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LudoNarraCon Panel: Exploring Narrative Projection
The stories we tell through video games begin with the player. Although they may be written about characters, it is the player's experience of the story told through the characters that really matters. This idea of narrative projection is explored in both of indie studio The Game Band's two titles - spatial puzzle coming-of-age game, Where Cards Fall, and absurdist text-based baseball simulation, Blaseball. Although wildly different in gameplay and aesthetic style, both Where Cards Fall and Blaseball invite narrative projection in unique ways. Join Sam Rosenthal, Stephen Bell, and Joel Clark as they reflect on the stories being told through these games.
Sam Rosenthal, Joel Clark, Stephen Bell
Sam Rosenthal is the founder and creative director of The Game Band, a studio that aims to inspire hearts and minds with games that reflect the world we live in. The Game Band won an Apple Design Award for its first title, Where Cards Fall, and created the viral sensation Blaseball. The studio name was inspired by his love for bands that stay relevant by defying expectations. Prior to directing Where Cards Fall, he worked as a game designer on What Remains of Edith Finch, Skylanders, and Wheres My Water.
Joel Clark joined The Game Band in 2017 as a Platform & Tools Engineer after working for almost five years as an engineer on several projects including Emoji Blitz. He was responsible for the suite of design tools the team used to build Where Cards Fall, and created the simulation and much of the voice behind Blaseball.
Stephen Bell is a film director, writer and narrative designer who has worked on acclaimed titles including Sky: Children of the Light and 12 Minutes. He was instrumental in shaping the storyline for Where Cards Fall and is one of the key voices behind Blaseballs absurdist humor.
[ 2021-04-20 09:56:51 CET ] [ Original post ]
About the Panel
The stories we tell through video games begin with the player. Although they may be written about characters, it is the player's experience of the story told through the characters that really matters. This idea of narrative projection is explored in both of indie studio The Game Band's two titles - spatial puzzle coming-of-age game, Where Cards Fall, and absurdist text-based baseball simulation, Blaseball. Although wildly different in gameplay and aesthetic style, both Where Cards Fall and Blaseball invite narrative projection in unique ways. Join Sam Rosenthal, Stephen Bell, and Joel Clark as they reflect on the stories being told through these games.
Panelists
Sam Rosenthal, Joel Clark, Stephen Bell
Sam Rosenthal
Sam Rosenthal is the founder and creative director of The Game Band, a studio that aims to inspire hearts and minds with games that reflect the world we live in. The Game Band won an Apple Design Award for its first title, Where Cards Fall, and created the viral sensation Blaseball. The studio name was inspired by his love for bands that stay relevant by defying expectations. Prior to directing Where Cards Fall, he worked as a game designer on What Remains of Edith Finch, Skylanders, and Wheres My Water.
Joel Clark
Joel Clark joined The Game Band in 2017 as a Platform & Tools Engineer after working for almost five years as an engineer on several projects including Emoji Blitz. He was responsible for the suite of design tools the team used to build Where Cards Fall, and created the simulation and much of the voice behind Blaseball.
Stephen Bell
Stephen Bell is a film director, writer and narrative designer who has worked on acclaimed titles including Sky: Children of the Light and 12 Minutes. He was instrumental in shaping the storyline for Where Cards Fall and is one of the key voices behind Blaseballs absurdist humor.
[ 2021-04-20 09:56:51 CET ] [ Original post ]
LudoNarraCon Supporter Pack featuring Cyrano
Popcannibal
Developer
Fellow Traveller
Publisher
2021-04-23
Release
Game News Posts:
25
🎹🖱️Keyboard + Mouse
Very Positive
(50 reviews)
Public Linux Depots:
- Cyrano (One Screen RPG) Linux [466 M]
We commissioned Popcannibal, developers of Kind Words, to create a brand new short game especially for LudoNarraCon 2021. The result is Cyrano!
This one hour adaptation of the classic stage play, Cyrano de Bergerac, invites you to fight with blades and wits. Cyrano is the greatest swordsman and wordsmith in all of France. He also has the largest nose and the fiercest temper. He has stood alone against a hundred soldiers and can best the wits of any poet alive, but when he falls in love with Roxane, he is hopeless. How could she ever love such a ridiculous nose?
When Roxane falls for a beautiful young soldier, Cyrano sees an opportunity to share his heart but hide his face.
- Command your small band of friends in turn based battles as you journey from Paris to Arras to fight for friendship, honor and love.
- Compose love letters using your own words to win Roxane’s heart.
- Take center stage in one of the greatest plays ever written!
Our lovely cohort of exhibitors for the 2021 event have contributed tracks from their soundtracks to create this amazing compilation of the sounds of LudoNarraCon.
The album includes music from Haven, Genesis Noir, Not for Broadcast, Teacup, Paradise Killer and many more and comes with mp3 and FLAC files.
Feast your eyes for days with this treasure chest of wallpapers from our exhibiting games as well as the poster art from all three LudoNarraCon events. The pack will include desktop & mobile wallpapers in a range of resolutions, with gorgeous art from more than 20 games!
All of Fellow Traveller’s proceeds from this supporter pack will go towards the costs for running LudoNarraCon. The more money we raise from sales of this pack, the bigger and better we can make future events.
We also have ideas for other initiatives to support narrative game developers all year round including a podcast focused on narrative games and their development, a newsletter highlighting interesting indie narrative games and a program to help emerging developers get their narrative games on to Steam. Any money raised beyond our target will go into pursuing some of these initiatives.
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