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CURE Release Candidate 1.0

An update to Codename CURE has been released ***SERVER ADMINS WILL NEED TO UPDATE ASAP*** For all intents and purposes this release candidate (as the name suggests) is soon going to become the final release, barring any bugs/glitches that may have been overlooked. Be sure to let us know if you come across anything out of the ordinary, so we can have as smooth a transition out of early access as possible.
Changes in this version (since 2.3.2): ======================== New official map cbe_trainstation! Buffed dual infinites damage and fire rate Added a bot part way through training mode (to help reduce the added difficulty of having all zombies focus on one player) Minor tweak to csv_house Fixed an issue with workshop upload/update tags Fixed an issue with respawning in a moving lift Improvements for view entity handling when disconnecting mid escape cinematic Spanish translation updated by Franco Vega ======================== P.S. Due to some rather emphatic AK47 requests we occasionally receive, I (jokingly) put out a request to the community to put together an AK cosmetic pack on the workshop. "Blazeris The Cat" graciously obliged with this: http://steamcommunity.com/sharedfiles/filedetails/?id=1158149052 (so any AK lovers please subscribe to / rate this instead of spamming our forums lol)


[ 2017-10-07 14:41:48 CET ] [ Original post ]


CURE Release Candidate 1.0

An update to Codename CURE has been released ***SERVER ADMINS WILL NEED TO UPDATE ASAP*** For all intents and purposes this release candidate (as the name suggests) is soon going to become the final release, barring any bugs/glitches that may have been overlooked. Be sure to let us know if you come across anything out of the ordinary, so we can have as smooth a transition out of early access as possible.
Changes in this version (since 2.3.2): ======================== New official map cbe_trainstation! Buffed dual infinites damage and fire rate Added a bot part way through training mode (to help reduce the added difficulty of having all zombies focus on one player) Minor tweak to csv_house Fixed an issue with workshop upload/update tags Fixed an issue with respawning in a moving lift Improvements for view entity handling when disconnecting mid escape cinematic Spanish translation updated by Franco Vega ======================== Patch 07/Oct/17 ======================== Patch to trainstation to prevent players blocking the train ======================== Patch 10/Oct/17 ======================== Fixed a number of issues with trainstation, most notably train getting stuck occasionally (in a different way to the previous patch) Fixed an issue where items / dropped weapons could block elevators / trains Fixed an occasional glitch with cpvp_streetwar where a newly joining player could win the game straight away, ResetGGProgress input added to ccs_give_items entity and called on first spawn. Setup sentries to be capable of being placed (by mapper) in custom maps, with flag options to both not take damage from players and to target players ======================== Patch 26/Oct/17 ======================== Fixed a crash caused by custom zombie spawners. Prevented bots from teleporting in PvP modes. ======================== The mapping guide has also been updated detailing the entities and prefixes required for custom and pvp gameodes: http://steamcommunity.com/sharedfiles/filedetails/?id=493806250 P.S. Due to some rather emphatic AK47 requests we occasionally receive, I (jokingly) put out a request to the community to put together an AK cosmetic pack on the workshop. "Blazeris The Cat" graciously obliged with this: http://steamcommunity.com/sharedfiles/filedetails/?id=1158149052 (so any AK lovers please subscribe to / rate this instead of spamming our forums lol)


[ 2017-10-07 14:41:48 CET ] [ Original post ]



Codename CURE
Hoobalugalar_X
  • Developer

  • Hoobalugalar_X
  • Publisher

  • 2017-10-31
  • Release

  • Action F2P Singleplayer Coop
  • Tags

  • Game News Posts 41  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (16451 reviews)


  • Review Score

  • http://codenamecure.com
  • Website

  • https://store.steampowered.com/app/355180 
  • Steam Store

  • The Game includes VR Support



    Codename CURE Linux Binaries [94.24 M]

  • Public Linux depots

  • Codename CURE is a first person, co-operative zombie game with support for up to five players, providing immersive, fast-paced zombie fragging with fully dynamic and objective-based missions.

    As a team of special military operatives utilising a range of powerful weapons and equipment (assault rifles, shotguns, sentry guns, supply chests and more), players are tasked with curing infected areas of a post-apocalyptic world by planting controlled explosives before pulling a short sharp exit.

    CURE can be played both on and offline, with or without computer controlled team mates. The game sports a variety of difficulty options which adapt dynamically with the number of players. It includes five balanced player classes: Pointman, Support, Assault, Technician and Sniper.
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8 series or better. ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
    • Storage: 9 GB available space
    GAMEBILLET

    [ 5951 ]

    6.80$ (66%)
    60.87$ (13%)
    4.24$ (15%)
    7.50$ (50%)
    2.75$ (8%)
    3.06$ (83%)
    2.85$ (81%)
    9.84$ (61%)
    4.59$ (8%)
    47.97$ (20%)
    1.90$ (87%)
    24.87$ (17%)
    10.50$ (70%)
    41.31$ (17%)
    4.22$ (15%)
    23.99$ (20%)
    10.00$ (50%)
    1.83$ (8%)
    3.33$ (78%)
    6.01$ (14%)
    32.57$ (19%)
    7.50$ (50%)
    12.74$ (15%)
    4.89$ (30%)
    8.47$ (15%)
    9.19$ (8%)
    18.47$ (69%)
    4.00$ (80%)
    25.46$ (15%)
    0.83$ (16%)
    GAMERSGATE

    [ 3198 ]

    6.0$ (70%)
    14.87$ (40%)
    1.31$ (81%)
    0.56$ (81%)
    34.99$ (30%)
    1.25$ (75%)
    0.9$ (92%)
    0.64$ (87%)
    1.19$ (83%)
    0.45$ (92%)
    3.6$ (82%)
    5.0$ (75%)
    9.0$ (85%)
    4.25$ (79%)
    5.25$ (74%)
    8.44$ (66%)
    0.53$ (92%)
    1.13$ (92%)
    0.68$ (89%)
    0.56$ (89%)
    3.19$ (79%)
    0.75$ (92%)
    8.0$ (60%)
    7.49$ (25%)
    1.2$ (92%)
    4.0$ (80%)
    1.91$ (89%)
    8.0$ (60%)
    3.0$ (80%)
    1.13$ (92%)

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