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CURE BETA - Update 2.0b

CURE BETA - Update 2.0b ----------------------- The beta branch for Codename CURE has been updated, for details on how to opt-in to this version please see this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=580567274
Changes in this version (since live branch 1.3.1): ----------------------- Features: ======================= Player and weapon skins and skin selection system (via "CURE Options" menu) - With 10 player skins per class and 3 weapon skins per weapon - Bots randomly select skins Added PSG1 Sniper rifle zombie penetration - compensated with very slight nerf to fire rate / hip fire accuracy HQ remakes/re-imaginings of Office and Bunker - With the other official maps to come on full release New survival map csv_forest Steam Workshop Support!!! (Beta) - Allows for users to upload and share content with the community - To access the beta workshop please join the following steam group https://steamcommunity.com/groups/codenamecure - Please see below guide for workshop operation instructions http://steamcommunity.com/sharedfiles/filedetails/?id=775363373 A new teamkill autokick system (in an effort to stampout/reduce tk trolls) - Uses a strike system with a cooldown timer - Server semi-adjustable via sv_autokick_strikes, sv_autokick_cooldown (within a limited range) - Servers can set some exemptions via steam id's (e.g. for admins/vips) - Can only be fully disabled by disabling friendly fire all together (via mp_friendlyfire) Added a martyrdom mechanic - Where if a player dies whilst holding a grenade they will drop a primed grenade New animations for runner and walker zombies - Added ability for zombies to jump in certain places New game soundtrack - Based on Ghosts (courtesy of Nine Inch Nails) - If however you prefer the original soundtrack (composed by yours truly ^.^) there is a workshop item that restores it Added ability for bots to traverse ladders - Providing info_node_hint's with jump overrides (up and down) are placed near to info_ladder_dismount points Cinematics for escape vehicles (for bomb escape mode) - With NPC vehicle drivers for both Helicopter and APC vehicles Moved weapon ironsight values to unencrypted text files - to allow workshop mods for weapon models to have custom ADS settings ======================== Tweaks/Fixes: ======================== Revamped fire sounds for all weapons Fire grenades optimisation - To help improve fps drops caused by number of flame entities Nerfed female zombie attack speed Buffed fiveseven reload time Fixed bots not interacting with survival crates correctly Added GUI setting for aim down sight toggle/hold (via "CURE Options" menu) Fixed a potential infinite melee loop when picking up a chest/sentry and using melee Fixed spectators being able to poltergeist map objects (such as doors/buttons) Fixed zombies spawning behind some translucent objects Fixed an issue where players could pick up the wrong type of grenade from dead players Fixed an issue with death cam allowing roam, which can cause respawn problems Fixed seeing player names in the wrong location during cinematic escape Fixed an exploit involving a desk on csv_neighbourhood ======================== Be sure to post any problems (or praise) in the feedback section of the forums, remembering to mark it as beta. GLHF ;)


[ 2016-11-23 15:43:54 CET ] [ Original post ]


CURE BETA - Update 2.0b

CURE BETA - Update 2.0b ----------------------- The beta branch for Codename CURE has been updated, for details on how to opt-in to this version please see this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=580567274
Changes in this version (since live branch 1.3.1): ----------------------- Features: ======================= Player and weapon skins and skin selection system (via "CURE Options" menu) - With 10 player skins per class and 3 weapon skins per weapon - Bots randomly select skins Added PSG1 Sniper rifle zombie penetration - compensated with very slight nerf to fire rate / hip fire accuracy HQ remakes/re-imaginings of Office and Bunker - With the other official maps to come on full release New survival map csv_forest Steam Workshop Support!!! (Beta) - Allows for users to upload and share content with the community - To access the beta workshop please join the following steam group https://steamcommunity.com/groups/codenamecure - Please see below guide for workshop operation instructions http://steamcommunity.com/sharedfiles/filedetails/?id=775363373 A new teamkill autokick system (in an effort to stampout/reduce tk trolls) - Uses a strike system with a cooldown timer - Server semi-adjustable via sv_autokick_strikes, sv_autokick_cooldown (within a limited range) - Servers can set some exemptions via steam id's (e.g. for admins/vips) - Can only be fully disabled by disabling friendly fire all together (via mp_friendlyfire) Added a martyrdom mechanic - Where if a player dies whilst holding a grenade they will drop a primed grenade New animations for runner and walker zombies - Added ability for zombies to jump in certain places New game soundtrack - Based on Ghosts (courtesy of Nine Inch Nails) - If however you prefer the original soundtrack (composed by yours truly ^.^) there is a workshop item that restores it Added ability for bots to traverse ladders - Providing info_node_hint's with jump overrides (up and down) are placed near to info_ladder_dismount points Cinematics for escape vehicles (for bomb escape mode) - With NPC vehicle drivers for both Helicopter and APC vehicles Moved weapon ironsight values to unencrypted text files - to allow workshop mods for weapon models to have custom ADS settings ======================== Tweaks/Fixes: ======================== Revamped fire sounds for all weapons Fire grenades optimisation - To help improve fps drops caused by number of flame entities Nerfed female zombie attack speed Buffed fiveseven reload time Fixed bots not interacting with survival crates correctly Added GUI setting for aim down sight toggle/hold (via "CURE Options" menu) Fixed a potential infinite melee loop when picking up a chest/sentry and using melee Fixed spectators being able to poltergeist map objects (such as doors/buttons) Fixed zombies spawning behind some translucent objects Fixed an issue where players could pick up the wrong type of grenade from dead players Fixed an issue with death cam allowing roam, which can cause respawn problems Fixed seeing player names in the wrong location during cinematic escape Fixed an exploit involving a desk on csv_neighbourhood ======================== Patch 25/11/16: ======================= Added HQ remake of survival map House! Tweaked some visual aspects of Neighbourhood to bring into line with newer maps ======================= Patch 30/11/16: ======================== Fixed VIP lists not displaying correctly in scoreboard Amended all current official revamped maps, to improve navigation spawning and remove certain exploits (Bunker, Office, Forest, House, and Neighbourhood) ======================== Patch 08/12/16: ======================== Fixed VIP lists not always picking up every player (depending on when they join the server) Separated out weapon sound scripts so modders replacing weapon models can have custom sounds. ======================== Patch 22/12/16: ======================== Added new achievement Lumberjack for the Forest survival map Added Forest to the list of official maps other survival achievements can be gained on Some balance tweaks to survival mode - slightly reduced the chance of soldiers spawning, slightly increased the chance of runners dropping items (both mostly in later waves) Improvements to weapon file encryption ======================== Be sure to post any problems (or praise) in the feedback section of the forums, remembering to mark it as beta. GLHF ;)


