  • 3+ boss battles
  • 5+ new soundtracks
  • 3 skill trees with 11 skills each
  • 6 new traps
  • a new trap upgrade system that allows you to customize traps (you get to choose one out of three traits per tier)
  • a new rune system that allows you to stack runes and make rune words that add special difficulty modifiers
  • and much more
As always, thank you for playing (and waiting). And thank you for your patience. See you soon!


[ 2017-11-08 10:29:49 CET ] [ Original post ]


Development Update

Hello guys, first of all, I am sorry to keep you waiting for a long time without any updates. As a fellow gamer, I know what it feels like to wait for a game release. It's past time I posted an update. When I posted the announcement of Dungeon Warfare 2, I had hoped to release the game in late October. But once it was clear that it was impossible to finish the game in time, I had a major morale hit which had caused further delay. Right now, we (just two guys) are working in grueling pace to finish up the game. Alas, some of the features are taking longer to implement than we had estimated. We are hoping to release the game within November. I hate to say this, but there is a chance that it will be delayed to December. I have begun to write new soundtracks for DW2 and last week I managed to write four soundtracks. I am sharing one of the tracks (which is going to be a battle theme) with you. https://soundcloud.com/groquest/dw2-newdawn Dungeon Warfare 2 will have...

  • 60+ maps
  • 12+ new unit types
  • 3+ boss battles
  • 5+ new soundtracks
  • 3 skill trees with 11 skills each
  • 6 new traps
  • a new trap upgrade system that allows you to customize traps (you get to choose one out of three traits per tier)
  • a new rune system that allows you to stack runes and make rune words that add special difficulty modifiers
  • and much more
As always, thank you for playing (and waiting). And thank you for your patience. See you soon!


[ 2017-11-08 10:25:42 CET ] [ Original post ]


v1.31 Hotfix #1

Changelogs


  • Added Steam Trading Cards
  • Pressing Esc will now open/close game menu
  • Dwarf Bombers will no longer target Barricades with Indestructible upgrade
  • Fixed a bug that allowed players to gain infinite gold
  • Fixed Inferno Trap - Sticky Flame upgrade not working properly
  • Fixed minor text issues
Thank you for your support.


[ 2017-08-10 10:41:31 CET ] [ Original post ]


v1.31 Hotfix #1

Changelogs


  • Added Steam Trading Cards
  • Pressing Esc will now open/close game menu
  • Dwarf Bombers will no longer target Barricades with Indestructible upgrade
  • Fixed a bug that allowed players to gain infinite gold
  • Fixed Inferno Trap - Sticky Flame upgrade not working properly
  • Fixed minor text issues
Thank you for your support.


[ 2017-08-10 10:41:31 CET ] [ Original post ]


Announcing Dungeon Warfare 2!

It's been already two years since the early access period. I can't thank you everyone enough for playing the game. As a game developer, few things are happier than seeing people enjoy the game and hearing positive feedbacks about it. Thanks to your support, we have decided to make a sequel. Dungeon Warfare 2 has been in development for some time now, and we're happy to officially announce it today. We're planning to release the game at around early Q4 2017. See you in a couple of months! Here goes some screenshots and gifs of the exciting new things in action!







[ 2017-06-30 09:58:04 CET ] [ Original post ]


Announcing Dungeon Warfare 2!

It's been already two years since the early access period. I can't thank you everyone enough for playing the game. As a game developer, few things are happier than seeing people enjoy the game and hearing positive feedbacks about it. Thanks to your support, we have decided to make a sequel. Dungeon Warfare 2 has been in development for some time now, and we're happy to officially announce it today. We're planning to release the game at around early Q4 2017. See you in a couple of months! Here goes some screenshots and gifs of the exciting new things in action!







