Production has officially begun on Masks! This week, I completed the first scene, but more importantly, I completed several new models that I'll need for the coming scenes.
I also made notes of the CGs I'd need for the scenes in Masks the first step in creating a scene. It looks like this:
Instead of sketching out thumbnails of the angles I want, or making a storyboard, I write down a brief description of the angle I want right there in the script. Then I go straight from that to setting up the shots in 3D.
It's a little easier for me to remember what the characters are saying and what they need to do if it's written directly in the script, and it saves me a bit of time.
There are a lot of new backgrounds I'll need to complete Masks, and I'm going to start working on that during the next week. There's a big scene with 170 CGs, and I'm hoping to complete that this month by doing a CG marathon just like the one I did to finish the Mechora Factory scene in Mist.
I think I'm getting back more of my motivation for this project. I also figured out how I want to rework the fight scene from Summit that I was talking about last week.
You can visit www.lockedongames.com to see a backlog of progress updates.
Until next time!
LockedOn.
Only 3000 humans remain after three apocalyptic events, referred to as the "Catalysts", severely decreased the population. Catalyst One resulted in the air being toxic to breathe, so everyone wears masks.
After the collapse of the government, various organizations have formed, and fight each other for territory and resources.
Catalyst Wake is a fully illustrated linear visual novel. Instead of the typical "sprites against backgrounds" format, the dialogue is accompanied by illustrations, which gives it a cinematic quality.
The story is a continuation of a series of animations and comics that were released between 2011 and 2016. The novel is split between prequel stories and sequel stories. The sequel stories are fully voiced.