





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey everyone! Quite a few changes this update. We weren't going to do a v0.1.6, but since there was quite a few things we wanted to address / fix we thought it best to release it now and not in a week or two's time when v0.2 (the drone update) is ready. Here are the details... NEW ADDITIONS: - Added support for Drone logic (0.2) - Added note about hotkey assigning on the menu UI - Added option to toggle off the rotation of spinning objects. GENERAL CHANGES: - Updated model and shaders for essence storage - Removed question marks from unassigned hotbar slots BALANCE CHANGES: - Lowered Pulser damage from 150 to 120 - Increased wall health from 50 to 100 - Increased Minigun cost from 100,000 to 120,000 - Decreased Minigun damage from 120 to 100 - Decreased Tesla damage from 200 to 180 - Lowered Radiator cost from 25,000 to 20,000 - Lowered Radiator power from 45 to 20 - Lowered Radiator heat generation from 350 to 250 - Increased Ranger cost from 2500 to 3500 - Lowered Sprayer heat from 60 to 45 - Lowered Sprayer power from 55 to 40 - Increased Sprayer damage from 1 to 2 - Lowered Energizer power from 80 to 65 - Lowered Corrupted Saw heath from 40 to 30 - Increased Corrupted Carrier health from 600 to 800 - Lowered Phantom Dropship move speed from 7 to 6 BUG FIXES: - Fixed early access notification not appearing on menu - Fixed display value for the hub research upgrade - Fixed spelling mistake on contaminated bullets description - Fixed new save button not appearing when deleting a save at max - Fixed epilepsy warning from being slightly off center OPTIMIZATIONS: - Optimized late game targetting issues with the Sunbeam. - Toggling off rotating objects will GREATLY increase performance on big bases
[ 6083 ]
[ 1632 ]
[ 1917 ]