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Shower mechanics have had some work, including using less Carpe diem (this game should be called showerpunkdreams). You can now take cold showers. Catfish prices have been increased and the shipping mechanic tweaked. Added some options for paying your crew. The sauna at the gym has been slightly buffed. Saints above a certain level now get some better service at St Joe's. Cigars in Slow Club now give some Connoisseur. The sports massage in Palisade has had some work. Sleep now gives some Working on cardio and Working on muscle if you've worked out that day. If you quit working for the clinic or get fired then there's now a timeout before you can restart. You no longer risk getting any Hit/Perception from firing a noisy weapon if your weapon skill is high enough. Hit traits now disappear automatically at level one instead of triggering another card. Removed the action cost for all clothing styles in favour of more subtle exploit prevention. Irene now has a little bit more to say about Angelique. Moved the bondage harness to Outerwear. Dolphin brain sleep options can now sometimes remove Far too tired. The game now stores how much money you spend with the Jags and the Modes, for future purposes. Stat mods are now colour sensitive for whether they're good or bad (rather than just negative or positive). You can turn this setting on or off in options (on by default). You can now toggle hardware acceleration (on by default). Tweaked the display of stats that only ever have a modifier and not their own value. You can now preview clothing items before you buy them. Hovers for stats now show what is modifying them (if anything). Tweaked the layout of the slot tabs. Tweaked the "Something on their mind" cards to prevent them from showing the same thing twice in a row. Made some small performance improvements. Improved the tool tips for some slots. Stat requirements now tell you if they're using the base value. Prevented being able to switch to a locked tab using keyboard shortcuts. Fixed a bug that meant your hand wasn't always cleared properly when moving areas. Stats should now display properly even if an equipped change makes them equal to zero. Corrected the price that Miriam gives you for coke. Fixed that your Carpe diem could get locked on if you had a serious wound (instead of going to zero). Actually fixed Perceived temperature units this time. Fixed some other problems to do with temperature. Fixed a display bug with the implant installation timing on Notes. Tweaked the Notes text for Plastic dreams. Fixed a problem with sleeping at Eastside stacks. Fixed Making a deal costing an incorrect amount of Supply and demand. Fixed a problem with the price of Mind magic. Fixed a bug that meant slots wouldn't lock properly if a slot tab was open. Fixed a bug that let you split up with some NPCs while you were in a relationship with them. Fixed a couple of minor problems with Got a date with Zane. Fixed a possible problem with Need not being reactivated after getting new balls. Fixed a problem with being teetotal at The Road Mender. Lots of typos fixed; thanks for the reports!
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