[ 2016-11-23 15:43:54 CET ] [ Original post ]



Codename CURE
Hoobalugalar_X
  • Developer

  • Hoobalugalar_X
  • Publisher

  • 2017-10-31
  • Release

  • Action F2P Singleplayer Coop
  • Tags

  • Game News Posts 41  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (16451 reviews)


  • Review Score

  • http://codenamecure.com
  • Website

  • https://store.steampowered.com/app/355180 
  • Steam Store

  • The Game includes VR Support



    Codename CURE Linux Binaries [94.24 M]

  • Public Linux depots

  • Codename CURE is a first person, co-operative zombie game with support for up to five players, providing immersive, fast-paced zombie fragging with fully dynamic and objective-based missions.

    As a team of special military operatives utilising a range of powerful weapons and equipment (assault rifles, shotguns, sentry guns, supply chests and more), players are tasked with curing infected areas of a post-apocalyptic world by planting controlled explosives before pulling a short sharp exit.

    CURE can be played both on and offline, with or without computer controlled team mates. The game sports a variety of difficulty options which adapt dynamically with the number of players. It includes five balanced player classes: Pointman, Support, Assault, Technician and Sniper.
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8 series or better. ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
    • Storage: 9 GB available space
    GAMEBILLET

    [ 5951 ]

    11.95$ (70%)
    2.00$ (80%)
    2.54$ (15%)
    16.57$ (17%)
    24.89$ (17%)
    16.59$ (17%)
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    12.59$ (16%)
    16.57$ (17%)
    1.15$ (81%)
    25.45$ (15%)
    17.17$ (14%)
    4.98$ (83%)
    20.99$ (16%)
    2.79$ (84%)
    15.99$ (20%)
    7.98$ (20%)
    16.24$ (35%)
    8.49$ (15%)
    12.29$ (18%)
    4.43$ (56%)
    2.22$ (78%)
    14.22$ (29%)
    16.57$ (17%)
    9.79$ (30%)
    49.79$ (17%)
    3.90$ (84%)
    16.59$ (17%)
    12.59$ (16%)
    GAMERSGATE

    [ 3198 ]

    1.5$ (85%)
    3.0$ (70%)
    2.5$ (75%)
    0.53$ (92%)
    3.14$ (55%)
    0.64$ (87%)
    2.25$ (89%)
    0.68$ (83%)
    3.75$ (62%)
    3.25$ (75%)
    1.13$ (92%)
    0.68$ (83%)
    9.0$ (85%)
    3.0$ (62%)
    5.25$ (74%)
    11.99$ (20%)
    9.99$ (50%)
    4.5$ (77%)
    11.99$ (20%)
    2.25$ (77%)
    2.5$ (50%)
    4.0$ (80%)
    18.74$ (25%)
    5.1$ (66%)
    8.44$ (66%)
    1.7$ (91%)
    1.05$ (74%)
    9.37$ (63%)
    1.58$ (77%)
    3.75$ (62%)

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    HUMBLE BUNDLES

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    4 days, 21 hours, 22 minutes


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