[ 2017-06-30 09:57:20 CET ] [ Original post ]


v1.31

By popular demand, we have added a new upgrade for Barricade which makes the barricade impervious to damage. Although expensive, it will give players some degree of freedom of permanently shifting the terrain to their advantage. Also, adjustment have been made to the spawn rate of the 'special' unit types such as dwarves, wizards, and horsemen so that they are no longer included in every single wave in late game. All in all, this will result in decreased difficulty of endless mode. Time to challenge your previous xp records! Dungeon Warfare 2 is under development. Stay tuned for official announcement sometime next month. Thank you for playing. Changelogs

  • Added a new ultimate upgrade for Barricade (Indestructible)
  • Reduced the spawn rate of special unit types in endless mode
  • Applied new German translation (Thanks to KaeTuuN)
  • Minor UI improvement
  • Bug fixes


[ 2017-05-01 06:34:46 CET ] [ Original post ]


v1.31

By popular demand, we have added a new upgrade for Barricade which makes the barricade impervious to damage. Although expensive, it will give players some degree of freedom of permanently shifting the terrain to their advantage. Also, adjustment have been made to the spawn rate of the 'special' unit types such as dwarves, wizards, and horsemen so that they are no longer included in every single wave in late game. All in all, this will result in decreased difficulty of endless mode. Time to challenge your previous xp records! Dungeon Warfare 2 is under development. Stay tuned for official announcement sometime next month. Thank you for playing. Changelogs

  • Added a new ultimate upgrade for Barricade (Indestructible)
  • Reduced the spawn rate of special unit types in endless mode
  • Applied new German translation (Thanks to KaeTuuN)
  • Minor UI improvement
  • Bug fixes


[ 2017-05-01 06:34:46 CET ] [ Original post ]


v1.3b

Changelogs

  • Opening the upgrade menu from the loadout menu will highlight currently equipped traps
  • Loading door/chain transition will not show when restarting a stage
  • Fixed various minor issues with the new UI
  • Bug fixes


[ 2016-11-09 16:49:15 CET ] [ Original post ]


v1.3b

Changelogs

  • Opening the upgrade menu from the loadout menu will highlight currently equipped traps
  • Loading door/chain transition will not show when restarting a stage
  • Fixed various minor issues with the new UI
  • Bug fixes


[ 2016-11-09 16:49:15 CET ] [ Original post ]


v1.3a

We've received many negative feedbacks regarding the new UI changes and made changes to fix the issues. We will be checking the forum and updating the game frequently to fix coming issues. Thank you for your support.

Changelogs


  • Restored stage icon tooltip on cursor hovering
  • Reduced initial stage map zoom level
  • Reverted the way trap mastery point allocation works
  • Opening trap upgrade/sell menu will no longer scroll the screen
  • Fixed a bug that caused loadout trap unequip to malfunction


[ 2016-10-20 04:16:54 CET ] [ Original post ]


v1.3a

We've received many negative feedbacks regarding the new UI changes and made changes to fix the issues. We will be checking the forum and updating the game frequently to fix coming issues. Thank you for your support.

Changelogs


  • Restored stage icon tooltip on cursor hovering
  • Reduced initial stage map zoom level
  • Reverted the way trap mastery point allocation works
  • Opening trap upgrade/sell menu will no longer scroll the screen
  • Fixed a bug that caused loadout trap unequip to malfunction


[ 2016-10-20 04:16:54 CET ] [ Original post ]


v1.3

Thank you for playing Dungeon Warfare. We now support five new languages. Also, this update brings improvements made on the mobile version of the game to the PC version.

Changelogs


    - New Contents -


  • Added two new achievements
  • Added a mini boss to stage 'Heroes Must Die'
  • Added localizations for the following languages (accessible via options menu): Simplified Chinese, Japanese, French, German, Russian
  • Added a new unit type: Evil Balloon

    - Gameplay Improvements -


  • Improved tutorials
  • Game will automatically pause whenever a barricade is destroyed (can be disabled in the options menu)
  • Wavebar can now be scrolled in the setup phase
  • Added smooth mouse wheel zoom support
  • You can now sell tier 4 Barricade

    - Visual/Sound Improvements -


  • Major UI overhaul
  • Added in-game achievement viewer
  • Added new unit sound effects
  • Added two new tilesets
  • Fluid has been added to some of the tilesets in place of black abyss (does not affect gameplay)
  • Added more particle effects
  • Added bloom filter (can be disabled in the options menu)
  • Added dynamic resolution support (can now be played on 4:3 monitors)
  • Improved fonts
  • Trap mastery levels are now shown in the loadout menu

