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Name

 Vectorio - Early Access 

 

Developer

 Ben Nichols 

 

Publisher

 Ben Nichols 

 

Tags

 Indie 

 Strategy 

 

Singleplayer 

 

 Early Access 

Release

 2021-03-22 

 

Steam

 € £ $ / % 

 

News

 74 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1462470 

 
Public Linux depots

 Vectorio (Linux) [415.59 M] 




LINUX STREAMERS (0)




Progress Update (Refactor, Update 3, and more)



Hello everyone!

I just wanted to quickly update everyone on the status of Vectorio, (as I do from time to time) and give some more insight into what Update 3 will entail.

First off, for those of you that don't know I am currently taking a much needed break from developing Vectorio. I have been updating the game non-stop for almost 2 months straight now, and need some time away from the project to just regather myself and look after my mental health. I will still be very active in the Discord server, Steam community, and GitHub, and hope to be back to updating Vectorio in a couple weeks.

As for the state of the game, the refactor is well underway with the turrets (being the largest part) almost completed. I just need to decouple a few more scripts and then re-organize them with interfaces and events. (namely for multiplayer support) Once I am back to updating, this hopefully shouldn't take longer then a week. Once it is complete, regular updates will start happening again.


Now for those of you that don't know what the plan is for Update 3, here's the general load down (this is taken directly from the FAQ section on our Discord server):

Update 3 will mainly focus on materials and engineering. Essentially, you'll be able to "craft" materials using different buildings. Materials will be used to upgrade your buildings, increasing their overall stats. You'll also be able to unlock engineering blueprints through engineering research (this is different then the normal research tree) which can be used to apply "experimental" modifications to your turrets, making them way more powerful and unique.

On top of this, there are plans to add other "dimensions" that you'll be able to go to and setup bases in. They'll provide passive income to your main base, and can unlock the experimental modifications mentioned above by defeating a certain amount of enemies.

Once Update 3 is complete, work on Update 4 will begin, which will be mainly focused on mods and multiplayer, as well as tying together the mid-late portion of the game. Once Update 4 is done, work on the full release will begin. I would love to hopefully have the full game finished by 2022, and then continue periodic content updates for it well into the future!


In the mean time, I've been dabbling in another project on the side. There's no name for it yet, but essentially it's a survival automation game that takes place on an alien-like planet. Your goal will be to survive the harsh conditions of the planet (including an array of hostile alien species that all want to kill you) and setup a fully-fledged factory.

This might sound a lot like another relatively popular factory game, (not naming any names) but this game will go a lot more into the survival aspect. You'll need to manage your oxygen outside of your hab unit, setup communication networks across the planet, scan different life forms to retrieve their bio-data, and more! The game will also be VERY intense, as enemies will be able to permanently damage you by literally ripping off limbs from your body.

If this sounds interesting to you, you can check it out here: https://discord.gg/XuZDADZWtn


That's it for now! Sorry for the lengthy post, but I just wanted to keep everyone in the loop with whats going on. If you have any questions or concerns, feel free to let me know!

Thanks for reading!
~ Ben


[ 2021-08-05 07:45:46 CET ] [ Original post ]