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Devlog: The Road to Easy Mode


Hello all and welcome to our first run of weekly devlogs that will help share some insight into how Mage Drops is being developed and how the game experience is evolving around player feedback. As with most things that are still a work-in-progress, the ideas, inspirations, and features that we discuss in these devlogs may or may not make it into the final product. First up for discussion is the implementation of an Easy and Tourist Mode for Mage Drops.
Since Mage Drops appeared in Early Access on both Steam and Itch, feedback has fairly consistently identified strong level design, beautiful environments and a steep if not sheer difficulty curve. Difficulty and a rich diversity of challenges formed by obstacles and evolving abilities is a core feature to the identity of Mage Drops. That said, we want Mage Drops and its story (more on that in future weeks) to be accessible to a wide range of players, not just the S-Rank Super Meat Boy masochists! Players should be able to clear levels at their own pace to enjoy the full magical journey of Mage Drops and then return to earlier levels to develop their skills and aim for higher rewards. However, it is important that we manage that difficulty tuning so Mage Drops doesnt become an extended tutorial-like experience that lacks in challenge and loses the thrill of overcoming said challenge. To this end, we have already added additional checkpoints to some of our longer levels to ensure a bad shot doesnt mean losing all your hard-earned progress. We have also calmed down the aggressive rising water levels that occur in World 3: Ruins World, though the challenge is still very present. That said we believe there is still space to develop a more accessible option for players to enjoy Mage Drops so we are hard at work on developing a true Easy Mode to be selected from the main menu screen, as well as a Tourist Mode for even more accessibility. Easy Mode: Additional paths and traversal elements per level (more clouds, bounce pads etc.) Additional checkpoints Additional health recovery tokens Tourist Mode would be an option for players who dont want to be distracted from the story and gameplay. In this mode there would be no stroke counts or rankings at all and would have the Easy Mode level layouts.
We dont have an ETA yet on when Easy Mode and Tourist Mode will go live but we are hard at work on getting the balance right, so Mage Drops remains an engaging, skill-developing experience regardless of your game mode preference. Mage Drops currently has 5 unique Worlds on offer to players with over 60 challenging levels to enjoy. If you have any feedback or questions, be sure to drop by our official Discord found via the link below: Orchid of Redemption Discord: https://discord.gg/nAQfxKJ6vu Mage Drops is available now in Early Access on Steam or Wishlist for our (tentative) late 2021 launch: Steam: http://bit.ly/372pEwZ Next devlog well take a look at how were using the mystical art of procedurally generated level design to help evolve the future levels of Mage Drops!
Until next time, Orchid of Redemption


[ 2021-08-20 05:02:27 CET ] [ Original post ]



Mage Drops
Orchid of Redemption
  • Developer

  • Lamplight Forest
  • Publisher

  • 2021-03-19
  • Release

  • Indie Casual Adventure Sports Singleplayer EA
  • Tags

  • Game News Posts 56  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • 3 user reviews

    (3 reviews)


  • Review Score

  • https://store.steampowered.com/app/1552600 
  • Steam Store



  • Mage Drops Depot Linux [819.1 M]

  • Public Linux depots

  • Combining elements of golf and minigolf-like games with puzzle platforming and a twist of fantasy magic, Mage Drops evolves the hit-and-wait formula of golf by adding magic: shots can be influenced mid-flight and elements of the world can be influenced like pinball bumpers, flippers, moving platforms and more!

    The environment itself is full of magical capabilities. Some can be used to your advantage, and some are hazards and traps: shots can cling to jelly walls, bounce off bubbles, be propelled by explosions, float on clouds, burn away obstacles with fire, gain powers by flying through magic rings, stimulate plants to grow into new platforms and much more!

    The Feel:
    • The worlds are bright and uncluttered, with serene music, nature elements and a relaxing gameplay tempo
    • Gameplay is transparent and accessible, simple enough for a complete beginner, but revealing its challenge and mastery for more seasoned players


    The Goals:
    • A unique scoring system combines the traditional strokes/par of golf with timer-based scoring. So you need to be precise AND fast to discover all the game has to offer
    • There are collectibles and platforming puzzles: unlock and explore all worlds in the game by scoring a gold in each level. Fun platforming puzzles must be mastered to discover all the secret collectibles and find the game's true ending


    The Journey:
    • master the use of magic: fire, water, wind, earth, electricity and much more, to find the fastest way through courses and discover all the secrets!
    • 8 unique worlds in the final game, from forests to underwater, from a machine world to the cosmos! The gameplay in each is themed, so new possibilities, tricks, and traps unfold as you unlock new worlds. The first world is forest themed: trees can be grown to use as platforms, giant flowers can suck shots in and spit them out, living bushes can block the shots, and even more. Discover the unique possibilities of each world!


    “If you're up for a challenging new spin on a classic game, Mage Drops is the physics-based 2D-platforming golf-like game for you!”
    –NerdLovesGeek

    “Very impressed with the game so far! Nothing else like it on the market...totally fresh take on the golf genre”
    –CSHPicone, Steam Curator
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