    - Balance changes -


  • Completing a stage with three gems will reward you 10% additional experience
  • Breeze rune life bonus has been increased from 10 to 20
  • Breeze rune enemy unit health penalty and movement penalty has been increased
  • Breeze rune XP penalty has been decreased from -40% to -20%
  • Blood rune XP bonus has been increased from +30% to 35%
  • Decreased the difficulty of the various stages
  • Shallow grave has been changed to an optional stage
  • Decreased the amount of experience required for leveling (existing save will be recalculated)
  • Increased Frost Bomb duration from 3 seconds to 3.5 seconds
  • Increased Bomb damage increase per mastery level from 1% to 3%
  • Bomb now has kinetic effect on units
  • Decreased the cost of Grinder from 750 to 500
  • Decreased the cost of Spear Trap, Demon Portal by 100 gold
  • Increased Spear Trap damage bonus per mastery point from 1% to 1.5%
  • Increased Push Trap crushing damage increment per tier upgrade

    - Miscellaneous -


  • Various bug fixes
  • Various performance optimizations


[ 2016-10-19 10:16:35 CET ] [ Original post ]


v1.3

Thank you for playing Dungeon Warfare. We now support five new languages. Also, this update brings improvements made on the mobile version of the game to the PC version.

Changelogs


    - New Contents -


  • Added two new achievements
  • Added a mini boss to stage 'Heroes Must Die'
  • Added localizations for the following languages (accessible via options menu): Simplified Chinese, Japanese, French, German, Russian
  • Added a new unit type: Evil Balloon

    - Gameplay Improvements -


  • Improved tutorials
  • Game will automatically pause whenever a barricade is destroyed (can be disabled in the options menu)
  • Wavebar can now be scrolled in the setup phase
  • Added smooth mouse wheel zoom support
  • You can now sell tier 4 Barricade

    - Visual/Sound Improvements -


  • Major UI overhaul
  • Added in-game achievement viewer
  • Added new unit sound effects
  • Added two new tilesets
  • Fluid has been added to some of the tilesets in place of black abyss (does not affect gameplay)
  • Added more particle effects
  • Added bloom filter (can be disabled in the options menu)
  • Added dynamic resolution support (can now be played on 4:3 monitors)
  • Improved fonts
  • Trap mastery levels are now shown in the loadout menu

    - Balance changes -


  • Completing a stage with three gems will reward you 10% additional experience
  • Breeze rune life bonus has been increased from 10 to 20
  • Breeze rune enemy unit health penalty and movement penalty has been increased
  • Breeze rune XP penalty has been decreased from -40% to -20%
  • Blood rune XP bonus has been increased from +30% to 35%
  • Decreased the difficulty of the various stages
  • Shallow grave has been changed to an optional stage
  • Decreased the amount of experience required for leveling (existing save will be recalculated)
  • Increased Frost Bomb duration from 3 seconds to 3.5 seconds
  • Increased Bomb damage increase per mastery level from 1% to 3%
  • Bomb now has kinetic effect on units
  • Decreased the cost of Grinder from 750 to 500
  • Decreased the cost of Spear Trap, Demon Portal by 100 gold
  • Increased Spear Trap damage bonus per mastery point from 1% to 1.5%
  • Increased Push Trap crushing damage increment per tier upgrade

    - Miscellaneous -


  • Various bug fixes
  • Various performance optimizations


[ 2016-10-19 10:16:15 CET ] [ Original post ]


Now Available on iOS Android!

Dungeon Warfare has been released on both App Store and Google Play Store today. It has been localized to seven languages (Chinese (Simplified), English, French, German, Japanese, Korean, Russian). Check it out now! You'll notice that we've made a lot of improvements to the mobile version. We are working on applying these improvements to the PC version as well. Stay tuned for the upcoming updates! Thank you!


[ 2016-08-24 13:02:26 CET ] [ Original post ]


Closed Beta Test for the Mobile Version

We have almost finished porting Dungeon Warfare to mobile platforms (iOS, Android). We would like to do a closed beta test for the mobile version. If you would like to participate, check the pinned post in the forums. Thank you!


