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Dear Players, The demo version of Dungeon Warfare 3 is live! It will be available during Steam Next Fest, running until March 3. We apologize for not having localization ready in time. The full version will support multiple languages, as listed on the Steam store. Enjoy the game, and let us know what you think.
Here comes the first dev update for Dungeon Warfare 3! Read the full update: https://store.steampowered.com/news/app/3419220/view/525335573256208497?l=english
Happy New Year, everyone! In case you missed the news, the store page for Dungeon Warfare 3 is now live, along with a fresh trailer. Wishlist it now! View the full posting here: https://store.steampowered.com/news/app/698540/view/532086714388185663
Dear Players, In case you missed the news, Dungeon Warfare 3 is in development! I'd like to share some updates I've posted in the Dungeon Warfare 2 community: https://store.steampowered.com/news/app/698540/view/3906372406927881244 https://store.steampowered.com/news/app/698540/view/4249790899155072298?l=english Thanks for playing! Jinmann
Dungeon Warfare is now available on Nintendo Switch (America & Europe)! https://www.nintendo.com/games/detail/dungeon-warfare-switch/
Hello, everyone! Dungeon Warfare 2 is getting a mobile release very soon. It will be available for purchase in the App Store and Google Play tomorrow (April 3rd). Stay tuned, and thank you for your support.
Hello guys, we're opening a map contest! To enter, upload a map in the Steam Workshop and post it here. Prize Pool
Greetings, We're announcing that Dungeon Warfare 2 will be released on June 29th, finally. Dungeon Warfare 2 Store Page Enjoy the trailer and make sure to put it on your wishlist. It's been a long ride. Thank you very much for your continued support and patience. See you in a month!
Hello guys,
It's been a while since the last update.
I'm sharing some of the new features we've been working on the past few months.
1. Item system
As you kill the adventurers, they will now drop valuable items such as jewels and tomes that will empower your arsenal.
You can equip these items and enjoy the powerful passive benefits.
You'll be given slots for your equipments and inventory to store unused items.
Currently, there are six types of equippable items with four rarity tiers (common - uncommon - rare - unique).
In addition to aforementioned equippable items, consumable items will drop.
Consumable items include tokens that give you additional skill/mastery point, tokens that modify maps permanently (e.g. add or remove unit types in a map) or even a map token that opens gateway to procedurally generated dungeons (meaning you will have endless maps to play on).
Past week, I've been working on procedural map generator for Dungeon Warfare 2. There are still some rough edges, but it's working now.
Here are some of the previews of the generated maps.
2. New rune system
Runes will now drop along with the items. We're replacing the old 12 runes with randomly generated runes.
The runes you choose to use in the level will be consumed when you finish the level.
Don't worry yet. You will get plenty of rune drops. In fact, you will run out of inventory space sooner than later.
To keep your inventory from overflowing, we've also made some crafting recipes to consume the runes you don't like to craft new runes.
The runes will spawn with several difficulty mods depending on their rarity. Some of the mods are existing ones in DW1, others are brand new.
The upgraded versions of the old runes will still drop from time to time, along with other unique runes.
That's all for today!
I'll be sharing more stuff as we come up with more exciting stuff.
Thank you very much for your continued support and patience!
Hello guys,
It's been a while since the last update.
I'm sharing some of the new features we've been working on the past few months.
1. Item system
As you kill the adventurers, they will now drop valuable items such as jewels and tomes that will empower your arsenal.
You can equip these items and enjoy the powerful passive benefits.
You'll be given slots for your equipments and inventory to store unused items.
Currently, there are six types of equippable items with four rarity tiers (common - uncommon - rare - unique).
In addition to aforementioned equippable items, consumable items will drop.
Consumable items include tokens that give you additional skill/mastery point, tokens that modify maps permanently (e.g. add or remove unit types in a map) or even a map token that opens gateway to procedurally generated dungeons (meaning you will have endless maps to play on).
Past week, I've been working on procedural map generator for Dungeon Warfare 2. There are still some rough edges, but it's working now.
Here are some of the previews of the generated maps.
2. New rune system
Runes will now drop along with the items. We're replacing the old 12 runes with randomly generated runes.
The runes you choose to use in the level will be consumed when you finish the level.
Don't worry yet. You will get plenty of rune drops. In fact, you will run out of inventory space sooner than later.
To keep your inventory from overflowing, we've also made some crafting recipes to consume the runes you don't like to craft new runes.
The runes will spawn with several difficulty mods depending on their rarity. Some of the mods are existing ones in DW1, others are brand new.
The upgraded versions of the old runes will still drop from time to time, along with other unique runes.
That's all for today!
I'll be sharing more stuff as we come up with more exciting stuff.
Thank you very much for your continued support and patience!
Hello guys, first of all, I am sorry to keep you waiting for a long time without any updates. As a fellow gamer, I know what it feels like to wait for a game release. It's past time I posted an update. When I posted the announcement of Dungeon Warfare 2, I had hoped to release the game in late October. But once it was clear that it was impossible to finish the game in time, I had a major morale hit which had caused further delay. Right now, we (just two guys) are working in grueling pace to finish up the game. Alas, some of the features are taking longer to implement than we had estimated. We are hoping to release the game within November. I hate to say this, but there is a chance that it will be delayed to December. I have begun to write new soundtracks for DW2 and last week I managed to write four soundtracks. I am sharing one of the tracks (which is going to be a battle theme) with you. https://soundcloud.com/groquest/dw2-newdawn Dungeon Warfare 2 will have...
