





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Happy new year all. Update to the cure live branch which brings many of the beta features into line with the live version, along with some fixes and changes - including: ------------------------------------------------------- Ported to latest source engine version - bringing with it many changes and fixes in itself - includes but not limited to "Client/server memory improvements" New gamemode: Survival - An infinite hold out senario where players must survive waves of zombies of ever increasing difficulty, whist resuppling with in-between waves with random weapons (weighted to particular tier depending on the wave). - Added seven new achievements specific to the mode - Some tweaks and fixes as a result of beta testing Two new maps: csv_neighbourhood (created by Jackerino) csv_house - Created for use with the survival mode Added option for server admins to disable parts of the vote system - via sv_allowvotekick, sv_allowvotediff, sv_allowvotemap Added an option for server admins to enable teamkill punishment (via sv_teamkillpunish) - attacking players recieve the damage they inflict and then some Improvements to sentry / chest planting on un-even surfaces (such as terrain) Sentry / chest pickup detection improvments (and can now be picked up with use key - E by default) Improvements to grenade pickups Fixed a server crash relating to incendiary grenades Tweak to bomb plant hint UI (stopping bottom of text being cut off on certain resolutions so that E looks like F) Updated German translation courtesy of: Swordman French translation encoding fix ------------------------------------------------------- Patch 04/01/16 ------------------------------------------------------- Fixed a server crash relating to spawn points in csv_neighbourhood and a number of exploits in said map - server admins will need to update to prevent (map differs from server issue) Added an ammo cleanup system - all but 10 of each ammo type will be cleaned up at the start of each wave to help with game memory usage ------------------------------------------------------- Patch 05/01/16 ------------------------------------------------------- Fixed an issue caused by some server plugins causing assert breaks (hangs) in windows client binaries Fixed an exploit in csv_house - server admins will need to update again to prevent (map differs from server issue) ------------------------------------------------------- Patch 13/01/16 ------------------------------------------------------- Fixed a few more exploits in both survival maps csv_house / csv_neighbourhood - again server admins will need to update to avoid map differs issue Added some new texture packs to give level makers more selection, created by: - TopHATTwaffle / CG Textures - Prototstar ------------------------------------------------------- Good luck and have fun ;)
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