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Small update to fix the issue of Korean, Japanese and Chinese font not displaying properly on Steam Deck. If you are having issues with labels moved to weird position, please check if you are not on version 2.1.13, if so, update again.
https://store.steampowered.com/app/1820620/Voxelgram_2/ Voxelgram 2 is coming later this year.
Features
https://store.steampowered.com/app/1966470/Voxelgram__DLC_1/ This one is big. If you face any issues after updating, you can roll back to 1.9.11, previous released version in beta branch. After update game will import progress to new save file, so in case of any corruption you can roll back safely.
Minor update to add a new 9x9x9 size to procedural puzzles.
With this update, Voxelgram now supports Czech Language, thanks to one of the community members! Other changes:
Free content update and a 50% discount to celebrate. Voxelgram is now also verified to run well on Steam Deck!
An option to sort (downloaded/subscribed) dioramas have been added. Completed dioramas will be now moved to the end of the list, to help with the issue of browsing subscribed collections for new puzzles. This can be turned off in options -> workshop.
Small update to address issue related to screen refresh rate.
Tutorial has been modified slightly, based on feedback and the most common misunderstandings of the rules.
Improvements and bugfixes related to workshop importer/uploader.
This patch fixes issues related to unstable internet and busy workshop servers.
Maintenance patch.
With these update few smaller changes to the UI were introduced.
With these update come 3 smaller changes:
Small update to address some feedback and issues. Changes
This update brings in improvements to workshop. You can now browse, rate and download new puzzles while ingame. This patch also brings in 20 new puzzles. All of the are pretty big so they should be quite challenging. Also based on feedback from Switch players, I've added options to invert gamepad X/Y axis and disable auto layer hiding when using gamepad.
This update is all about content. Lots of it! Workshop has been added to the game and there are already over 140 puzzles there, thanks to Blink amazing creativity.
But that is not all. There are now also procedurally generated puzzles, so if you somehow run out of the puzzles to solve, you can switch to those. They can be quite challenging!
Other Changes
This week patch brings in a new menu flow and some visual improvements. Also lots of background changes for future patches. Changes
This patch is fully dedicated to localization. Following languages have been introduced:
This patch brings most requested feature into the game: input binding! You can now also reset all your progress in settings in case you would like to replay everything. Changes
It's time for a winter update and first sale! This update brings in 30 new puzzles, which means there are now 176 puzzles to solve. There is also 25% discount for duration of winter sale.
New scene has been added - medieval Siege, full of war machines. Which brings total puzzle count to 146! Other Changes
New scene has been added - Prototype, with 10 new puzzles it bring total count to 136. Other Changes
This patch is mostly about small UI/UX changes and few bugfixes. Changes
New scene has been added - Workshop, bringing total puzzle count to 126. Other Changes
This update brings in a new scene - Beach, with 10 new puzzles in it. Also in settings you can now turn off error highlighting for some extra challenge!
When solving larger puzzle it might be hard to focus on a line that you are currently solving. This is why you can now use Space or Left Stick on gamepad to toggle between full rendering and just a single layer. Other Changes
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