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Relationship System Rebalancing Patch

Hey everyone! About a week ago, we put out a call on Twitter asking for folks to email us their saves so we could play with a broader set of save files for Episode 3 bug fixing. Y'all were incredibly helpful, and on top of using these files to play through the first big chunks of Episode 3, we also took the opportunity to peak under the hood and fine tune our relationship system. Up until this point, we were a little too forgiving with how easily a number of characters warmed up to the player, so we've made some changes to give everyone a more immersive experience. Loose patch notes here:

  • This is going to give a lot of you panic attacks, but it was too easy for players to get Tabitha to like them by the end of Episode 2. A lot of this is more about behind the scenes numbers that influence events in Episode 3 onward, so don't take her calloused attitude towards you as a sign that you're screwed. I've personally played through with the new adjustments a dozen or so times and have watched several playtesters do fresh playthroughs, and the balance is now *exactly* where it should be.
  • Stella now has more worldstates where she's emotionally closed off (but still friendly) to the player. There's a fair amount of Stella content in Episode 2 that was, for all intents and purposes, inaccessible prior to this patch's adjustments because it was too easy to get into a positive feedback loop with her. Some of her scenes should now feel more dynamic based on prior choices.
  • For Kaneeka, major decisions weren't given enough weight, making it hard for the game to define your relationship with her.
  • The police and miners now have different dialogue with you in Episode 2 if you puked in front of them in Episode 1.
  • Dialogue history is now accessed through the chat bubble button, making way for the journal button to be repurposed for your decision history and character info once those features are ready to be rolled out.
Rather than make these changes retroactive (which would have made the game less dynamic and just sloppier in general), these changes will only affect new saves, and your old savesthough overpowered are going to be totally safe to take into Episode 3. That being said, we can't express enough how happy we are with the current state of balance, and how perfectly things play out with these changes moving into new content, so if you're looking to play Episode 3 how it's meant to be played, we'd suggest starting with a fresh a save, either making one now with this new patch, or starting fresh when Episode 3 drops. So if you're looking for an excuse to replay Scarlet Hollow for the holidays, now you have one! ;) In terms of release schedule, it looking more and more like Ep. 3 will be ready in late February. This chapter is going to be a *huge* amount of content, though, like Episode 2, it'll take multiple playthroughs to see it all. About half of it is finished and playable right now, and it's already more content than the entirety of Episode 1! In the meantime, enjoy some new art.
Can't wait to share more! Tony + Abby


[ 2021-12-21 22:02:30 CET ] [ Original post ]

Scarlet Hollow
Black Tabby Games Developer
Black Tabby Games Publisher
When Episode 2 is Spooky Enough! Release
Game News Posts: 122
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (2160 reviews)
Trapped in the dying Appalachian mining town of Scarlet Hollow for the funeral of your estranged aunt, you quickly find yourself at the center of a dark mystery that threatens your life and the fate of an entire town. Who lives, who dies, and the fate of an entire town rests on your shoulders.



Features

  • A heavily branching narrative where your choices matter. The relationships you forge and the decisions you make will dramatically alter your journey.
  • Terrifying and funny. Charming characters and snappy dialogue flip to pulse-pounding horror at a moment's notice.
  • A complex relationship system that changes how characters act around you. Characters don't just like or dislike you. Become friendly rivals, bitter adversaries, best friends, or mild acquaintances with everyone in town based on how you approach the story.
  • Trait-based dialogue and role-playing. Scarlet Hollow's dialogue system is driven by role-playing elements that let you choose who you want to be. Are you quiet and observant? Hot and clueless? 21 different character builds change how you interact with the world and how your story unfolds.
  • Original monster designs inspired by Appalachian myths and cryptids. You won't find any predictable vampires or zombies here.
  • Five romance options. Whether you're into goths, dads, Youtubers, mysterious recluses, or lo-fi beats to study and water your plants to, we've got all your bases covered.
  • Dozens of meticulously hand-drawn and traditionally inked backgrounds. Every background in the game is drawn by hand and inked on massive 19x24 inch paper.
  • Hundreds of immersive sprites. Each major character has dozens of hand-drawn sprites that interact with backgrounds and capture a full range of lighting, emotion, environment, and outfit changes.

MINIMAL SETUP
  • Processor: 1.8 ghz dual coreMemory: 2 GB RAMStorage: 2 GB available space
  • Memory: 2 GB RAMStorage: 2 GB available space
  • Storage: 2 GB available space
GAMEBILLET

[ 6132 ]

12.59$ (16%)
26.99$ (23%)
12.42$ (17%)
0.50$ (90%)
5.03$ (16%)
8.39$ (16%)
4.89$ (30%)
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2.25$ (85%)
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8.47$ (15%)
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8.39$ (16%)
1.67$ (16%)
8.49$ (15%)
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[ 2625 ]

6.53$ (74%)
0.9$ (85%)
0.85$ (83%)
31.49$ (30%)
3.6$ (80%)
3.4$ (83%)
2.7$ (91%)
3.04$ (70%)
18.74$ (25%)
19.0$ (52%)
17.27$ (42%)
5.64$ (53%)
5.4$ (64%)
0.86$ (57%)
9.9$ (67%)
2.25$ (77%)
1.69$ (79%)
11.24$ (63%)
5.4$ (73%)
3.0$ (85%)
14.29$ (43%)
25.0$ (50%)
12.59$ (37%)
6.69$ (33%)
15.99$ (20%)
1.76$ (91%)
1.74$ (91%)
14.99$ (50%)
0.77$ (74%)
1.67$ (83%)

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