[ 2016-08-04 15:25:03 CET ] [ Original post ]


v1.21

Changelogs


  • Added new health bar for barricade and dungeon doors (use Alt key)
  • Tier 4 trap count limit now increases for every 10 waves in the endless mode
  • Summoning the pause menu no longer mutes sound & music
  • Adjusting sound volume now plays a sound
  • Minor visual improvements
  • Various bug fixes
  • Various minor improvements
Thank you for playing! We're preparing for the mobile release of Dungeon Warfare. It will be released in April.


[ 2016-03-29 17:14:15 CET ] [ Original post ]


v1.2

Changelogs


  • Added a new secret level (unlocked in Crumble Zone)
  • Added a new secret trap (unlocked in the secret level)
  • Added four new achievements
  • Gold Minecarts drop coins on hitting units (giving you 1 gold per hit)
  • Explosion from Bomb Minecarts applies physical force to affected units
  • Added localization support
  • Added v-sync support
  • Minor visual improvements
  • Various bug fixes
  • Various minor improvements
Happy new year! Thank you for playing Dungeon Warfare. We're developing a new defense-roguelike game. Stay tuned!


[ 2016-02-17 16:33:51 CET ] [ Original post ]


v1.1

Changelogs


  • Added a new battle soundtrack
  • Added tier 4 upgrade for Spring Trap
  • Added an in-game encyclopedia (accessible in the main menu)
  • Added Trap Mastery button in the loadout menu
  • Added restart button to the endless mode outcome screen
  • Consumable trap button now flashes once after reloading
  • Consumable Trap mastery levels are now shown in the loadout menu
  • Disabled boss health regeneration bonus on Vine rune mode
  • You can now place traps while zoomed out
  • Fixed a bug that prevented Mechanical Boost from working on Lightning Trap
  • Increased Lich Tomb cooldown from 10 to 15 seconds
  • Increased Heavy Armor health from 60 to 65
  • Increased Heavy Armor damage from 5 to 6
  • Decreased Harpoon Trap pull force against the boss
  • Minor visual improvements
  • Various bug fixes
  • Various minor improvements
Thanks for playing! Feel free to talk about the game in the discussion board.


[ 2015-11-30 14:11:25 CET ] [ Original post ]


Hotfix #2

Changelogs


  • Added keyboard rebinding functionality
  • Added a hotkey for calling wave early ('e' by default)
  • Added scroll bar to the trap mastery menu
  • Added a new consumable trap: Fear Totem (unlocked in the map 'Chasm')
  • Fixed a couple of major exploits (reported by Steven)
  • Fixed bugs


[ 2015-11-16 06:22:51 CET ] [ Original post ]


Hotfix #1

Changelogs


  • Added 5 new achievements
  • Improved pathfinding in certain stages
  • Added adjust screen resolution / fullscreen options to the options menu
  • Fixed an issue with tutorial


[ 2015-11-06 15:23:04 CET ] [ Original post ]


v1.0

We're out of Early Access! Thank you everyone for your support.

Changelogs


  • Various bug fixes
  • Various minor improvements


[ 2015-11-04 16:35:53 CET ] [ Original post ]


Beta 3

Beta 3

Changelogs


  • Added Tier 4 upgrade for Blackhole Trap
  • Decreased Blackhole Trap cost
  • Various bug fixes
  • Various minor improvements


[ 2015-10-29 10:28:25 CET ] [ Original post ]


