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LudoNarraCon Panel: Creating and Breaking the Immersion in Localization


About the Panel


Game developers and localizers will discuss what helps immersion and what breaks it when the game is localized. What must be lost in translation, and what should be created anew. We will see how different workflows between developers and localization team can influence the players experience.

Panelists


Vladimir Konoplitsky, Ramn Mndez, Eric Holweck, Ash Tregay

Ash Tregay


Producer at Rebellion for Evil Genius 2: World Domination. Previously a Development Manager at IBM on all manner of far less narratively interesting software.

Eric Holweck


Translator of more than 25 years experience working on games and novels. Working almost exclusively on computer games since 2000, as a translator or project manager. Experienced in games from every genre, with a focus on RPG's and MMORPG's. French team leader for Riotloc. Selected titles include Divinity: Original Sin 2, TES: Morrowind, TES: Skyrim, Lord of the Rings Online, Star Wars: Knights of the Old Republic.

Ramn Mndez


Working in the video game industry as a translator, interpreter, and editor since 2003. He has more than 30 awards and nominations for his localization work. Teacher at the University of Vigo, where he created the Specialized Degree in Translation for the Video Game Industry. Author of six books and several academic papers to date. Spanish team leader for Riotloc. Selected titles include The Witcher 3: Wild Hunt, Far Cry 4, Cuphead, Octopath Traveler, Return of The Obra Dinn, Divinity: Original Sin 1 & 2.

Vladimir Konoplitsky


Translator, editor and project manager in video games since 2008. Specialist in QA and localization tools. Team leader and a humble overmind at the localization studio Riotloc. Organizer of the localization workshops, and game development hackathons like Global Game Jam. Selected titles include Pillars of Eternity, Tyranny, Divinity: Original Sin 2.


[ 2021-04-20 12:25:45 CET ] [ Original post ]

LudoNarraCon Supporter Pack featuring Cyrano
Popcannibal Developer
Fellow Traveller Publisher
2021-04-23 Release
Game News Posts: 25
🎹🖱️Keyboard + Mouse
Very Positive (50 reviews)
Public Linux Depots:
  • Cyrano (One Screen RPG) Linux [466 M]





We commissioned Popcannibal, developers of Kind Words, to create a brand new short game especially for LudoNarraCon 2021. The result is Cyrano!

This one hour adaptation of the classic stage play, Cyrano de Bergerac, invites you to fight with blades and wits. Cyrano is the greatest swordsman and wordsmith in all of France. He also has the largest nose and the fiercest temper. He has stood alone against a hundred soldiers and can best the wits of any poet alive, but when he falls in love with Roxane, he is hopeless. How could she ever love such a ridiculous nose?

When Roxane falls for a beautiful young soldier, Cyrano sees an opportunity to share his heart but hide his face.



  • Command your small band of friends in turn based battles as you journey from Paris to Arras to fight for friendship, honor and love.
  • Compose love letters using your own words to win Roxane’s heart.
  • Take center stage in one of the greatest plays ever written!





Our lovely cohort of exhibitors for the 2021 event have contributed tracks from their soundtracks to create this amazing compilation of the sounds of LudoNarraCon.

The album includes music from Haven, Genesis Noir, Not for Broadcast, Teacup, Paradise Killer and many more and comes with mp3 and FLAC files.



Feast your eyes for days with this treasure chest of wallpapers from our exhibiting games as well as the poster art from all three LudoNarraCon events. The pack will include desktop & mobile wallpapers in a range of resolutions, with gorgeous art from more than 20 games!


All of Fellow Traveller’s proceeds from this supporter pack will go towards the costs for running LudoNarraCon. The more money we raise from sales of this pack, the bigger and better we can make future events.

We also have ideas for other initiatives to support narrative game developers all year round including a podcast focused on narrative games and their development, a newsletter highlighting interesting indie narrative games and a program to help emerging developers get their narrative games on to Steam. Any money raised beyond our target will go into pursuing some of these initiatives.

GAMEBILLET

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GAMERSGATE

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0.56$ (81%)
1.2$ (85%)
3.0$ (80%)
4.5$ (85%)
2.5$ (50%)
9.99$ (50%)
1.5$ (81%)
8.99$ (55%)
4.88$ (62%)
0.56$ (81%)
0.56$ (81%)
15.75$ (55%)
8.5$ (66%)
2.0$ (75%)
4.35$ (83%)
3.26$ (78%)
1.5$ (85%)
14.99$ (50%)
0.75$ (85%)
2.64$ (78%)

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HUMBLE BUNDLES

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