▶






LudoNarraCon Panel: Telling Dark Stories with Games
For a medium long known for being "fun," some of our most interesting and challenging games can actually be quite dark in the stories they tell. From horror games to characters with inner torment to games taking on societal critique, this panel explores the appeal of dark stories in games and discuss the advantage and challenges of tackling dark subject matter. We'll also talk about how best to embody the darkness through game mechanics and difficult choices for players to make. The panel will discuss games we think have tackled dark subjects particularly well, and will ponder if it's possible to ever go too far into the darkness.
Richard Rouse III, Emily Short, Thomas Grip and Marta Fijak
Richard Rouse III is a creative director, designer, and writer who has worked on a range of titles, including the horror franchise The Suffering, zombie survival simulator State of Decay, and his cult-set experimental narrative game The Church in the Darkness. Previously he was a Design Director/Lead at Microsoft Studios, Ubisoft Montreal, Midway and Surreal Software. Rouse wrote the popular book Game Design: Theory & Practice.
Emily Short works in interactive fiction, narrative design, and conversation modeling, and is currently the Creative Director at Failbetter Games. She has released over two dozen solo games, as well as contributing to indie games such as Sunless Sea, Sunless Skies, and Where the Water Tastes Like Wine; she also provided R&D work for Telltale Games and others. Her blog can be found at http://emshort.blog.
Co-founder of Frictional Games creative director behind the Penumbra, Amnesia and SOMA franchises.
A biologist and computer scientist by education, a game designer by love. Tried every form of gamedev, from basement indie with ~20 players, through a BAFTA nominated game with ~1.5 million players, up to f2p with ~10 million players. Recently did society in Frostpunk and was a lead game designer on an not announced 11 bit studios project. Currently, starting a new adventure, as a creative director at Anshar studios.
[ 2021-04-20 10:10:11 CET ] [ Original post ]
About the Panel
For a medium long known for being "fun," some of our most interesting and challenging games can actually be quite dark in the stories they tell. From horror games to characters with inner torment to games taking on societal critique, this panel explores the appeal of dark stories in games and discuss the advantage and challenges of tackling dark subject matter. We'll also talk about how best to embody the darkness through game mechanics and difficult choices for players to make. The panel will discuss games we think have tackled dark subjects particularly well, and will ponder if it's possible to ever go too far into the darkness.
Panelists
Richard Rouse III, Emily Short, Thomas Grip and Marta Fijak
Richard Rouse III
Richard Rouse III is a creative director, designer, and writer who has worked on a range of titles, including the horror franchise The Suffering, zombie survival simulator State of Decay, and his cult-set experimental narrative game The Church in the Darkness. Previously he was a Design Director/Lead at Microsoft Studios, Ubisoft Montreal, Midway and Surreal Software. Rouse wrote the popular book Game Design: Theory & Practice.
Emily Short
Emily Short works in interactive fiction, narrative design, and conversation modeling, and is currently the Creative Director at Failbetter Games. She has released over two dozen solo games, as well as contributing to indie games such as Sunless Sea, Sunless Skies, and Where the Water Tastes Like Wine; she also provided R&D work for Telltale Games and others. Her blog can be found at http://emshort.blog.
Thomas Grip
Co-founder of Frictional Games creative director behind the Penumbra, Amnesia and SOMA franchises.
Marta Fijak
A biologist and computer scientist by education, a game designer by love. Tried every form of gamedev, from basement indie with ~20 players, through a BAFTA nominated game with ~1.5 million players, up to f2p with ~10 million players. Recently did society in Frostpunk and was a lead game designer on an not announced 11 bit studios project. Currently, starting a new adventure, as a creative director at Anshar studios.
[ 2021-04-20 10:10:11 CET ] [ Original post ]
LudoNarraCon Supporter Pack featuring Cyrano
Popcannibal
Developer
Fellow Traveller
Publisher
2021-04-23
Release
Game News Posts:
25
🎹🖱️Keyboard + Mouse
Very Positive
(50 reviews)
Public Linux Depots:
- Cyrano (One Screen RPG) Linux [466 M]
We commissioned Popcannibal, developers of Kind Words, to create a brand new short game especially for LudoNarraCon 2021. The result is Cyrano!
This one hour adaptation of the classic stage play, Cyrano de Bergerac, invites you to fight with blades and wits. Cyrano is the greatest swordsman and wordsmith in all of France. He also has the largest nose and the fiercest temper. He has stood alone against a hundred soldiers and can best the wits of any poet alive, but when he falls in love with Roxane, he is hopeless. How could she ever love such a ridiculous nose?
When Roxane falls for a beautiful young soldier, Cyrano sees an opportunity to share his heart but hide his face.
- Command your small band of friends in turn based battles as you journey from Paris to Arras to fight for friendship, honor and love.
- Compose love letters using your own words to win Roxane’s heart.
- Take center stage in one of the greatest plays ever written!
Our lovely cohort of exhibitors for the 2021 event have contributed tracks from their soundtracks to create this amazing compilation of the sounds of LudoNarraCon.
The album includes music from Haven, Genesis Noir, Not for Broadcast, Teacup, Paradise Killer and many more and comes with mp3 and FLAC files.
Feast your eyes for days with this treasure chest of wallpapers from our exhibiting games as well as the poster art from all three LudoNarraCon events. The pack will include desktop & mobile wallpapers in a range of resolutions, with gorgeous art from more than 20 games!
All of Fellow Traveller’s proceeds from this supporter pack will go towards the costs for running LudoNarraCon. The more money we raise from sales of this pack, the bigger and better we can make future events.
We also have ideas for other initiatives to support narrative game developers all year round including a podcast focused on narrative games and their development, a newsletter highlighting interesting indie narrative games and a program to help emerging developers get their narrative games on to Steam. Any money raised beyond our target will go into pursuing some of these initiatives.
GAMEBILLET
[ 6046 ]
GAMERSGATE
[ 687 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB