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Heya folks!
It's been a little while since our last update, so we're here to share a couple of exciting little things and to give you a general progress report on how things are going with Scarlet Hollow Episode 5 and Slay the Princess.
First thing's first! We're doing a limited run of wooden character charms/keychains, and the page to order them is live right now. We're starting out with Tabitha and Stella, but if they sell well, we've actually got designs mapped out for most of the main cast.
A preview of some of our other charm designs!
Next up, today is also the start of the Steam Summer Sale, and Scarlet Hollow is 25% off. We're going to do something a little special for this sale, where for every 10 copies sold over the next two weeks, we'll be making a free copy of the game available to claim on itch.io, starting with 5 copies available at the time of this post going out. And as a reminder, until at least one or two sale cycles after the full release, 25% is going to be the discount we run Scarlet Hollow at. There's no steeper cut around the horizon to hold off for, but also if you're planning out your spending, you don't need to feel like you'll be missing out if you want to hold off until the next discount cycle.
STILL if you're looking for an opportunity to buy Scarlet Hollow or to gift it to a friend, there's no better time than the present.
Work on both games is continuing to go well. The first draft of Episode 5 is nearing halfway done, and Slay the Princess' script is also well past that point, with the Tower, Adversary and Stranger routes fully written as well as a ton of other never-before-seen content. We've locked in an internal release date for Slay the Princess, and are confident about hitting it there'll be an announcement in the coming months so keep your eyes peeled!
In terms of release schedule, anticipate Slay the Princess later this year, and Episode 5 some time in the first half of next year it's going to be our biggest chapter yetwith much more content than Episode 4and now that we're a little more stable as a studio, we're making sure we're prioritizing our health instead of burning the candle at both ends for years straight.
Both games'll be well worth the wait!
Thank you as always for your support and patience! It means a lot to be able to make our games the way we want to make them :)
Best,
Tony and Abby
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