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LudoNarraCon Panel: Narrative Systems: From Pens and Paper to Video Games
The past decade has seen a revival tabletop and pen and paper RPGs, with independent, experimental and narrative-focused systems and games reinventing the TTRPG scene. What narrative systems and methods can videogames draw from this reinvention of the form? Three designers and developers talk about the influences they take from running and playing TTRPGs, and how this effects the way they tell stories through games.
Gareth Damian Martin, Inari Bourguenolle, Bertine van Hvell, Soraya Een Hajji
Gareth is an award-winning writer, designer and artist. Their first game, In Other Waters won the Jury Prix at IndieCade Europe, and was widely praised by critics for its hypnotic art, otherworldly audio and captivating writing (Eurogamer). Their criticism has been published in a wide variety of forms, from Eurogamer and Rock Paper Shotgun to Edge Magazine and Frieze Magazine. They are the editor and creator of Heterotopias, an independent zine about games and architecture, and have lectured on the history and theory of games and architecture at the world-renowned Bartlett School of Architecture, University College London.
I am a narrative designer on the Crew IP at Ubisoft - Ivory Tower. Prior to that, I worked as a game and narrative designer on various platforms - including tabletop RPGs, augmented board games and even TV game shows - and was a game design teacher in various schools. I started working in games 10 years ago, starting with indie TTRPGs and podcasting about them before moving on to mobile and serious gaming the AAA.
Bertine van Hvell is a freelance game writer and designer, having worked with both AAA and independent companies. She has been running Lost Again since 2009, creating projects and games both silly and profound. For over 5 years she has co-hosted a Vampire: The Masquerade larp almost every month.
Soraya Een Hajji is a Senior Producer at UndeadLabs
[ 2021-04-20 10:28:07 CET ] [ Original post ]
About the Panel
The past decade has seen a revival tabletop and pen and paper RPGs, with independent, experimental and narrative-focused systems and games reinventing the TTRPG scene. What narrative systems and methods can videogames draw from this reinvention of the form? Three designers and developers talk about the influences they take from running and playing TTRPGs, and how this effects the way they tell stories through games.
Panelists
Gareth Damian Martin, Inari Bourguenolle, Bertine van Hvell, Soraya Een Hajji
Gareth Damian Martin
Gareth is an award-winning writer, designer and artist. Their first game, In Other Waters won the Jury Prix at IndieCade Europe, and was widely praised by critics for its hypnotic art, otherworldly audio and captivating writing (Eurogamer). Their criticism has been published in a wide variety of forms, from Eurogamer and Rock Paper Shotgun to Edge Magazine and Frieze Magazine. They are the editor and creator of Heterotopias, an independent zine about games and architecture, and have lectured on the history and theory of games and architecture at the world-renowned Bartlett School of Architecture, University College London.
Inari Bourguenolle
I am a narrative designer on the Crew IP at Ubisoft - Ivory Tower. Prior to that, I worked as a game and narrative designer on various platforms - including tabletop RPGs, augmented board games and even TV game shows - and was a game design teacher in various schools. I started working in games 10 years ago, starting with indie TTRPGs and podcasting about them before moving on to mobile and serious gaming the AAA.
Bertine van Hvell
Bertine van Hvell is a freelance game writer and designer, having worked with both AAA and independent companies. She has been running Lost Again since 2009, creating projects and games both silly and profound. For over 5 years she has co-hosted a Vampire: The Masquerade larp almost every month.
Soraya Een Hajji
Soraya Een Hajji is a Senior Producer at UndeadLabs
[ 2021-04-20 10:28:07 CET ] [ Original post ]
LudoNarraCon Supporter Pack featuring Cyrano
Popcannibal
Developer
Fellow Traveller
Publisher
2021-04-23
Release
Game News Posts:
25
🎹🖱️Keyboard + Mouse
Very Positive
(50 reviews)
Public Linux Depots:
- Cyrano (One Screen RPG) Linux [466 M]
We commissioned Popcannibal, developers of Kind Words, to create a brand new short game especially for LudoNarraCon 2021. The result is Cyrano!
This one hour adaptation of the classic stage play, Cyrano de Bergerac, invites you to fight with blades and wits. Cyrano is the greatest swordsman and wordsmith in all of France. He also has the largest nose and the fiercest temper. He has stood alone against a hundred soldiers and can best the wits of any poet alive, but when he falls in love with Roxane, he is hopeless. How could she ever love such a ridiculous nose?
When Roxane falls for a beautiful young soldier, Cyrano sees an opportunity to share his heart but hide his face.
- Command your small band of friends in turn based battles as you journey from Paris to Arras to fight for friendship, honor and love.
- Compose love letters using your own words to win Roxane’s heart.
- Take center stage in one of the greatest plays ever written!
Our lovely cohort of exhibitors for the 2021 event have contributed tracks from their soundtracks to create this amazing compilation of the sounds of LudoNarraCon.
The album includes music from Haven, Genesis Noir, Not for Broadcast, Teacup, Paradise Killer and many more and comes with mp3 and FLAC files.
Feast your eyes for days with this treasure chest of wallpapers from our exhibiting games as well as the poster art from all three LudoNarraCon events. The pack will include desktop & mobile wallpapers in a range of resolutions, with gorgeous art from more than 20 games!
All of Fellow Traveller’s proceeds from this supporter pack will go towards the costs for running LudoNarraCon. The more money we raise from sales of this pack, the bigger and better we can make future events.
We also have ideas for other initiatives to support narrative game developers all year round including a podcast focused on narrative games and their development, a newsletter highlighting interesting indie narrative games and a program to help emerging developers get their narrative games on to Steam. Any money raised beyond our target will go into pursuing some of these initiatives.
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