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LudoNarraCon Panel: Good Stories Must Die
In this casual panel we explore games and developers who faced the difficult challenge of ending their games. The panel will go over the topics such as branching narratives and how multiple endings function, the impression that a game leaves at the end of the experience, and the challenges which were faced in bringing everything together in a conclusive and satisfying manner.
George Ziets, Annie VanderMeer, Mrten Rattasepp, Ata Sergey Nowak
Ata Sergey Nowak is a game developer from Germany with an intercultural background. Eight years ago, his passion for games began to transform into a professional career, since then he worked on several games like Hearts of Iron 3: Their Finest Hour, East vs West, Squad, Terminal Conflict and acclaimed mods like Black ICE and Project Reality. While studying in Turkey, his experiences of political tension and instability inspired him to work on a new game to dive deeper in the subject. This led to the creation of Suzerain; a political narrative game where the player steps in the shoes of Anton Rayne, an upcoming President of Sordland in a fictional 50's universe.
Annie VanderMeer has been in the game industry since 2004, working on both AAA and indie projects, and in both design and writing roles. In 2009 she helped start DoubleBear Productions, was a senior writer/designer on their first title (Dead State) as well as directing its successful Kickstarter campaign, and the project lead on the second (PANIC! at Multiverse High). She has also contributed to tabletop projects (such as Fantasy FlightsThe Legacy of Dragonholt, Arkham Horror, andThe Legend of the Five Rings), and freelance narrative design for the upcoming gameUnpacking. In 2019 she founded the Tiamat Collective - an organization for creatives of all stripes to find exciting opportunities and provide guidance to one another and in very early 2020 she released a solo project,The Passenger, onitch.io. Her work has spanned from bizarre comedy to grim realism, genres from horror to high fantasy, and humor from dry wit to fart jokes. Annie is currently working full-time as a senior game designer at ArenaNet, as well as freelancing in the occasional writing gig to ""keep her skills sharp"" (as well as a chance to write dumb lines about jalapeo poppers).
Mrten is an ex-academic with a background in literary and cultural theory/criticism, with a side of semiotics, philosophy and classical philology. During his researcher days he focused mostly on modernism-postmodernism-amodernism, historiography and metafiction. Over the past ten years he has written a whole heap of reviews of books, movies, theatre and music, although that's been happening less as of late. After several years of grinding away at the analytical-theoretical angle, he decided not to pursue a doctorate (at least for the moment), and instead stumbled into video game writing. Starting off, Mrten worked as a Writer and Editor for Disco Elysium, then as a Lead Writer / Narrative Designer for Death and Taxes. He enjoys going on lengthy, several-hour-long walks (daily, if at all possible) and occasionally playing the drums (at a mediocre skill level). He currently works as a Narrative Designer for Digimancy Entertainment.
George Ziets has been a narrative designer and writer since 2001. He spent the first part of his career on MMOs like Lord of the Rings Online and D&D Online before running off to make more traditional RPGs. While working at Obsidian Entertainment and InXile, he designed or contributed to branching narratives on RPGs like Wasteland 3, Pillars of Eternity, Neverwinter Nights 2: Mask of the Betrayer, Fallout: New Vegas, and many more. In 2019, George co-founded a new RPG studio, Digimancy Entertainment, where hes hard at work on a super-secret, publisher-funded project.
[ 2021-04-20 12:17:40 CET ] [ Original post ]
About the Panel
In this casual panel we explore games and developers who faced the difficult challenge of ending their games. The panel will go over the topics such as branching narratives and how multiple endings function, the impression that a game leaves at the end of the experience, and the challenges which were faced in bringing everything together in a conclusive and satisfying manner.
Panelists
George Ziets, Annie VanderMeer, Mrten Rattasepp, Ata Sergey Nowak
Ata Sergey Nowak
Ata Sergey Nowak is a game developer from Germany with an intercultural background. Eight years ago, his passion for games began to transform into a professional career, since then he worked on several games like Hearts of Iron 3: Their Finest Hour, East vs West, Squad, Terminal Conflict and acclaimed mods like Black ICE and Project Reality. While studying in Turkey, his experiences of political tension and instability inspired him to work on a new game to dive deeper in the subject. This led to the creation of Suzerain; a political narrative game where the player steps in the shoes of Anton Rayne, an upcoming President of Sordland in a fictional 50's universe.
