All hallows eve 2017, rather appropriately marks the the final release of Codename CURE, departing from the underworld realms of development builds and early access into the land of the living (undead).
Coming from humble beginnings as a hobbyist project just to play with a few friends, to over 2 million activations and an 82% positive feedback rating on PC’s largest gaming platform is quite an amazing achievement. I would like to thank those who supported (and pushed for) the steam launch, all who contributed, have given feedback, up rated and even simply enjoyed their time playing.
The game has come a long way since its initial early access release back in 2015, and has been a big learning experience, not only in game design/development but also in feedback, iteration and ultimate release to a sizeable community. Although this project is now at an end, all of this experience will now go to benefit future projects going forward.
Some of the more noteworthy improvements that have taken place since the games first early access release include:
--------------------------------------------------------
- Additional game modes, including:
Survival, a mode whereby players face-off indefinite waves of ever increasing difficulty, unlocking random weapons and barricade areas as they progress.
Player vs Player, whereby players take on one another in both deathmatch and gun game scenarios.
Custom modes, mappers can manipulate the rules of the modes to create unique co-op or PvP maps, with win/lose scenarios of their choosing.
Training mode, to help introduce new players to the games mechanics.
- Workshop support, where modders can share their maps and cosmetics for the community to download and play.
- New bots built from the ground up, to play the game more effectively, either co-operating with players or taking them on in PvP modes.
- All official maps have received high quality remakes with cinematic escapes, as well as additional maps for aforementioned new modes.
- In-game vote system, for kicking abusive players, or changing difficulty / maps.
- Teamkill autokick system, to heavily reduce this type of trolling the game used to be plagued with.
- Player and weapon skins, selectable via skin selection UI.
- New zombie animations.
- New game icons, logos, trailer and soundtrack, to better match the games look and feel.
- Many, many fixes, tweaks and balances, far to great in number to list, but still worth making mention of.
--------------------------------------------------------
Enjoy all, have fun, and happy halloween!
All hallows eve 2017, rather appropriately marks the the final release of Codename CURE, departing from the underworld realms of development builds and early access into the land of the living (undead).
Coming from humble beginnings as a hobbyist project just to play with a few friends, to over 2 million activations and an 82% positive feedback rating on PCs largest gaming platform is quite an amazing achievement. I would like to thank those who supported (and pushed for) the steam launch, all who contributed, have given feedback, up rated and even simply enjoyed their time playing.
The game has come a long way since its initial early access release back in 2015, and has been a big learning experience, not only in game design/development but also in feedback, iteration and ultimate release to a sizeable community. Although this project is now at an end, all of this experience will now go to benefit future projects going forward.
Some of the more noteworthy improvements that have taken place since the games first early access release include:
--------------------------------------------------------
- Additional game modes, including:
Survival, a mode whereby players face-off indefinite waves of ever increasing difficulty, unlocking random weapons and barricade areas as they progress.
Player vs Player, whereby players take on one another in both deathmatch and gun game scenarios.
Custom modes, mappers can manipulate the rules of the modes to create unique co-op or PvP maps, with win/lose scenarios of their choosing.
Training mode, to help introduce new players to the games mechanics.
- Workshop support, where modders can share their maps and cosmetics for the community to download and play.
- New bots built from the ground up, to play the game more effectively, either co-operating with players or taking them on in PvP modes.
- All official maps have received high quality remakes with cinematic escapes, as well as additional maps for aforementioned new modes.
- In-game vote system, for kicking abusive players, or changing difficulty / maps.
- Teamkill autokick system, to heavily reduce this type of trolling the game used to be plagued with.
- Player and weapon skins, selectable via skin selection UI.
- New zombie animations.
- New game icons, logos, trailer and soundtrack, to better match the games look and feel.
- Many, many fixes, tweaks and balances, far to great in number to list, but still worth making mention of.
--------------------------------------------------------
Enjoy all, have fun, and happy halloween!
Codename CURE
Hoobalugalar_X
Hoobalugalar_X
2017-10-31
Action F2P Singleplayer Coop
Game News Posts 41
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(16451 reviews)
http://codenamecure.com
https://store.steampowered.com/app/355180 
The Game includes VR Support
Codename CURE Linux Binaries [94.24 M]
As a team of special military operatives utilising a range of powerful weapons and equipment (assault rifles, shotguns, sentry guns, supply chests and more), players are tasked with curing infected areas of a post-apocalyptic world by planting controlled explosives before pulling a short sharp exit.
CURE can be played both on and offline, with or without computer controlled team mates. The game sports a variety of difficulty options which adapt dynamically with the number of players. It includes five balanced player classes: Pointman, Support, Assault, Technician and Sniper.
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: nVidia GeForce 8 series or better. ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 9 GB available space
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