Star-Twine is now out on Linux & macOS!
It might seem strange for this to happen a decade after the game's release, but it's true! The port was done by developer Ethan Lee using FNA, an open source re-implementation of the XNA framework that Star-Twine runs on. This port would also not have been possible without the many community contributions to the FNA project.
If you run into any issues, you can post in the Steam Discussions, or email Ethan or myself. Enjoy!
-Eric
Star-Twine is a real-time strategy game in which you control a point of light created by a dying star. Battles unfold on sprawling three-dimensional maps where you collect energy and build structures to attack your opponent. Chill out to the atmospheric visuals and soundtrack as you plan your next move.
Star-Twine is a game of positioning and timing. Energy Nodes are used to collect resources, Turrets fire at the enemy, Black Holes absorb nearby projectiles, Sentinels stake out territory and Missile Launchers deal massive damage to an area. Through building these simple structures, many different strategies emerge.
Features:
Single player campaign
Skirmish mode with procedurally generated levels
Online 1v1 multiplayer and LAN play
MINIMAL SETUP
OS: glibc 2.17+. 64-bit only
Processor: 1.5 Ghz CPUMemory: 512 MB RAM
Memory: 512 MB RAM
Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)