Greetings to you good people of Capua!
Here is another update from our dev process. Just a heads up for those of you who may have thought project is dead.
No, not dead yet! Just delayed. Which is something usual. As we got deeper in this process we realize as optimistic as you might be, reality will slap your face as hard. That's what happened to us. We, i mean me - the game designer and owner of the project and my programmer buddy who is simply the other half of the apple, are gaining our experience with this debut.
(You might even include a bunch of artists, animators, voice artists and musician who contributed to the project along the way to the WE.)
What's up now?
Right now, thankfully we are at a stage where we can see things more clearly. After all the work, fight, struggle, hardship we are kinda content with the progress made in the recent months and hope that we will release the Demo before December.
Which means November. The Sweet November. It will be exactly 2 years since i have officially set up Shargad Game Studios (technically a one man company - yes i am a CEO of my own, pretty fun, recommended except all the money you will sink in) in 19 November 2020. Knowing how often small bugs caused us lots of time loss, our November goal might easily extend to December.
Why set up goals if you can't make it?
Tricky thing is; you aren't bound to set up goals if you will always have to delay. No one is forcing you. However without having these goals and deadlines you might lose the urge to finish the game. It is an unseen pushing force indeed. Of course it is better to be more accurate - compared to us.
Long story short we are pretty close to a demo release. The reason i can't give an exact date is because i still didn't test the game.
On paper everything looks fine, the game design rules, numbers, skills, stats and all that. I need to test for the balance purpose first and i dont know how long its gonna take.
Luckily, we have you, the great people of Capua to test the game further on, even better than me once the demo is released.
What is the meaning of a demo for us?
We intend to treat our demo more like a short beta version. We will keep updating and improving the demo until we actually release the EA version of the game (hoping sometime in Q1-Q2 2023).
And then full release in the Q3 or Q4 of 2023.
We still have a lot to do. Lots of things to code, artwork to finish and animations... which gave me headache more than anything. VO is another tricky spot for me.
It was my decision alone to go with VO unlike most games in our genre made with a similar budget. It is a burden and it is really hard to find high quality VO talents with small budget.
These are all some nice topics to discuss further on but the time will come for that.
All is good
For now, just know that development is in process. Demo is underway. We are far from dead. Just stumbled couple of times down the road but all is good.
We are certainly in a better shape than the roadkills Dahmer collected back in the days.
Hope life is treating all you great people well. Don't miss the arena fights in the weekends. They are pretty fun.
Cheers
Semih
[ 2022-10-03 10:52:40 CET ] [ Original post ]