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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )



Name

 Vectorio - Early Access 

 

Developer

 Ben Nichols 

 

Publisher

 Ben Nichols 

 

Tags

 Indie 

 Strategy 

 

Singleplayer 

 

 Early Access 

Release

 2021-03-22 

 

Steam

 € £ $ / % 

 

News

 74 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1462470 

 
Public Linux depots

 Vectorio (Linux) [415.59 M] 




LINUX STREAMERS (0)




Alpha Phase 2 | Hotfix #002



Hey all!

This update addresses most of the major bugs discovered in the first two versions of phase 2. There also some balance changes with drones to make expanding a bit easier. Deets below.

P.S. A few bugs still exist; these will be patched in the coming day or two. These are listed below

CHANGES:
- Added the ability to pipette ghost buildings
- Improved turret AI to not re-target when a new enemy gets close
- Increases the hitbox size for saws, making them easier to hit
- Set proper stats for research labs

BALANCE CHANGES:
- Lowered the time it takes for drones to redeploy by 50%
- Lowered required heat for drone port to 2000 (from 5000)
- Increased required heat for enhancer to 5000 (from 2000)
- Lowered saw health from 8hp to 5hp
- Lowered the spawn rate of almost every enemy by at least 10%

BUG FIXES:
- Fixed Triangle MK2's from clipping through buildings
- Fixed turrets from not targetting Triangle MK2's
- Fixed ghost buildings becoming stuck when you have inadequate resources(part 2)
- Fixed pipetting sometimes selecting the wrong building
- Fixed issue with large buildings not being placeable in some areas
- Fixed issue with large buildings being able to overlap
- Fixed issue with buildings being placeable on the hub
- Fixed issue where drone ports on the hub might be removed
- Fixed issue where borders wouldn't change color based on what enemy variant was spawning
- Fixed research tree from becoming permanently unavailable when reloading a save
- Fixed enemy bases from sometimes spawning on or over the border
- Fixed drones from sometimes nulling out and getting stuck in mid air
- Fixed collectors from calculating the incorrect resource yield amount


IMPORTANT! Some bug fixes didn't make it into this build as they were either incomplete or I still haven't found a viable solution for them. These are as follows...

1. Pipetting buildings will still sometimes select a different building. This is due to the new hitreg system, and fix for it should be out shortly.

2. Walls will still sometimes not update properly. Why this is happening is not known, so if you're able to recreate the issue consistently let me know.

3. Combat drones are still not ready, and thus cannot be selected. The drone UI menu can still also be selected in the settings menu. Both of these should be fixed in the coming days.

4. Enemy defenses will not fire at player-built buildings, or if they do, they sometimes wont stop firing. This is a known issue, and a fix is being worked on for the next update.


[ 2021-05-31 06:04:49 CET ] [ Original post ]