Annie VanderMeer
Annie VanderMeer has been in the game industry since 2004, working on both AAA and indie projects, and in both design and writing roles. In 2009 she helped start DoubleBear Productions, was a senior writer/designer on their first title (Dead State) as well as directing its successful Kickstarter campaign, and the project lead on the second (PANIC! at Multiverse High). She has also contributed to tabletop projects (such as Fantasy FlightsThe Legacy of Dragonholt, Arkham Horror, andThe Legend of the Five Rings), and freelance narrative design for the upcoming gameUnpacking. In 2019 she founded the Tiamat Collective - an organization for creatives of all stripes to find exciting opportunities and provide guidance to one another and in very early 2020 she released a solo project,The Passenger, onitch.io. Her work has spanned from bizarre comedy to grim realism, genres from horror to high fantasy, and humor from dry wit to fart jokes. Annie is currently working full-time as a senior game designer at ArenaNet, as well as freelancing in the occasional writing gig to ""keep her skills sharp"" (as well as a chance to write dumb lines about jalapeo poppers).
Mrten Rattasepp
Mrten is an ex-academic with a background in literary and cultural theory/criticism, with a side of semiotics, philosophy and classical philology. During his researcher days he focused mostly on modernism-postmodernism-amodernism, historiography and metafiction. Over the past ten years he has written a whole heap of reviews of books, movies, theatre and music, although that's been happening less as of late. After several years of grinding away at the analytical-theoretical angle, he decided not to pursue a doctorate (at least for the moment), and instead stumbled into video game writing. Starting off, Mrten worked as a Writer and Editor for Disco Elysium, then as a Lead Writer / Narrative Designer for Death and Taxes. He enjoys going on lengthy, several-hour-long walks (daily, if at all possible) and occasionally playing the drums (at a mediocre skill level). He currently works as a Narrative Designer for Digimancy Entertainment.
George Ziets
George Ziets has been a narrative designer and writer since 2001. He spent the first part of his career on MMOs like Lord of the Rings Online and D&D Online before running off to make more traditional RPGs. While working at Obsidian Entertainment and InXile, he designed or contributed to branching narratives on RPGs like Wasteland 3, Pillars of Eternity, Neverwinter Nights 2: Mask of the Betrayer, Fallout: New Vegas, and many more. In 2019, George co-founded a new RPG studio, Digimancy Entertainment, where hes hard at work on a super-secret, publisher-funded project.
[ 2021-04-20 12:17:40 CET ] [ Original post ]
LudoNarraCon Supporter Pack featuring Cyrano
Popcannibal
Developer
Fellow Traveller
Publisher
2021-04-23
Release
Game News Posts:
25
🎹🖱️Keyboard + Mouse
Very Positive
(50 reviews)
Public Linux Depots:
- Cyrano (One Screen RPG) Linux [466 M]
We commissioned Popcannibal, developers of Kind Words, to create a brand new short game especially for LudoNarraCon 2021. The result is Cyrano!
This one hour adaptation of the classic stage play, Cyrano de Bergerac, invites you to fight with blades and wits. Cyrano is the greatest swordsman and wordsmith in all of France. He also has the largest nose and the fiercest temper. He has stood alone against a hundred soldiers and can best the wits of any poet alive, but when he falls in love with Roxane, he is hopeless. How could she ever love such a ridiculous nose?
When Roxane falls for a beautiful young soldier, Cyrano sees an opportunity to share his heart but hide his face.
- Command your small band of friends in turn based battles as you journey from Paris to Arras to fight for friendship, honor and love.
- Compose love letters using your own words to win Roxane’s heart.
- Take center stage in one of the greatest plays ever written!
Our lovely cohort of exhibitors for the 2021 event have contributed tracks from their soundtracks to create this amazing compilation of the sounds of LudoNarraCon.
The album includes music from Haven, Genesis Noir, Not for Broadcast, Teacup, Paradise Killer and many more and comes with mp3 and FLAC files.
Feast your eyes for days with this treasure chest of wallpapers from our exhibiting games as well as the poster art from all three LudoNarraCon events. The pack will include desktop & mobile wallpapers in a range of resolutions, with gorgeous art from more than 20 games!
All of Fellow Traveller’s proceeds from this supporter pack will go towards the costs for running LudoNarraCon. The more money we raise from sales of this pack, the bigger and better we can make future events.
We also have ideas for other initiatives to support narrative game developers all year round including a podcast focused on narrative games and their development, a newsletter highlighting interesting indie narrative games and a program to help emerging developers get their narrative games on to Steam. Any money raised beyond our target will go into pursuing some of these initiatives.
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