v0.20 update log
Once a soccer field or a stadium is built and has hired eleven players, you'll be asked to choose more about your city team! Follow your team's score against other cities and gain from your teams popularity and results.
The reason this update took so long is mainly because of the impact of the new road features. I was inspired by the previous software I made, to integrate a proper navigation system. Brace yourselves for the most major update given to Silicon City until today. It was the best opportunity to finally include the avenues as a new kind of roads in Silicon City. Avenues are a 2 blocks wide road that can connect to smaller ones from intersections.Cars starts to go around town from working buildings, a hospital would pop ambulances and the fire station will send firetrucks in your city. Traffic is not managed yet (no traffic lights nor stops), so cars still go around freely but they will soon in the next update or the next one.
As you might have seen from the previous video about the merge of Rushhour and Silicon City (link), the game is now getting a new dimension into deep simulation: way finding and path navigation. The routes used in Silicon City also connects electricity. Power from your wind turbines or Coal plants will use the electric lines created by your roads and the buildings themselves. Your silizens now follow more realistic paths to go from their house to their workplace. They will use sidewalks and crossings to walk around town. The further they'll find a job from their house, the more time it'll take them to go to work, and the less money their company is going to generate.
Some buildings are now subject to entrances. This only allows pedestrians to enters the building from one or more specific block neighbors. Make sure to place a road over there for an access. In the updates to come, this will help making intersections with roads for cars entrances and better handle pedestrians paths. The ideas of 'hands' to connect blocks to each others came from the roads themselves. Here's an example of the connections made from road bits to each others.
Who's the best mayor? Is it you? Compare your best scores with Steam leaderboards. Have the most populated city of attract the most followers to rank up the ladder! Click on the leaderboards button in the game main menu to see the best scores.
[ 2019-12-31 05:07:50 CET ] [ Original post ]
Hello mayors! I'm very excited to finally announce this update of Silicon City. It's been 2 months since the last one. Today I'm going to introduce you to the newest updates and show the evolution that happened in the game.
Go Soccer Teams!
Once a soccer field or a stadium is built and has hired eleven players, you'll be asked to choose more about your city team! Follow your team's score against other cities and gain from your teams popularity and results.
Avenues and new road laying tool
The reason this update took so long is mainly because of the impact of the new road features. I was inspired by the previous software I made, to integrate a proper navigation system. Brace yourselves for the most major update given to Silicon City until today. It was the best opportunity to finally include the avenues as a new kind of roads in Silicon City. Avenues are a 2 blocks wide road that can connect to smaller ones from intersections.Cars starts to go around town from working buildings, a hospital would pop ambulances and the fire station will send firetrucks in your city. Traffic is not managed yet (no traffic lights nor stops), so cars still go around freely but they will soon in the next update or the next one.
Navigation routes for silizens, cars and electricity
As you might have seen from the previous video about the merge of Rushhour and Silicon City (link), the game is now getting a new dimension into deep simulation: way finding and path navigation. The routes used in Silicon City also connects electricity. Power from your wind turbines or Coal plants will use the electric lines created by your roads and the buildings themselves. Your silizens now follow more realistic paths to go from their house to their workplace. They will use sidewalks and crossings to walk around town. The further they'll find a job from their house, the more time it'll take them to go to work, and the less money their company is going to generate.
Building entrances
Some buildings are now subject to entrances. This only allows pedestrians to enters the building from one or more specific block neighbors. Make sure to place a road over there for an access. In the updates to come, this will help making intersections with roads for cars entrances and better handle pedestrians paths. The ideas of 'hands' to connect blocks to each others came from the roads themselves. Here's an example of the connections made from road bits to each others.
Leaderboards
Who's the best mayor? Is it you? Compare your best scores with Steam leaderboards. Have the most populated city of attract the most followers to rank up the ladder! Click on the leaderboards button in the game main menu to see the best scores.
Silicon City
Polycorne
Polycorne
Jun 2021
Simulation Singleplayer EA
Game News Posts 67
🎹🖱️Keyboard + Mouse
Mixed
(37 reviews)
https://polycorne.fr/siliconcity/
https://store.steampowered.com/app/1121200 
Silicon City Content for Linux [1.07 G]
Join the community of beta testers on silicon city official website and Discord (see game's basic info tab)
Retro city building!
Silicon City uses old game design and revisit the genre of city simulation. If you've already played to the earliest versions of Sim City©, you will find here tribute to the original game from the 90's. Your city is here based on a classic squared grid, ready for good old urban planning techniques.Welcome Mayor!
You've been elected as the new mayor of a city. Start with a procedurally-generated land and build your city from empty plains and forests to a concrete jungle with hundreds of thousands of citizens.
Build residential areas to allow new citizens to move in. Provide them electricity and a place to work. Watch out their own needs and financial situation to adapt your urban layout.
A citizen's life
Your decisions will impact every of your citizen's life. Lay a smart road grid to help them commute to work faster. Build schools to boost their skills and motivation for better jobs and to raise new limits.Your citizens will wake up early with the sun and spend their day between work, entertainment and social activities. Fulfill their wishes and get enough followers before the next mayor elections.
Traffic jams
The worst enemy of every city building players is back. Due to the squared grid, the navigation used by your citizen is more understandable and its optimization is deeply customizable. Most of the jobs have different shifts times, but beware of critical rush hour times or your citizens might lose their job if they get stuck on the road every day.
Each workplace's productivity is affected by the skills of your citizens and their ability to reach work on time. Place your commercial and industrial zones carefully.
MINIMAL SETUP
- OS: Ubuntu 18.04
- Processor: Intel Core i5 @1.60GHzMemory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- Processor: Intel Core i7 @1.90GHzMemory: 16 GB RAMStorage: 1 GB available space
- Memory: 16 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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