TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Progress Update (Research Changes, Multiplayer, and more)


Hello again!


It's been a few weeks since the last progress update, so I thought now would be a good time to update everyone on where Update 3 is at, and when you can expect it to go live. This is gonna be a bit of a lengthy post, so apologies for those that don't like reading! As always if you have any questions, feel free to let me know!

Research Changes


I haven't officially talked about the changes coming to the research system in Update 3 yet, so I thought now might be a good time to do so. I'm replacing the research tree with a new research system called "Essence Pumping". Essentially how it works is you'll have numerous different stats such as drone speed, collection rate, damage boost, etc. You can then use labs to pump essence into these variables and boost their effectiveness. Now I realize this is a bit of a step down from the research tree, but the reason for this change is due to the addition of engineering. A lot of players have given me feedback on the research system saying each tech should be more unique then just some variable getting a slight boost, and I agree. But since engineering is largely focused on modifying your turrets to have unique characteristics, I feel a research system that also gives turrets unique characteristics would interfere with it. So, this is my solution to that problem. I was never a huge fan of the research tree as I don't believe it fits Vectorio very well, and I think a system like engineering that gives more control to the player on how they wanna upgrade and modify their turrets is far better. And with that said, the new essence pumping system also isn't without it's benefits - you can now choose exactly what stats you want to boost instead of having to research some other arbitrary techs first, and on top of this I can balance the system by adding heat limitations on how much you can actually boost certain stats. Let me know what you think of this change down below. Nothing is final yet, and I'd love to hear some feedback on it before I move ahead with the changes.

Refactor Progress


The refactor is now finished! After countless hours of redoing the base of the game, it's now much more stable and modular then before. This will be extremely useful as the game moves forward and starts to introduce more complex features, such as advanced base management, multiplayer, and modding.

Multiplayer Progress


With the refactor finished, work on multiplayer will now truly get underway. I've been experimenting with multiplayer on another project called Automa (https://discord.gg/XuZDADZWtn ), and we recently managed to get it setup through Steamworks. I'll be porting that system over to Vectorio when the time comes, and integrating it to allow people to play with their friends across Steam! As for public server listings and dedicated servers, I can't give any guarantees on that now. Since I'm currently the only developer working on Vectorio and have limited experience with networking, it will be challenging to get those features supported. With that said though, I will definitely look into it and take some time to study more about multiplayer networking.

Update 3 Release Date


So with all that said, judging where the game is at I expect Update 3 to be out mid November. Originally I had said the Update would be out end of October, and that's still feasible, but after such a long wait I would like to spend a bit more time testing and tweaking the new systems coming in the update. Update 2's experimental phase was a bit of a mess, so I'd like to avoid that for Update 3. I apologise for the long wait. I know a lot of you are itching for some new content, but rest assured the wait will have been worth it. We're almost there! That's all for this progress update. As always, I encourage anyone who has Discord to join our server. We have a lot of great discussions on there and it's an awesome community to be a part of. Discord: https://discord.gg/auDgRJqtT9 Thanks for reading! ~ Ben


[ 2021-10-18 16:37:53 CET ] [ Original post ]

Vectorio - Early Access
Ben Nichols Developer
Ben Nichols Publisher
2021-03-22 Release
Game News Posts: 74
🎹🖱️Keyboard + Mouse
Very Positive (1460 reviews)
Public Linux Depots:
  • Vectorio (Linux) [415.59 M]

What is Vectorio?

Vectorio is a simplistic survival base-building game where the objective is to claim resources you find around the map and use them to research new powerful weapons and technology. Use your new tech to survive, expand, and defeat all six guardians and put an end to the onslaught of enemy shapes!


There's more to your base then just the defensive side though. You'll need to carefully plan out not only the design of your front line, but the logistics side of your base as well. Careful power management and building placement is essential if you want to avoid your base running out of power and getting overrun!

Join the community!

Want to help take part in Vectorio's development, and change the future of the game for everyone? Consider joining our developer run discord server! You'll be able to vote on upcoming features, test features before they get officially released, and make / contribute concepts of your own!

What is in the Early Access version?

  • Survival mode
    Expand your base and defeat all six Guardian boss battles!
  • Creative mode
    Build the base of your dreams and spawn in your own enemies.

What will be in the full version?

  • Wave survival
    Survive increasingly difficult waves of enemy shapes.
  • Challenge scenarios
    Put your best base design layouts to the test in challenges!
  • Multiplayer PvE mode
    Fight with other players against increasingly difficult waves!
  • Multiplayer PvP mode
    Four corners, four players. Last one standing wins.
  • Unlockable skins
    Give your turrets some style with unlockable cosmetics!

MINIMAL SETUP
  • OS: Ubuntu 12.04 or later
  • Processor: Intel Core 2 Duo E6320Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GeForce 7600 GS or equivalent
  • Storage: 512 MB available spaceAdditional Notes: Requirements may differ slightly in future updates
GAMEBILLET

[ 6045 ]

10.91$ (16%)
11.02$ (15%)
34.39$ (14%)
21.99$ (12%)
25.47$ (15%)
6.79$ (-127%)
16.88$ (16%)
4.24$ (15%)
24.87$ (17%)
8.27$ (17%)
5.94$ (15%)
41.49$ (17%)
12.59$ (16%)
12.29$ (18%)
13.34$ (11%)
9.31$ (15%)
17.17$ (14%)
16.97$ (15%)
13.19$ (12%)
35.14$ (12%)
25.19$ (16%)
49.67$ (17%)
33.17$ (17%)
2.47$ (17%)
3.51$ (77%)
10.91$ (16%)
39.95$ (11%)
9.33$ (38%)
20.65$ (17%)
8.39$ (16%)
GAMERSGATE

[ 687 ]

15.0$ (75%)
4.05$ (73%)
0.45$ (85%)
5.63$ (62%)
1.5$ (75%)
0.87$ (91%)
5.85$ (55%)
9.99$ (50%)
7.5$ (70%)
11.69$ (10%)
4.4$ (78%)
1.5$ (90%)
0.83$ (92%)
8.79$ (20%)
3.75$ (75%)
5.0$ (50%)
5.4$ (64%)
2.18$ (78%)
0.49$ (75%)
1.45$ (79%)
0.54$ (91%)
13.99$ (30%)
1.17$ (90%)
13.04$ (57%)
13.49$ (10%)
11.99$ (40%)
19.99$ (20%)
2.18$ (78%)
0.56$ (81%)
1.5$ (81%)

FANATICAL BUNDLES

Time left:

356422 days, 18 hours, 37 minutes


Time left:

9 days, 2 hours, 37 minutes


Time left:

5 days, 2 hours, 37 minutes


Time left:

4 days, 2 hours, 37 minutes


Time left:

11 days, 2 hours, 37 minutes


Time left:

37 days, 1 hours, 37 minutes


Time left:

19 days, 2 hours, 37 minutes


Time left:

22 days, 2 hours, 37 minutes


Time left:

8 days, 2 hours, 37 minutes


Time left:

24 days, 2 hours, 37 minutes


Time left:

32 days, 2 hours, 37 minutes


HUMBLE BUNDLES

Time left:

9 days, 20 hours, 37 minutes


Time left:

12 days, 20 hours, 37 minutes


Time left:

17 days, 19 hours, 37 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE