Well, I'm about halfway through creating all the backgrounds I need. I also spent some time in the first part of the week working on another scene, which means Masks now has three scenes complete, out of twelve. The longest scene may be done, but I suspect it will take at least a month to draw the remaining CGs, even if all the backgrounds were done.
It's a good thing I moved that release date!
In other news, I recently decided to enroll in a 15-week online course that starts next year. I joined it totally on a whim, but I think it will be an extremely helpful experience. The course mostly focuses on boarding and storytelling. As I continue to make more projects like Catalyst Wake, which is basically just a super polished storyboard, boarding will become much more of a major part of my workflow. In future projects, I'll need to improve on the acting and expressions, since the characters aren't wearing masks it's better to rip off the band-aid and start doing that now.
So will taking this class impact the development of my other projects? Yes, most likely. However, I plan to work on Broken Spirits simultaneously, to an extent. There are still a few mysteries for me to outline, which I'd like to finish before I go into production on it. I actually scrapped one of the mysteries I'd written previously and plan to completely redo it. I just want to be sure I don't run into a writer's block during production.
Obviously, I will have more information on when I'll be starting production on Broken Spirits, when Phantom Limb will be out, and what the project I'll be creating for this class is next year.
For now, my work on Catalyst Wake continues.
Until next time!
LockedOn.
You can visit www.lockedongames.com to see a backlog of progress updates.
Support me on Buy Me a Coffee to unlock exclusive images from the upcoming chapters of Catalyst Wake. I post something there every week.
The Evolving World: Catalyst Wake
LockedOn
LockedOn
2021
Indie Singleplayer
Game News Posts 27
🎹🖱️Keyboard + Mouse
Positive
(11 reviews)
https://www.lockedongames.com/catalyst-wake
https://store.steampowered.com/app/1600470 
Only 3000 humans remain after three apocalyptic events, referred to as the "Catalysts", severely decreased the population. Catalyst One resulted in the air being toxic to breathe, so everyone wears masks.
After the collapse of the government, various organizations have formed, and fight each other for territory and resources.
Catalyst Wake is a fully illustrated linear visual novel. Instead of the typical "sprites against backgrounds" format, the dialogue is accompanied by illustrations, which gives it a cinematic quality.
The story is a continuation of a series of animations and comics that were released between 2011 and 2016. The novel is split between prequel stories and sequel stories. The sequel stories are fully voiced.
- Full English voice acting for the sequel stories
- Hundreds of illustrations
- Original soundtrack
- Bios
- Behind-the-scenes
- OS: Ubuntu 12.04 or newer
- Processor: Intel Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GTX 260 or equivalent
- Storage: 2 GB available space
- OS: Ubuntu 12.04 or newer
- Processor: Intel Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GTX 260 or equivalent
- Storage: 2 GB available space
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