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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )



Name

 Vectorio - Early Access 

 

Developer

 Ben Nichols 

 

Publisher

 Ben Nichols 

 

Tags

 Indie 

 Strategy 

 

Singleplayer 

 

 Early Access 

Release

 2021-03-22 

 

Steam

 € £ $ / % 

 

News

 74 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1462470 

 
Public Linux depots

 Vectorio (Linux) [415.59 M] 




LINUX STREAMERS (0)




Creative - Test Environment | Now Available!



[h3]Creative - Test Environment | Now available![/h3]
The creative test environment for refactor 3 is now available to play!

How to access the test environment
1. Right click on Vectorio in Steam
2. Click on properties
3. Navigate to the betas tab
4. Select the "refactor" branch

I will only be announcing this on the Discord for now. A steam announcement will be made soon once the last few missing features are implemented. Please also keep in mind, the entire game has been refactored from the ground up. Although everything looks the same, the core systems are completely different. EXPECT BUGS! (and report them!)

What's missing? (coming soon)
- Carrier, dropship, and guardian spawning
- Enemy variant selection in the inventory menu
- Re-implementing custom bullet particles
- Re-implementing turret rotation logic
- New settings menu and keybindings

[h3]Version 0.1.2 - Patch Notes[/h3]
The first version was released yesterday on our Discord. Here are the patch notes for the latest version.

Additions:
- Added ability to freeze time
- Added back the hotbar
- Added back the world border
- Added a confirmation screen when quitting

Changes:
- Improved interface texture quality (WIP)
- Removed enemy placement limit

Fixes:
- Fixed issue with random ghost tiles
- Fixed grid system error caused by artillery tiles
- Fixed being able to place turret out of bounds
- Fixed mute keybind not working

Optimizations:
- Randomized enemy raycast cooldown variable
- Optimized sprite overdraw using custom meshes


[ 2021-09-21 23:23:08 CET ] [ Original post ]