Silicon City v0.36.3 patch notes
[ 2022-12-30 15:46:14 CET ] [ Original post ]
Patch content
- NEW: The new needs and moods system is available. Buildings provide 7 types of needs (Health, Security, Education, Shopping, Culture, Social interaction and Sport). Some are provided around the buildings, other are provided when the silizen visit the building.
- NEW: Silizen now require more attention. They have needs that evolve with the level of the city. This mean that your challenge will be higher with bigger cities. Click on their profil to discover their new skills and needs.
- NEW: You now start with dirt roads instead of tar roads. They are cheaper but you cannot build bridge and the car speed limit is lower. Tar roads are unlocked with city level 2.
- NEW: New buildings are available ! Elementary school, theater, concert hall, E-sport stadium and a lot of new parks and statues. Discover them in the tool bar.
- NEW: Missions in classic mode have been totally rewritten (thanks to Aurel). They now fit with the new features.
- NEW: The game main toolbar shows new icons and 3 different sorting: by needs, by size and by skills. You can switch between them by clicking on the figures 1, 2 and 3 at the bottom left of the screen.
- NEW: New monuments are available for your city ! The first silizens, In memory, Liberty and much more !
- NEW: The city is enlighted ! Buildings windows shine at night, street lamps can be placed and turned on as well.
- NEW: Silizens now follow path along few buildings models. They walk on path and avoid fountain or walls. More buildings will be converted to this system step by step.
- NEW: We added custom cursors in the game. They will give you more tips about the action you're going to do if you click !
- NEW: New leaderboard are available for you to show your mayor skills. The GDP (Gross Domestic Product) is a calculation of several city data (% of employment and silizen skillset). It reflect your level of mastering of the game :)
- NEW: Missons in classic guide you through more steps than ever.
- FIX: The number of blocks built is not reset correctly, which causes errors in the process of unlocking Steam achievements.
- FIX: A silizen who wants to take his car can collide with a silizen who wants to leave his car. Traffic is sometimes blocked because of this.
- FIX: Flames and smoke appear at square 0;0 when a fire starts.
- FIX: Improved performance in data visualization mode.
- FIX: Trees are missing on a specific forest block.
- FIX: Ocean glitch at map border has been fixed
- FIX: Budget calculation fixes
- FIX: Citizen do not glow with no reason
- FIX: cars did not stop at traffic light (bug introduced in 0.36.1)
- FIX: farm water tank were magenta sometime
- FIX: Performance improvement
- UPDATE: A delay has been introduced before automatic mission complete. This way you'll no longer build something by mistake on a mission complete.
- UPDATE: Educational building moved to public service category
- UPDATE: Citizen's flat circle can be selected in flat viewmap mode
- UPDATE: Babies and kids don't pop as tourists. They can only appear if 2 citizens goes to the hospital and generate a child
- UPDATE: Faceblock indications fits the 3 state viewmap legend (happy, neutral, unhappy)
- UPDATE: Cost of residential area have been decreased from 200$ to 150$
- UPDATE: The building menu now have stunning miniature of the blocks you will be able to build
- UPDATE: A new satisfying builing effect have been added
- UPDATE: Industrial blocks have been improved with chimney, industrial style and smoke
- UPDATE: Farms blocks have been improved with barns, fences and tractors
- UPDATE: You can launch fireworks from the building panel (if the building allows it)
- UPDATE: You can disable the overview camera in building panels to improve the performance on small PCs
- UPDATE: We added funs building statistics as "number of fire extinguished" or "number of menue served". You can see them inside building panels.
- UPDATE: Silizens now stay a bit when they have things to do (sport, buy things, eat at restaurants, ...) instead of hop in and out
- UPDATE: More viewmaps are available and selectable in the viewmap menu (fire safety, health, shopping, education, ...)
- UPDATE: Silizens tweet when they improve their skills
- UPDATE: Some UI elements in panels can now be collapsed for better readability
- UPDATE: Misc. graphics improvment. Such as flashing lights on vehicles, new ballon shapes, reflection in windows, ...
- UPDATE: A delay has been introduced before automatic mission complete. This way you'll no longer build something by mistake on a mission complete.
- UPDATE: Educational building moved to public service category
- UPDATE: Citizen's flat circle can be selected in flat viewmap mode
- UPDATE: Babies and kids don't pop as tourists. They can only appear if 2 citizens goes to the hospital and generate a child
- UPDATE: Faceblock indications fits the 3 state viewmap legend (happy, neutral, unhappy)
- UPDATE: Cost of residential area have been decreased from 200$ to 150$
Known issues
- KI: When a gifted building is destroyed, it is not possible to build it back
- KI: Industries do not have the correct models.
- KI: Some viewmaps are visible but are not used yet.
Silicon City
Polycorne
Polycorne
Jun 2021
Simulation Singleplayer EA
Game News Posts 67
🎹🖱️Keyboard + Mouse
Mixed
(37 reviews)
https://polycorne.fr/siliconcity/
https://store.steampowered.com/app/1121200 
Silicon City Content for Linux [1.07 G]
Join the community of beta testers on silicon city official website and Discord (see game's basic info tab)
Retro city building!
Silicon City uses old game design and revisit the genre of city simulation. If you've already played to the earliest versions of Sim City©, you will find here tribute to the original game from the 90's. Your city is here based on a classic squared grid, ready for good old urban planning techniques.Welcome Mayor!
You've been elected as the new mayor of a city. Start with a procedurally-generated land and build your city from empty plains and forests to a concrete jungle with hundreds of thousands of citizens.
Build residential areas to allow new citizens to move in. Provide them electricity and a place to work. Watch out their own needs and financial situation to adapt your urban layout.
A citizen's life
Your decisions will impact every of your citizen's life. Lay a smart road grid to help them commute to work faster. Build schools to boost their skills and motivation for better jobs and to raise new limits.Your citizens will wake up early with the sun and spend their day between work, entertainment and social activities. Fulfill their wishes and get enough followers before the next mayor elections.
Traffic jams
The worst enemy of every city building players is back. Due to the squared grid, the navigation used by your citizen is more understandable and its optimization is deeply customizable. Most of the jobs have different shifts times, but beware of critical rush hour times or your citizens might lose their job if they get stuck on the road every day.
Each workplace's productivity is affected by the skills of your citizens and their ability to reach work on time. Place your commercial and industrial zones carefully.
MINIMAL SETUP
- OS: Ubuntu 18.04
- Processor: Intel Core i5 @1.60GHzMemory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- Processor: Intel Core i7 @1.90GHzMemory: 16 GB RAMStorage: 1 GB available space
- Memory: 16 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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