An update to Codename CURE has been released, which brings all of the beta changes into line with the live version of the game. This update brings us much closer to leaving early access and is more or less a complete overhaul.
The store page and trailer have also been updated to match the new state of the game:
https://www.youtube.com/watch?v=2AqEW4eDjhY
***SERVER ADMINS WILL NEED TO UPDATE ASAP***
Changes in this version (since live branch 1.3.1):
Features:
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HQ remasters of Office, Bunker, Cityblock, House
- Flatline / Trainstation remasters are still in the works and will come soon
New Survivial map Forest
- complete with new achievement Lumberjack
Steam Workshop Support!!!
- Allows for users to upload and share content with the community
- Please see this guide for workshop operation instructions
http://steamcommunity.com/sharedfiles/filedetails/?id=775363373
Player and weapon skins and skin selection system (via "CURE Options" menu)
- With 10 player skins per class and 3 weapon skins per weapon
- Bots randomly select skins
A new teamkill autokick system (in an effort to stampout/reduce tk trolls)
- Uses a strike system with a cooldown timer
- Server semi-adjustable via sv_autokick_strikes, sv_autokick_cooldown (within a limited range)
- Servers can set some exemptions via steam id's (e.g. for admins/vips)
- Can only be fully disabled by disabling friendly fire all together (via mp_friendlyfire)
New game logo / store media
- Added logo as a main menu texture
New animations for runner and walker zombies
- Added ability for zombies to jump in certain places
Cinematics for escape vehicles (for bomb escape mode)
- With NPC vehicle drivers for both Helicopter and APC vehicles
New original soundtrack to better match the games look and feel
Added GUI setting for aim down sight toggle/hold (via "CURE Options" menu)
Added an admin / vip scoreboard name system controlled via steamid's in "cfg/adminlist.txt" and "cfg/viplist.txt"
Added PSG1 Sniper rifle zombie penetration
- compensated with very slight nerf to fire rate / hip fire accuracy
Added a martyrdom mechanic
- Where if a player dies whilst holding a grenade they will drop a primed grenade
Added ability for bots to traverse ladders
- Providing info_node_hint's with jump overrides (up and down) are placed near to info_ladder_dismount points
Improved the teleport system for multiplayer
- players each get teleported to a seperate teleport spot of the same name
Moved weapon ironsight values to unencrypted text files
- to allow workshop mods for weapon models to have custom ADS settings
Display health (and supply level for chest) on equipment
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Tweaks/Fixes:
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Re-programmed the lag compensation system for npc's
- fixing a leak which would lead to an eventual crash
- fixed melee not being lag compensated
Made the support chest attackable / breakable by zombies (to reduce camping)
- chest now shows its health on the player hud
- Buffed the rate a which the chest heals and gives armour
Some balance tweaks to survival mode
- slightly reduced the chance of soldiers spawning, slightly increased the chance of runners dropping items (both mostly in later waves)
Tweaked some visual aspects of Neighbourhood to bring into line with newer maps
Revamped fire sounds for all weapons
Separated out weapon sound scripts so modders replacing weapon models can have custom sounds
Fire grenades optimisation
- To help improve fps drops caused by number of flame entities
Nerfed female zombie attack speed
Buffed fiveseven reload time
Buffed mp5k fire rate
Fixed bots not interacting with survival crates correctly
Removed player damage for flying prop physics (to reduce trolling)
Hard coded weapons for certain critical weapons values
Fixed a potential infinite melee loop when picking up a chest/sentry and using melee
Fixed spectators being able to poltergeist map objects (such as doors/buttons)
Fixed zombies spawning behind some translucent objects
- Fixed zombie spawn system not detecting new elevator doors model (in office)
Fixed an issue where players could pick up the wrong type of grenade from dead players
Fixed an issue with death cam allowing roam, which can cause respawn problems
Fixed seeing player names in the wrong location during cinematic escape
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Patch 24/02/2017:
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Added simplified chinese translation, courtesy of: 7_Ji
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GLHF All ;)
Codename CURE
Hoobalugalar_X
Hoobalugalar_X
2017-10-31
Action F2P Singleplayer Coop
Game News Posts 41
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(16451 reviews)
http://codenamecure.com
https://store.steampowered.com/app/355180 
The Game includes VR Support
Codename CURE Linux Binaries [94.24 M]
As a team of special military operatives utilising a range of powerful weapons and equipment (assault rifles, shotguns, sentry guns, supply chests and more), players are tasked with curing infected areas of a post-apocalyptic world by planting controlled explosives before pulling a short sharp exit.
CURE can be played both on and offline, with or without computer controlled team mates. The game sports a variety of difficulty options which adapt dynamically with the number of players. It includes five balanced player classes: Pointman, Support, Assault, Technician and Sniper.
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: nVidia GeForce 8 series or better. ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 9 GB available space
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