Beta 2

Changelogs


  • Added boss background music
  • Added enemy descriptions
  • Reworked Tier 4 Dart Trap (Heavy Darts)
  • Added a new Tier 4 Spinblade Trap (Dart Spray)
  • Vastly improved the effect of Mechanical Boost
  • Slightly decreased the difficulty of The Mountain
  • A bunch of trap balance changes
  • Bolt Trap - each bolt now deals 1% of the enemy's max health as bonus damage (max bonus damage is 50)
  • Harpoon Trap now deals 10% of the enemy's max health as bonus damage (does not work on the boss)
  • Decreased max movement speed in endless mode
  • Endless mode difficulty increase is less steeper
  • Endless mode waves are no longer randomized everytime the game starts
  • Boulder Cavern has been renewed
  • Added 10 mastery level bonus for Fear, Frost, Midas, Repair Kit, Firebat Egg consumables
  • Increased the duration of Freezing Trap
  • Inferno Trap flame projectile now persists after colliding with walls
  • Increased Inferno Trap Tier 4 projectile count
  • Decreased the health regeneration of Demons and Liches
  • Slightly improved trap mastery tooltips
  • Various bug fixes
Thanks for playing!


[ 2015-09-17 14:51:33 CET ] [ Original post ]


Beta 1

Hi guys, it's been a long while since the last update. First of all, I apologize for the delay. I, one of the two devs, got a job and recently moved to a new city so I couldn't work as much as I wanted to. The game is mostly finished now and we're promoting the version to beta 1. Play the final level and tell us what you think. I beat it with no runes with just 1 life remaining on the first try (level 40). (*hint* use the sacrificial pits) I'm sure you can do much better than me. :) Have fun!

Changelogs


New Contents
  • Added the boss level
  • Added the final tier upgrades for the following traps: Lightning Trap, Dart Trap, Push Trap, Barricade, Spinblade Trap, Soul Harvester, Grinder
  • Added missing trap action previews in the loadout menu
  • Added new sound effects
  • Added path highlighters for the flying units
  • Added 5 new achievements
Map Editor
  • Added Boulder support
  • Added Flying Machine to the unit list
Bug Fixes
  • Fixed minor exploits and bugs


[ 2015-08-21 19:58:09 CET ] [ Original post ]


Alpha 16

Changelogs


New Contents
  • Added a new level (Crucible)
  • New mastery perk for Frost Bomb (increased duration)
Balance Changes
  • Rebalanced Spear Trap - now loses 5% damage per each manual activation
  • Increased consumable trap mastery perk unlock level from 5 to 10
Bug Fixes
  • Fixed minor exploits and bugs
Map Editor
  • Implemented map deletion
  • Fixed bugs


[ 2015-06-24 15:46:56 CET ] [ Original post ]


Alpha 15 Hotfix 1

Changelogs


Balance Changes
  • You can now install consumable trap on floor traps
  • Increased difficulty of the map Excavation
  • Decreased Riderless Horse knockback amount and its health
  • Decreased Harpoon Trap cost from 250 to 200
  • Decreased Grinder cost from 900 to 850
  • Increased Spear Trap build & upgrade costs
  • Increased Slime Trap tier 4 upgrade cost from 350 to 600
Bug Fixes
  • Fixed a bug that prevented Frost Bomb from unlocking
  • Fixed a bug that prevented restore previous setup functionality from working in the new map
  • Flying Machines no longer stop to attack units on the ground
Thank you for your feedback.


[ 2015-06-17 16:30:33 CET ] [ Original post ]


Alpha 15

Changelogs


New Contents
  • Added a new level (Aerial Assault)
  • Added a new trap (Spear Trap)
  • Added a new enemy type (Flying Machine)
  • Added four new consumable traps (Frost Bomb, Firebat Egg, Touch of Midas, Mechanical Boost)
  • Snare and Bomb now have a unique perk unlocked at mastery level 5
Balance Changes
  • Decreased maximum unit movement speed in endless mode
  • Reduced wall bounciness
  • Increased bonus experience multiplier of the Trinity, Purity rune
  • Adjusted trap mastery stat bonus (buffed)
Bug Fixes
  • Fixed minor exploits and bugs
Map Editor
  • Added door and spiked wall support
  • Added minecart interval setting
  • Added remove column/row functionality
The new consumable traps were not tested sufficiently. Please share your experience with the new traps. Thank you.


