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The first 21 levels of the main levels path are here! More are coming soon! -levels 1-21 -tips for levels -improve visual on crack tiles and more
Dear
WaveTilers,
We are very grateful for your feedback throughout the development of our game!
It recently came to our focus that the game's level setup required a more robust and explanatory approach.
Initially, levels in Wavetiles have been designed with an off-balance difficulty. Yet, upon receiving your remarks, we had to reconsider, thus adapting the difficulty of the game's basic levels.
We will soon implement a new tip system with an independent "Tip List", as we call it, to accommodate our changes.
In addition, we are in the process of fine-tuning the main mechanics, in order to offer a more sustainable game experience, ought to serve the player better.
Version 1.0 is within reach, as game development advances with your contribution.
Your passion to share your experience with us has been invaluable, and for that we thank you wholeheartedly.
Cheers,
The development team
We listen, we develop 0.76V +spirit now is anchored at the main menu ( you should play with this new mechanic ;) ) +in-game help texts added and the option to disable it in settings +tip system is now more like pause, everything is frozen while watching a tip. +add custom unlock level system based on total tries for the demo version +some changes on demo levels +fix a bug with blinking on Safe Platforms +minnor bug fixes +minnor fixes on visuals
We start with the important stuffs like -fix alt+tab crushes -fix a bug where you couldn't close the game -no more annoying mouse -minor fixes in setting and some visuals
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