Hey there, fellow catz! After some technical system adjustments earlier this year, I was able to make some progress with the story of ZpellCatz in the last months. Want to know more? Read on.
Chapter 1 Progress
The story of ZpellCatz will be told via the mandatory main quests. Finishing main quests or clearing main quest related dungeons will reveal some small parts of the story. In addition to this, NPCs have a personality with a distinct welcome dialogue. So talking to them also gives some info on the Isle of Mana (the island where ZpellCatz is played).
In terms of workload, chapter 1 is clearly the most extensive one. But I managed to write all welcome dialogues and default dialogues of NPCs that exist to this day. In addition to this, the early quests now have proper dialogue and we have the first two cinematics / flashbacks finished. Progress!
Dialogue with Colors
When I was working on chapter 1, I noticed that the dialogues looked a bit dull (visually ^^ ). So, I added colored text functionality to dialogues in order to let the NPCs emphasize certain words.
Now you might wonder why colored text is worth mentioning at all... Well, I already used colored text to slowly reveal the NPCs dialogue over time. The revealed text has the default color while the hidden text has color "invisible".
Example, 4 steps:
- The first part is revealed
Beach:
Graveyard:
Unity 2021 Upgrade
I started working on ZpellCatz a long time ago. Back then, the scriptable render pipelines (LWRP) used to be slowish, so I decided to use the built-in render pipeline of Unity. I created tons of materials with custom shaders in the meantime, so there's no way back - haha.
With Unity 2021, we finally get shader graph for the built-in render pipeline, yay! I have some very basic understanding of HLSL, but the option to try around different parameters in a GUI will definitively speed up the shader writing process. Lets see if I'm able to enhance the hero spells' visuals in the upcoming weeks.
Steam Deck Polish
My Steam Deck finally arrived. I started up Legends of Pixelia and was surprised that everything works out of the box. When I ran ZpellCatz: Pumpkin Prologue, I noticed a lot of issues. So I spent some time in the last couple of weeks to polish the game for Steam Deck usage. It's nearly finished, you can expect a new version of the Pumpkin Prologue in the upcoming days that runs ultra smooth on the Deck.
That's it for today. Thanks for reading. What do you think about the changes? Are you interested in more hands-on technical stuff like C# code? Leave a comment or join our discord.
Have a nice day!
ZpellCatz
SimaGames
SimaGames
tbd - wishlist now
Indie RPG Singleplayer Multiplayer Coop
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🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
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https://www.simagames.com/games/zpellcatz.html
https://store.steampowered.com/app/1447700 
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You are a cat with magic powers, stranded on a cursed island. Spiteful dogs are lurking in every corner and a fateful evil is about to emerge from the darkness. ZpellCatz is a magical Action RPG set in a colorful fantasy world.
Play it your way
The best way to fight evil? Your way! Choose a combination of hero class and guild class to best match your favored style of combat. Let your cat look the way you want to by picking from a wide selection of colors and garments.
Build your hero
Enjoy a multitude of ways to increase the power of your cat hero. Manage two skill trees, loot items, craft items, enchant items, refine gems, find permanent stat bonuses and more.
Help the townsfolk
The residents of the Greencat Village have lots of problems that need to be solved. Do you prefer rushing through the story by completing main quests only, or do you take the extra mile to gain impactful rewards from optional quests? Your choice.
- OS: Ubuntu 12.04 or higher. SteamOS
- Processor: 2.5 GHzMemory: 2 GB RAMStorage: 300 MB available space
- Memory: 2 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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