[ 2015-06-16 13:12:19 CET ] [ Original post ]


Alpha 14

Changelogs


New Contents
  • Added two new Spike Trap Tier 4 upgrades (Searing Spikes, Repeater Springs)
  • Added a new Harpoon Trap Tier 4 upgrades (Twin Head)
Balance Changes
  • Rebalanced Hex Trap
  • Decreased Bolt Trap upgrade cost
  • Decreased Dart Trap upgrade cost
  • Decreased Spike Trap upgrade cost
  • Decreased Inferno Trap cost from 900 to 800
  • Decreased Lich Tomb cost to 500
  • Increased Blackhole Trap upgrade cost
  • Horsemen will destroy doors on contact
Bug Fixes
  • Fixed a bug that caused victory window to display on defeat
  • Fixed a couple of minor bugs
Map Editor
  • [Map Editor] Added Spiked Wall support
  • [Map Editor] Added hotkeys for building minecart station ([ and ] key)


[ 2015-05-29 15:55:51 CET ] [ Original post ]


Alpha 13

Changelogs


New Contents
  • Added a new level (The Mountain)
  • Added 2 new mastery upgrades (extra life, extra gold)
  • Added credits scene (accessible through the help menu)
  • Added a new battle theme soundtrack by Caleb Faith
  • Added a button that restores previous trap placements after restarting
  • Improved victory outcome UI
Balance Changes
  • Experience earned in endless mode will now be calculated separately from the experience earned in normal mode
  • Ranged traps will no longer get activated by units behind walls
  • Decreased Blackhole Trap cost from 800 to 500
  • Decreased the cost of tier 4 trap upgrades
  • Decreased Lich Tomb cost from 700 to 550
  • Decreased Soul Harvester upgrade cost from 500 to 400
  • Decreased the rate of difficulty increase in endless mode
Bug Fixes
  • Fixed an exploit that enabled building traps not selected by loadout menu using restore previous trap setup functionality
  • Fixed a bug that prevented Demonizer achievement from unlocking
  • Fixed a bug that prevented Inferno Trap flame damage from stacking
  • Fixed a couple of minor bugs
Map Editor
  • Added Minecart support
  • Added tileset change support
  • You can now draw terrain by dragging the mouse while holding shift key
  • Fixed minor bugs


[ 2015-05-27 18:18:48 CET ] [ Original post ]


Alpha 12

Changelogs


  • Added 10 new achievements
  • Demons now have a small amount of health regeneration
  • Implemented tier 2, 3 upgrades for Blackhole Trap, Hex Trap
  • Adjusted difficulty of the map 'Shallow Grave'
  • Fixed a couple of bugs


[ 2015-05-13 13:19:12 CET ] [ Original post ]


Dungeon Warfare Alpha 11

Alpha 11 Changelogs


New Contents
  • Added a map editor with Steam Workshop support (experimental)
  • Added 4 new maps
  • Added 3 new traps (Blackhole Trap, Hex Trap, Soul Harvester)
Balance Changes
  • Trap mastery levels are now capped to 50
  • Decreased Dart Trap cooldown bonus per level from 0.01 to 0.009
  • Capped enemy unit speed bonus in endless mode
  • Friendly units now receive half damage from traps
  • Increased Lich health from 8 to 15
  • You can now build only one of the tier 4 traps of each type
  • Added tier 4 upgrades for the following traps: Freezing Trap, Grinder, Inferno Trap
  • Rust rune now increases cooldown of the consumable trap instead of disabling it
  • Purity rune now halves the trap mastery bonus instead of nullifying it
Miscellaneous
  • Added a new soundtrack
  • Added Freezing Trap sound effects
  • Added a new falling scream
  • Fixed many bugs big and small
  • You can now zoom out with R key
  • Reduced the magnitude of screen shake on explosions
  • Victory screen has been slightly improved
  • Harpoon Trap rope will now break when the attached unit gets too far away
  • You can now load your previous trap setup after restarting the stage by pressing 'Insert' key
  • Selling a free barricade in setup phase will refund the free barricade count
  • Fixed Grinder capacity resetting on unjam
  • Implemented map preview in tooltip
  • Added splash image in config window
We're sorry about the delayed update. Thanks for your patience. Map editor is barely functional at the moment and we will add more functions (minecart, boulder, door, spiked wall) soon. Feel free to share your creations. Bug reports are appreciated. This update will reset your trap mastery point allocation.


