The beta branch for Codename CURE has been updated, for details on how to opt-in to this version please see this guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=580567274
Changes in this version (since beta branch 2.0b4):
-----------------------
Features:
=======================
Added the new logo to the main menu
Re-programmed the lag compensation system for npc's
- fixing a leak which would lead to an eventual crash
Made the support chest attackable / breakable by zombies (to reduce camping)
=======================
Tweaks/Fixes:
=======================
fixed melee not being lag compensated
removed file dependency for skin selection (so that if you verify game cache it doesnt reset the player skins)
hard coded weapon values for certain critical weapons values
removed player damage for flying prop physics (to reduce trolling)
fixed texture error for PC monitor reflections
cbe_cityblock
- fixed grenades/bullets going through vehicles
cbe_bunker
- fixed a spawn error along path B
- fixed a zombie jump up/down point on path B
=======================
The beta branch for Codename CURE has been updated, for details on how to opt-in to this version please see this guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=580567274
Changes in this version (since beta branch 2.0b4):
-----------------------
Features:
=======================
Added the new logo to the main menu
Re-programmed the lag compensation system for npc's
- fixing a leak which would lead to an eventual crash
Made the support chest attackable / breakable by zombies (to reduce camping)
=======================
Tweaks/Fixes:
=======================
fixed melee not being lag compensated
removed file dependency for skin selection (so that if you verify game cache it doesnt reset the player skins)
hard coded weapon values for certain critical weapons values
removed player damage for flying prop physics (to reduce trolling)
fixed texture error for PC monitor reflections
cbe_cityblock
- fixed grenades/bullets going through vehicles
cbe_bunker
- fixed a spawn error along path B
- fixed a zombie jump up/down point on path B
=======================
Patch 13/02/2017
=======================
Fixed non constrained equipment
Fixed sound cache issues for new music
Supply Chest
- Separated chest health from chest supply level
- Removed explosion on chest destroyed
Display health / charge on equipment
cbe_bunker
- fixed missing but still clipped generator model
=======================
Patch 23/02/2017
=======================
Buffed the rate a which the chest heals and gives armour
Added a metal smash sound on chest break
Fixed zombie spawn system not detecting new elevator doors model (in office)
fixed an exploit on house
=======================
Codename CURE is a first person, co-operative zombie game with support for up to five players, providing immersive, fast-paced zombie fragging with fully dynamic and objective-based missions.
As a team of special military operatives utilising a range of powerful weapons and equipment (assault rifles, shotguns, sentry guns, supply chests and more), players are tasked with curing infected areas of a post-apocalyptic world by planting controlled explosives before pulling a short sharp exit.
CURE can be played both on and offline, with or without computer controlled team mates. The game sports a variety of difficulty options which adapt dynamically with the number of players. It includes five balanced player classes: Pointman, Support, Assault, Technician and Sniper.
MINIMAL SETUP
OS: Ubuntu 12.04
Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: nVidia GeForce 8 series or better. ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection