Happy new year all. Update to the cure live branch which brings many of the beta features into line with the live version, along with some fixes and changes - including: ------------------------------------------------------- Ported to latest source engine version - bringing with it many changes and fixes in itself - includes but not limited to "Client/server memory improvements" New gamemode: Survival - An infinite hold out senario where players must survive waves of zombies of ever increasing difficulty, whist resuppling with in-between waves with random weapons (weighted to particular tier depending on the wave). - Added seven new achievements specific to the mode - Some tweaks and fixes as a result of beta testing Two new maps: csv_neighbourhood (created by Jackerino) csv_house - Created for use with the survival mode Added option for server admins to disable parts of the vote system - via sv_allowvotekick, sv_allowvotediff, sv_allowvotemap Added an option for server admins to enable teamkill punishment (via sv_teamkillpunish) - attacking players recieve the damage they inflict and then some Improvements to sentry / chest planting on un-even surfaces (such as terrain) Sentry / chest pickup detection improvments (and can now be picked up with use key - E by default) Improvements to grenade pickups Fixed a server crash relating to incendiary grenades Tweak to bomb plant hint UI (stopping bottom of text being cut off on certain resolutions so that E looks like F) Updated German translation courtesy of: Swordman French translation encoding fix ------------------------------------------------------- Patch 04/01/16 ------------------------------------------------------- Fixed a server crash relating to spawn points in csv_neighbourhood and a number of exploits in said map - server admins will need to update to prevent (map differs from server issue) Added an ammo cleanup system - all but 10 of each ammo type will be cleaned up at the start of each wave to help with game memory usage ------------------------------------------------------- Patch 05/01/16 ------------------------------------------------------- Fixed an issue caused by some server plugins causing assert breaks (hangs) in windows client binaries Fixed an exploit in csv_house - server admins will need to update again to prevent (map differs from server issue) ------------------------------------------------------- Patch 13/01/16 ------------------------------------------------------- Fixed a few more exploits in both survival maps csv_house / csv_neighbourhood - again server admins will need to update to avoid map differs issue Added some new texture packs to give level makers more selection, created by: - TopHATTwaffle / CG Textures - Prototstar ------------------------------------------------------- Good luck and have fun ;)
Codename CURE
Hoobalugalar_X
Hoobalugalar_X
2017-10-31
Action F2P Singleplayer Coop
Game News Posts 41
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(16451 reviews)
http://codenamecure.com
https://store.steampowered.com/app/355180 
The Game includes VR Support
Codename CURE Linux Binaries [94.24 M]
As a team of special military operatives utilising a range of powerful weapons and equipment (assault rifles, shotguns, sentry guns, supply chests and more), players are tasked with curing infected areas of a post-apocalyptic world by planting controlled explosives before pulling a short sharp exit.
CURE can be played both on and offline, with or without computer controlled team mates. The game sports a variety of difficulty options which adapt dynamically with the number of players. It includes five balanced player classes: Pointman, Support, Assault, Technician and Sniper.
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: nVidia GeForce 8 series or better. ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 9 GB available space
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