[ 2015-05-12 16:18:58 CET ] [ Original post ]


Dungeon Warfare Alpha 10

Alpha 10 Changelogs


New Contents
  • Added 3 new difficulty runes
  • Added endless mode (enabled by one of the new runes which is unlocked by clearing the level with at least 4 runes enabled)
  • Added 3 new maps
  • Added a new trap - Lich Tomb (summons a lich)
  • Added a new friendly unit - Lich (ranged, summons skeletons from bodies)
Balance Changes
  • Lightning Trap cost reduced from 800 to 600
  • Freezing Trap cost reduced from 500 to 450
  • Kill streak bonus experience has been capped to 10,000
Miscellaneous
  • Player level cap has been removed
  • Fixed many bugs big and small
Linux support has been added. Special thanks to polson136 for testing the linux version for us. His PC has exploded while testing our game, but thankfully no animals were harmed. Map editor has been delayed and will be included in the next update. Sorry about it. Back to work!


[ 2015-04-10 20:03:05 CET ] [ Original post ]


Dungeon Warfare Alpha 9

Alpha 9 Changelogs


New Contents
  • Added 9 new achievements
  • Added 2 new maps
  • Added a new unit type - Drummer (periodically increases the speed of nearby units)
  • Added a new unit type - Golem (tough, summoned by wizards)
  • Wizards now periodically summon golems
  • Added a new tile type - Spiked Wall (units pushed to this wall with enough force will be killed)
  • Added spiked walls to level 'Hondon of Chaos'
Balance Changes
  • Revised the leveling curve. It is now much easier to levelup past 20 (experience earned prior to this update will be totaled and recalculated)
  • Increased Push Trap wall damage from 1 to 2
Miscellaneous
  • Added Steam Cloud support
  • Minor bug fixes
This update will reset your trap mastery point allocation. Don't forget to re-allocate the points.


[ 2015-03-26 18:58:32 CET ] [ Original post ]


Dungeon Warfare Alpha 8

* Added 3 new maps * Increased Gem bonus on level-ups * Added two free Barricades to level 'Heroes Must Die' * You can now downgrade a Trap Mastery level by right-clicking on the button * Consumable Traps now have Trap Mastery levels (scroll to the bottom of the upgrade menu) * Push Traps deal damage when placed against a wall (does not work with Barricades) * Fixed various minor bugs * Wave stone tooltip now shows units separated by individual entrances * Trap build hotkeys are briefly shown when pressing one of the hotkeys


[ 2015-03-19 19:40:18 CET ] [ Original post ]



Dungeon Warfare
Valsar
  • Developer

  • Valsar
  • Publisher

  • 2015-11-04
  • Release

  • Strategy Singleplayer
  • Tags

  • Game News Posts 42  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (1772 reviews)


  • Review Score

  • https://www.facebook.com/dungeonwarfare
  • Website

  • https://store.steampowered.com/app/355980 
  • Steam Store

  • The Game includes VR Support



    Dungeon Warfare Depot Linux [137.81 M]

  • Public Linux depots

  • Dungeon Warfare is a challenging tower defense strategy game where you become a dungeon lord to defend your dungeons with deadliest of traps and insidious contraptions against greedy adventurers and wanna-be heroes.

    As you successfully purify your dungeons throughout the world from the pesky invaders, you will gain access to more powerful traps and devious utilities. Gain experience from killing the invaders to permanently upgrade your traps.

    • Launch a huge rolling boulder to crush everything on its path.
    • Reroute enemy path towards a busy minecart track to smash the invaders away.
    • Strategically place traps with enormous physical force to mercilessly push them into pitch black abyss.
    • Gather a force of your own by installing summoning portals to instigate a chaotic brawl.
    MINIMAL SETUP
    • OS: Ubuntu 10.10
    • Processor: Core 2 DuoMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Graphic Card with at least 256MB of VRAM
    • Storage: 100 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 10.10 or Higher
    • Processor: 2.4 GHz Quad Core 2.0 (or higher)Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphic Card with at least 512MB of VRAM
    • Storage: 300 MB available space
    GAMEBILLET

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