Hello guys, first of all, I am sorry to keep you waiting for a long time without any updates. As a fellow gamer, I know what it feels like to wait for a game release. It's past time I posted an update. When I posted the announcement of Dungeon Warfare 2, I had hoped to release the game in late October. But once it was clear that it was impossible to finish the game in time, I had a major morale hit which had caused further delay. Right now, we (just two guys) are working in grueling pace to finish up the game. Alas, some of the features are taking longer to implement than we had estimated. We are hoping to release the game within November. I hate to say this, but there is a chance that it will be delayed to December. I have begun to write new soundtracks for DW2 and last week I managed to write four soundtracks. I am sharing one of the tracks (which is going to be a battle theme) with you. https://soundcloud.com/groquest/dw2-newdawn Dungeon Warfare 2 will have...
It's been already two years since the early access period.
I can't thank you everyone enough for playing the game. As a game developer, few things are happier than seeing people enjoy the game and hearing positive feedbacks about it.
Thanks to your support, we have decided to make a sequel.
Dungeon Warfare 2 has been in development for some time now, and we're happy to officially announce it today.
We're planning to release the game at around early Q4 2017.
See you in a couple of months!
Here goes some screenshots and gifs of the exciting new things in action!
It's been already two years since the early access period.
I can't thank you everyone enough for playing the game. As a game developer, few things are happier than seeing people enjoy the game and hearing positive feedbacks about it.
Thanks to your support, we have decided to make a sequel.
Dungeon Warfare 2 has been in development for some time now, and we're happy to officially announce it today.
We're planning to release the game at around early Q4 2017.
See you in a couple of months!
Here goes some screenshots and gifs of the exciting new things in action!
By popular demand, we have added a new upgrade for Barricade which makes the barricade impervious to damage. Although expensive, it will give players some degree of freedom of permanently shifting the terrain to their advantage. Also, adjustment have been made to the spawn rate of the 'special' unit types such as dwarves, wizards, and horsemen so that they are no longer included in every single wave in late game. All in all, this will result in decreased difficulty of endless mode. Time to challenge your previous xp records! Dungeon Warfare 2 is under development. Stay tuned for official announcement sometime next month. Thank you for playing. Changelogs
By popular demand, we have added a new upgrade for Barricade which makes the barricade impervious to damage. Although expensive, it will give players some degree of freedom of permanently shifting the terrain to their advantage. Also, adjustment have been made to the spawn rate of the 'special' unit types such as dwarves, wizards, and horsemen so that they are no longer included in every single wave in late game. All in all, this will result in decreased difficulty of endless mode. Time to challenge your previous xp records! Dungeon Warfare 2 is under development. Stay tuned for official announcement sometime next month. Thank you for playing. Changelogs
Changelogs
Changelogs
We've received many negative feedbacks regarding the new UI changes and made changes to fix the issues. We will be checking the forum and updating the game frequently to fix coming issues. Thank you for your support.
We've received many negative feedbacks regarding the new UI changes and made changes to fix the issues. We will be checking the forum and updating the game frequently to fix coming issues. Thank you for your support.
Thank you for playing Dungeon Warfare. We now support five new languages. Also, this update brings improvements made on the mobile version of the game to the PC version.
Thank you for playing Dungeon Warfare. We now support five new languages. Also, this update brings improvements made on the mobile version of the game to the PC version.
Dungeon Warfare has been released on both App Store and Google Play Store today. It has been localized to seven languages (Chinese (Simplified), English, French, German, Japanese, Korean, Russian). Check it out now! You'll notice that we've made a lot of improvements to the mobile version. We are working on applying these improvements to the PC version as well. Stay tuned for the upcoming updates! Thank you!
We have almost finished porting Dungeon Warfare to mobile platforms (iOS, Android). We would like to do a closed beta test for the mobile version. If you would like to participate, check the pinned post in the forums. Thank you!
We're out of Early Access! Thank you everyone for your support.
Beta 3
Hi guys, it's been a long while since the last update. First of all, I apologize for the delay. I, one of the two devs, got a job and recently moved to a new city so I couldn't work as much as I wanted to. The game is mostly finished now and we're promoting the version to beta 1. Play the final level and tell us what you think. I beat it with no runes with just 1 life remaining on the first try (level 40). (*hint* use the sacrificial pits) I'm sure you can do much better than me. :) Have fun!
* Added 3 new maps * Increased Gem bonus on level-ups * Added two free Barricades to level 'Heroes Must Die' * You can now downgrade a Trap Mastery level by right-clicking on the button * Consumable Traps now have Trap Mastery levels (scroll to the bottom of the upgrade menu) * Push Traps deal damage when placed against a wall (does not work with Barricades) * Fixed various minor bugs * Wave stone tooltip now shows units separated by individual entrances * Trap build hotkeys are briefly shown when pressing one of the hotkeys
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