To build a stable village and later a town/city, in Civitatem we need resources like: wood, stone, iron. Some of these resources regenerate every few seasons or so, like trees, bushes with berries, and others are limited like stone, iron, salt, but with research more can be discovered in the mountains or they can be gained with trading.
For common major actions, we have the ability to assign jobs to a larger number of villagers and specialized jobs like hunting, fishing, herbalism to only a few per building. The system selects the most qualified (based on villager skills) but the selection can be done manually as well.
Actions like tree cutting, stone cutting and so on, are assigned to a desired area and the villagers will be assigned automatically to the area based on their current job, which can be changed anytime to speed up any action.
At first we have only the technology to raise building made of wood, later with education and research, we can build stone based buildings that are tougher and safer.
Every villager and his family has needs, common needs, like a shelter/house, food, water and more. As your village transitions to a small town/city, villagers will get other needs. They might acquire a need entertainment, education or religion. When not fulfilling the needs, the villager and his family might die, get sick or most likely leave the village, after a season or two. Fulfilling the needs, it will raise the morale of each villager and they will work faster and for a longer time.
That's it for now. On the next dev blog i will talk about seasons, time and how it affects every bit of your village.
Find out more about the features at: http://lw-games.com and be sure to subscribe to the newsletter since i will hold an Alpha Preview gameplay test with the subscribers in a few weeks.
[ 2017-05-12 14:58:31 CET ] [ Original post ]
To build a stable village and later a town/city, in Civitatem we need resources like: wood, stone, iron. Some of these resources regenerate every few seasons or so, like trees, bushes with berries, and others are limited like stone, iron, salt, but with research more can be discovered in the mountains or they can be gained with trading.
For common major actions, we have the ability to assign jobs to a larger number of villagers and specialized jobs like hunting, fishing, herbalism to only a few per building. The system selects the most qualified (based on villager skills) but the selection can be done manually as well.
Actions like tree cutting, stone cutting and so on, are assigned to a desired area and the villagers will be assigned automatically to the area based on their current job, which can be changed anytime to speed up any action.
At first we have only the technology to raise building made of wood, later with education and research, we can build stone based buildings that are tougher and safer.
Every villager and his family has needs, common needs, like a shelter/house, food, water and more. As your village transitions to a small town/city, villagers will get other needs. They might acquire a need entertainment, education or religion. When not fulfilling the needs, the villager and his family might die, get sick or most likely leave the village, after a season or two. Fulfilling the needs, it will raise the morale of each villager and they will work faster and for a longer time.
That's it for now. On the next dev blog i will talk about seasons, time and how it affects every bit of your village.
Find out more about the features at: http://lw-games.com and be sure to subscribe to the newsletter since i will hold an Alpha Preview gameplay test with the subscribers in a few weeks.
[ 2017-05-12 14:58:31 CET ] [ Original post ]
- Centauri Sector Depot Linux [154.45 M]
After each successful mission, players gain prestige (money/credits) and experience, to level up and unlock skills like speed boosts, shield upgrades and more. The level ups also allow fleet slots to add ships to a squad. Not only can different ship types be added, but each ship has different weapon and module slots depending on the class. Players can also purchase and add modules that increase shield capacity, buffer a weapon’s overheating rate, and speed up engines.
Features:
- Pilot your flag ship in an awesome top down 2D combat.
- While in combat manage your shields, power, weapons capacitor and more.
- Engage in advanced tactical combat by forming your own fleet and issuing commands to destroy the pirates.
- Gain new active and passive skills and bonuses by climbing through the ranks.
- Equip your ships with a wide variety of modules and guns.
- Engage in a dynamic war powered by a turn based dynamic campaign that doesn't always plays the same.
- Participate in ground defense missions.
- OS: Ubuntu 14.04
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB NVidia or ATI Graphics Card
- Storage: 300 MB available space
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