




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Rewrote part of the input function to stop unwanted ramping Added another set of dots to crosshair Added miniboss rooms to Solo/Coop Added weapon indicators Added powerups Added Logic multiplayer map to test doors Added doors in multi Added Seeker Missiles (Weapon Key 9) Added Logic Bombs (Weapon Key 0) Removed Sonic Cannon Removed XRP Slight changes to Solo/Coop module set Added lights and pickup sounds to key spawns Lights for Keyspawns remain as beacons End boss does not trigger escape sequence yet as there is no Exit module currently. When spawning the entrance works properly in world mode this will be enabled. Increased bot spawn rate in Solo/Coop Tweaked weapon speeds and damage Added Melter Charge, Afterburner, Headlight, and Ion cannon network effect cues so everyone see these events on your ship Removed Indika multiplayer map Added Weapon Cycle functions Added Spectator mode but it is disabled for now until perfected Added Flares Added Rear View
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