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Progress Update (Refactor, Update 3, and more)


Hello everyone! I just wanted to quickly update everyone on the status of Vectorio, (as I do from time to time) and give some more insight into what Update 3 will entail. First off, for those of you that don't know I am currently taking a much needed break from developing Vectorio. I have been updating the game non-stop for almost 2 months straight now, and need some time away from the project to just regather myself and look after my mental health. I will still be very active in the Discord server, Steam community, and GitHub, and hope to be back to updating Vectorio in a couple weeks. As for the state of the game, the refactor is well underway with the turrets (being the largest part) almost completed. I just need to decouple a few more scripts and then re-organize them with interfaces and events. (namely for multiplayer support) Once I am back to updating, this hopefully shouldn't take longer then a week. Once it is complete, regular updates will start happening again. Now for those of you that don't know what the plan is for Update 3, here's the general load down (this is taken directly from the FAQ section on our Discord server): Update 3 will mainly focus on materials and engineering. Essentially, you'll be able to "craft" materials using different buildings. Materials will be used to upgrade your buildings, increasing their overall stats. You'll also be able to unlock engineering blueprints through engineering research (this is different then the normal research tree) which can be used to apply "experimental" modifications to your turrets, making them way more powerful and unique. On top of this, there are plans to add other "dimensions" that you'll be able to go to and setup bases in. They'll provide passive income to your main base, and can unlock the experimental modifications mentioned above by defeating a certain amount of enemies. Once Update 3 is complete, work on Update 4 will begin, which will be mainly focused on mods and multiplayer, as well as tying together the mid-late portion of the game. Once Update 4 is done, work on the full release will begin. I would love to hopefully have the full game finished by 2022, and then continue periodic content updates for it well into the future! In the mean time, I've been dabbling in another project on the side. There's no name for it yet, but essentially it's a survival automation game that takes place on an alien-like planet. Your goal will be to survive the harsh conditions of the planet (including an array of hostile alien species that all want to kill you) and setup a fully-fledged factory. This might sound a lot like another relatively popular factory game, (not naming any names) but this game will go a lot more into the survival aspect. You'll need to manage your oxygen outside of your hab unit, setup communication networks across the planet, scan different life forms to retrieve their bio-data, and more! The game will also be VERY intense, as enemies will be able to permanently damage you by literally ripping off limbs from your body. If this sounds interesting to you, you can check it out here: https://discord.gg/XuZDADZWtn That's it for now! Sorry for the lengthy post, but I just wanted to keep everyone in the loop with whats going on. If you have any questions or concerns, feel free to let me know! Thanks for reading! ~ Ben


[ 2021-08-05 05:45:46 CET ] [ Original post ]

Vectorio - Early Access
Ben Nichols Developer
Ben Nichols Publisher
2021-03-22 Release
Game News Posts: 74
🎹🖱️Keyboard + Mouse
Very Positive (1460 reviews)
Public Linux Depots:
  • Vectorio (Linux) [415.59 M]

What is Vectorio?

Vectorio is a simplistic survival base-building game where the objective is to claim resources you find around the map and use them to research new powerful weapons and technology. Use your new tech to survive, expand, and defeat all six guardians and put an end to the onslaught of enemy shapes!


There's more to your base then just the defensive side though. You'll need to carefully plan out not only the design of your front line, but the logistics side of your base as well. Careful power management and building placement is essential if you want to avoid your base running out of power and getting overrun!

Join the community!

Want to help take part in Vectorio's development, and change the future of the game for everyone? Consider joining our developer run discord server! You'll be able to vote on upcoming features, test features before they get officially released, and make / contribute concepts of your own!

What is in the Early Access version?

  • Survival mode
    Expand your base and defeat all six Guardian boss battles!
  • Creative mode
    Build the base of your dreams and spawn in your own enemies.

What will be in the full version?

  • Wave survival
    Survive increasingly difficult waves of enemy shapes.
  • Challenge scenarios
    Put your best base design layouts to the test in challenges!
  • Multiplayer PvE mode
    Fight with other players against increasingly difficult waves!
  • Multiplayer PvP mode
    Four corners, four players. Last one standing wins.
  • Unlockable skins
    Give your turrets some style with unlockable cosmetics!

MINIMAL SETUP
  • OS: Ubuntu 12.04 or later
  • Processor: Intel Core 2 Duo E6320Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GeForce 7600 GS or equivalent
  • Storage: 512 MB available spaceAdditional Notes: Requirements may differ slightly in future updates
GAMEBILLET

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