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Oculus has removed Linux and MacOS support from the latest builds of the SDK, forcing me to rely on the built in VR support in Unity. This is a good thing in some ways, as it auto detects the rift if it's on and it just works if you have the runtime installed. The recenter key works fine now, and the ship appears to recenter itself on occasion. I would like to get that to stop and let you just do it manually. So, the problem is that when you enable VR in Unity and you do NOT have a rift attached the game has a horrendous (like a full second) input lag even though the framerate stays high. I had the new build uploaded and as I did my final test before hitting publish I relaized this bug existed. This leaves us in a pretty rough spot for the time being. My plan is to release two versions, one compiled with VR and one without. Please bear with us as we try to get this mess straightened out.
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