





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
A hotfix for Update 3 Experimental is now live with the following bug fixes and balance changes... BUG FIXES: - Fixed build priority not always working as intended - Fixed research from not taking from storages - Fixed research not resetting when reloading a save - Fixed changing research not revoking previous resources - Fixed drone builder icon switching incorrectly - Fixed drones not rotating properly when build is cancelled - Fixed dropships and carriers not spawning enemies when destroyed - Fixed resource bars displaying incorrectly on reload - Fixed buildings not showing their health stat - Fixed Trident challenge showing wrong heat value - Fixed reloading on a new world with no save loading blank worlds - Fixed super weapons being affected by research - Fixed iridium collectors from not collecting - Fixed Turret and Ranger lights being too bright - Fixed enemy trails rendering underneath resource tiles - Fixed purple variant from using big death effect - Fixed pausing not freezing enemies or group spawning - Fixed collectors still collecting while paused - Fixed purifiers not showing range - Fixed radiators not showing range BALANCES: - Increased Trident cost from 100k to 1m - Decreased Trident damage from 1.5m to 150k - Increased Trident heat from 250 to 800 - Decreased Pulser damage from 80 to 60 - Lowered Minigun heat from 150 to 100 - Lowered Minigun power from 180 to 120 - Lowered Minigun cost from 120k to 80k - Lowered Fusion Reactors cost from 2.5m to 800k - Increased Gold Storage from 500 to 1000 - Increased Essence Storage from 250 to 500 - Increased Essence Extraction rate from 2/s to 3/s - Decreased Flamethrower damage from 50 to 35 - Lowered Gremlin iridium cost from 10k to 1k
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