▶






LudoNarraCon Panel: Diverse Cyberpunk Stories
The cyberpunk genre offers so much possibility space for presenting alternative identities, non-Western cultures and values, as well as examining social ruptures. These BIPOC indie game creators discuss how their sociocultural examinations and lived experiences reflect in worldbuilding and character development. Join us on a panel discussion about how diverse developers use aesthetics, narrative, and game mechanics to build resonant and meaningful speculative fictions about marginalized groups that challenge the status quo. This can include the investigation of imperialism and hegemony, uneven political access, and discrimination in urban spaces and the periphery. Featuring developers from Love Shore, Solace State, Umurangi Generation, and VA-11 Hall-A!
Tanya Kan, Son M., Christopher Ortiz, Naphtali Faulkner
Tanya Kan is the Executive Producer and Director of Vivid Foundry, a Canadian game studio creating dramatic games that reflect the social changes of our time. Tanya has worked in the Interactive Digital Media industry for 8.5 years, creating digital media for games, amusement parks, fashion storefronts, real estate, illustration software, and providing narrative and game design consultation to incubators and studios. Tanya is currently developing the award-winning Solace State, a cyberpunk choice-driven drama game about young hackers and activists speaking truth to power in a militarized biotech city.
Son M. is the Studio Director of Perfect Garbage and one half of the narrative behind their game Love Shore. Son is a published author, having done work in comics, screenplays, games and more. Theyre known for their love of horror and sci-fi and hope to bring new perspectives and unique stories into these genres.
Christopher Ortiz (AKA Kiririn51) is the head of Sukeban Games, a Venezuelan game studio now spread all over the world between Argentina, Japan and the US. He directed Cyberpunk Bartender Action VA-11 Hall-A in 2016 and a plethora of smaller games for Jam competitions. He describes his work as "A cocktail of everything I love with a dash of what I hate". He's now working on several secret projects, most notably Cyberpunk Bartender Action N1RV Ann-A, a game about a woman juggling between family, motherhood, gangs, and her work at a bar in the middle of a bustling mega city where finding love under the chrome is an everyday struggle.
Naphtali Faulkner is a Ngi Te Rangi designer, he created the award winning Umurangi Generation and its follow up DLC Macro. He is looking to see where Indigenous Knowledge fits in Game Design.
[ 2021-04-20 10:42:24 CET ] [ Original post ]
About the Panel
The cyberpunk genre offers so much possibility space for presenting alternative identities, non-Western cultures and values, as well as examining social ruptures. These BIPOC indie game creators discuss how their sociocultural examinations and lived experiences reflect in worldbuilding and character development. Join us on a panel discussion about how diverse developers use aesthetics, narrative, and game mechanics to build resonant and meaningful speculative fictions about marginalized groups that challenge the status quo. This can include the investigation of imperialism and hegemony, uneven political access, and discrimination in urban spaces and the periphery. Featuring developers from Love Shore, Solace State, Umurangi Generation, and VA-11 Hall-A!
Panelists
Tanya Kan, Son M., Christopher Ortiz, Naphtali Faulkner
Tanya Kan
Tanya Kan is the Executive Producer and Director of Vivid Foundry, a Canadian game studio creating dramatic games that reflect the social changes of our time. Tanya has worked in the Interactive Digital Media industry for 8.5 years, creating digital media for games, amusement parks, fashion storefronts, real estate, illustration software, and providing narrative and game design consultation to incubators and studios. Tanya is currently developing the award-winning Solace State, a cyberpunk choice-driven drama game about young hackers and activists speaking truth to power in a militarized biotech city.
Son M.
Son M. is the Studio Director of Perfect Garbage and one half of the narrative behind their game Love Shore. Son is a published author, having done work in comics, screenplays, games and more. Theyre known for their love of horror and sci-fi and hope to bring new perspectives and unique stories into these genres.
Christopher Ortiz
Christopher Ortiz (AKA Kiririn51) is the head of Sukeban Games, a Venezuelan game studio now spread all over the world between Argentina, Japan and the US. He directed Cyberpunk Bartender Action VA-11 Hall-A in 2016 and a plethora of smaller games for Jam competitions. He describes his work as "A cocktail of everything I love with a dash of what I hate". He's now working on several secret projects, most notably Cyberpunk Bartender Action N1RV Ann-A, a game about a woman juggling between family, motherhood, gangs, and her work at a bar in the middle of a bustling mega city where finding love under the chrome is an everyday struggle.
Naphtali Faulkner
Naphtali Faulkner is a Ngi Te Rangi designer, he created the award winning Umurangi Generation and its follow up DLC Macro. He is looking to see where Indigenous Knowledge fits in Game Design.
[ 2021-04-20 10:42:24 CET ] [ Original post ]
LudoNarraCon Supporter Pack featuring Cyrano
Popcannibal
Developer
Fellow Traveller
Publisher
2021-04-23
Release
Game News Posts:
25
🎹🖱️Keyboard + Mouse
Very Positive
(50 reviews)
Public Linux Depots:
- Cyrano (One Screen RPG) Linux [466 M]
We commissioned Popcannibal, developers of Kind Words, to create a brand new short game especially for LudoNarraCon 2021. The result is Cyrano!
This one hour adaptation of the classic stage play, Cyrano de Bergerac, invites you to fight with blades and wits. Cyrano is the greatest swordsman and wordsmith in all of France. He also has the largest nose and the fiercest temper. He has stood alone against a hundred soldiers and can best the wits of any poet alive, but when he falls in love with Roxane, he is hopeless. How could she ever love such a ridiculous nose?
When Roxane falls for a beautiful young soldier, Cyrano sees an opportunity to share his heart but hide his face.
- Command your small band of friends in turn based battles as you journey from Paris to Arras to fight for friendship, honor and love.
- Compose love letters using your own words to win Roxane’s heart.
- Take center stage in one of the greatest plays ever written!
Our lovely cohort of exhibitors for the 2021 event have contributed tracks from their soundtracks to create this amazing compilation of the sounds of LudoNarraCon.
The album includes music from Haven, Genesis Noir, Not for Broadcast, Teacup, Paradise Killer and many more and comes with mp3 and FLAC files.
Feast your eyes for days with this treasure chest of wallpapers from our exhibiting games as well as the poster art from all three LudoNarraCon events. The pack will include desktop & mobile wallpapers in a range of resolutions, with gorgeous art from more than 20 games!
All of Fellow Traveller’s proceeds from this supporter pack will go towards the costs for running LudoNarraCon. The more money we raise from sales of this pack, the bigger and better we can make future events.
We also have ideas for other initiatives to support narrative game developers all year round including a podcast focused on narrative games and their development, a newsletter highlighting interesting indie narrative games and a program to help emerging developers get their narrative games on to Steam. Any money raised beyond our target will go into pursuing some of these initiatives.
GAMEBILLET
[ 6046 ]
GAMERSGATE
[ 687 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB