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June 13th Hotfix Patch Notes and June Roadmap

Hey everyone, thank you for making this an ~incredible~ launch weekend! We remain eternally grateful for your support, and for all of you making it possible for us to make Scarlet Hollow and share it with the world! We just put out a hotfix addressing a few bugs:

  • In branches without Gretchen, Oscar would appear in the foreground instead of the background during the library (accidentally introduced with last night's hotfix)
  • Fixed a conversation in the mines that accidentally loops (talk to animals + tabitha present)
  • Added a couple extra dialogue options where they felt necessary or relevant
  • Fixed various small typos
  • Fixed some missing sprites.
  • Removed a message at the end of Episode 1 that says Episode 2 is releasing in June. We'll hopefully get a patch out for the Episode 1 Steam page some time this week that reflects the new release as well!
We remain aware of the issue regarding Episode 1 related achievements for folks who have already gotten them on our free-to-play Steam page. We're planning to reach out to Valve tomorrow to determine the best course of action in fixing the issue, and to see if there's some way we can make those achievements carry over! We have a larger content patch planned some time in late June/Early July, depending on our bandwidth (we're taking a much needed week or so off after working non-stop on this for the past three months!) Most of this patch encompasses features or small scenes that we couldn't fit into this release cycle, but that we still want to make happen now that we have a moment to breathe! [olist]
  • Adding sprites for the end of episode 2 text conversation.
  • Possibly adding an end-of-episode Oscar interaction for the Keen Eye path.
  • Creating a dynamic (and skipable) recap of Episode 1 to remind players of key events, characters, and choices.
  • Creating a journal system that keeps track of characters met, brief descriptions of them, major story choices made, and selected character traits. Hopefully this will make it easier to keep track of your player characters, can help serve as a recap, and it will tremendously help us with bugtesting on our end! [/olist] Thank you all once again, and happy cryptid hunting!


    [ 2021-06-13 19:42:12 CET ] [ Original post ]

  • Scarlet Hollow
    Black Tabby Games Developer
    Black Tabby Games Publisher
    When Episode 2 is Spooky Enough! Release
    Game News Posts: 122
    🎹🖱️Keyboard + Mouse
    Overwhelmingly Positive (2160 reviews)
    Trapped in the dying Appalachian mining town of Scarlet Hollow for the funeral of your estranged aunt, you quickly find yourself at the center of a dark mystery that threatens your life and the fate of an entire town. Who lives, who dies, and the fate of an entire town rests on your shoulders.



    Features

    • A heavily branching narrative where your choices matter. The relationships you forge and the decisions you make will dramatically alter your journey.
    • Terrifying and funny. Charming characters and snappy dialogue flip to pulse-pounding horror at a moment's notice.
    • A complex relationship system that changes how characters act around you. Characters don't just like or dislike you. Become friendly rivals, bitter adversaries, best friends, or mild acquaintances with everyone in town based on how you approach the story.
    • Trait-based dialogue and role-playing. Scarlet Hollow's dialogue system is driven by role-playing elements that let you choose who you want to be. Are you quiet and observant? Hot and clueless? 21 different character builds change how you interact with the world and how your story unfolds.
    • Original monster designs inspired by Appalachian myths and cryptids. You won't find any predictable vampires or zombies here.
    • Five romance options. Whether you're into goths, dads, Youtubers, mysterious recluses, or lo-fi beats to study and water your plants to, we've got all your bases covered.
    • Dozens of meticulously hand-drawn and traditionally inked backgrounds. Every background in the game is drawn by hand and inked on massive 19x24 inch paper.
    • Hundreds of immersive sprites. Each major character has dozens of hand-drawn sprites that interact with backgrounds and capture a full range of lighting, emotion, environment, and outfit changes.

    MINIMAL SETUP
    • Processor: 1.8 ghz dual coreMemory: 2 GB RAMStorage: 2 GB available space
    • Memory: 2 GB RAMStorage: 2 GB available space
    • Storage: 2 GB available space
    GAMEBILLET

    [ 6132 ]

    9.90$ (67%)
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    GAMERSGATE

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    15.0$ (70%)
    2.0$ (90%)
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    0.45$ (85%)
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    19.8$ (67%)
    2.1$ (70%)
    20.0$ (60%)
    23.99$ (40%)
    2.0$ (75%)
    4.0$ (80%)
    0.87$ (91%)
    2.25$ (91%)
    0.75$ (85%)
    0.45$ (85%)
    3.6$ (80%)

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