
Hello again!
Just wanted to share a quick sneak peek at
3 of the 10 new enemies coming in Update 4! As mentioned in the previous "Let's Talk Update 4" post, there is a plethora of new enemies joining the game in Update 4, each with new unique abilities and mechanics.
Please keep in mind that these models are not final and are definitely subject to change. I'm still tweaking the new enemy designs, but this is what you can expect from pretty much all enemies moving forward.
Mesmer | New enchanter type enemy
One of the new enemies coming in Update 4 is Mesmer. It is an enchanter type enemy, meaning it will convert buildings it touches into one of it's own. Left alone, these can become extremely dangerous and turn entire chunks of your base against you. But not to worry! There's a new building coming in Update 4 that will allow you to ensure your buildings never stab you in the back.
Mesmer's come into play around the 15k heat range, and is an extremely weak enemy. It will try to find cover behind stronger enemies however, so keep your eyes peeled for them!
Ghoul | New cloaking type enemy
Another new enemy making it's debut in Update 4 is Ghoul. It is a cloaking type enemy, meaning it can temporarily turn invisible to avoid your defenses sight line. When a Ghoul is invisible you can still physically see it, your defenses just cant target it. You can however use Radar towers to uncloak it, rendering their ability useless and allowing your defenses to deal with it promptly.
Ghoul's come into play around the 40k heat range, and is a moderately tough enemy. It can withstand quite a bit of fire power, as well as deal a pretty heavy blow to your defenses. Radar towers are a must if you wish to successfully defend against this new enemy type.
Hivemind | New spawner type enemy
The final new enemy in this sneak peek is Hivemind. It is a spawner type enemy, meaning it can spawn other enemies near it. However, instead of just spawning other normal enemies nearby, it places down a new enemy building called the Hive. Hive's are extremely dangerous, as they mass produce enemies over time. Left unchecked, they can pile up and swarm your defenses quickly, so you'll want to take care of them promptly.
Hive's and Hivemind's come into play around the 80k heat range, and is an extremely tough enemy to deal with. Although it cant deal much damage, the sheer amount of Hive's it can create near your base can quickly become a problem. A good way to deal with these will be by sending your own units over to it with the new building, Barracks!
What do you think of the new enemy types?
Let me know in the discussion thread below, or join our Discord server! We have a lot of great discussions on there, and I'd love to hear what you have to say about some of the new enemy types coming in Update 4. (and possibly any suggestions you may have of your own!)
Discord: https://discord.gg/auDgRJqtT9
Want to support the continued development of Vectorio?
Consider checking out the
Frosted Defenses cosmetic pack on Steam! All funds generated from this go right back into the development of Vectorio, and allow me to continue making free content updates for everyone to enjoy! (plus you get some pretty
cool looking skins)
https://store.steampowered.com/app/1852930/Vectorio__Frosted_Defenses_Pack/
Thanks for reading!
~ Ben
[ 2022-01-10 09:24:49 CET ] [ Original post ]