As a team of special military operatives utilising a range of powerful weapons and equipment (assault rifles, shotguns, sentry guns, supply chests and more), players are tasked with curing infected areas of a post-apocalyptic world by planting controlled explosives before pulling a short sharp exit.
CURE can be played both on and offline, with or without computer controlled team mates. The game sports a variety of difficulty options which adapt dynamically with the number of players. It includes five balanced player classes: Pointman, Support, Assault, Technician and Sniper.
Happy new year all.
Update to the cure live branch which brings many of the beta features into line with the live version, along with some fixes and changes - including:
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Ported to latest source engine version
- bringing with it many changes and fixes in itself
- includes but not limited to "Client/server memory improvements"
New gamemode: Survival
- An infinite hold out senario where players must survive waves of zombies of ever increasing difficulty, whist resuppling with in-between waves with random weapons (weighted to particular tier depending on the wave).
- Added seven new achievements specific to the mode
- Some tweaks and fixes as a result of beta testing
Two new maps:
csv_neighbourhood (created by Jackerino)
csv_house
- Created for use with the survival mode
Added option for server admins to disable parts of the vote system
- via sv_allowvotekick, sv_allowvotediff, sv_allowvotemap
Added an option for server admins to enable teamkill punishment (via sv_teamkillpunish)
- attacking players recieve the damage they inflict and then some
Improvements to sentry / chest planting on un-even surfaces (such as terrain)
Sentry / chest pickup detection improvments (and can now be picked up with use key - E by default)
Improvements to grenade pickups
Fixed a server crash relating to incendiary grenades
Tweak to bomb plant hint UI (stopping bottom of text being cut off on certain resolutions so that E looks like F)
Updated German translation courtesy of: Swordman
French translation encoding fix-------------------------------------------------------
Patch 04/01/16-------------------------------------------------------
Fixed a server crash relating to spawn points in csv_neighbourhood and a number of exploits in said map
- server admins will need to update to prevent (map differs from server issue)
Added an ammo cleanup system
- all but 10 of each ammo type will be cleaned up at the start of each wave to help with game memory usage-------------------------------------------------------
Patch 05/01/16-------------------------------------------------------
Fixed an issue caused by some server plugins causing assert breaks (hangs) in windows client binaries
Fixed an exploit in csv_house
- server admins will need to update again to prevent (map differs from server issue) -------------------------------------------------------
Patch 13/01/16-------------------------------------------------------
Fixed a few more exploits in both survival maps csv_house / csv_neighbourhood - again server admins will need to update to avoid map differs issue
Added some new texture packs to give level makers more selection, created by:
- TopHATTwaffle / CG Textures
- Prototstar-------------------------------------------------------
Good luck and have fun ;)
Minimum Setup
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: nVidia GeForce 8 series or better. ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 9 GB available space
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