February brought yet another seasonal event to cpd, alongside plenty of new mechanics. Lets see what theyre all about in this months devlog:
The first big update of the month was VDay, introducing for the first time some Valentines romance to 2090s Cinci. If you missed exchanging presents with your lover this time, dont worry theres always next year.
There were also some minor changes to other mechanics, like adjustments to how your Current Stash works and slight improvements to the usage of Hard facts and Moods, but the bigger changes and system overhauls came with our second named update of the month: Lets make war.
Street wars
Street wars have always been a large mechanic, but theyve been greatly expanded, with new mechanics, new companions, and new information types. Your ability to affect the chaos your street wars cause has also been amplified, and your different teams have more impact in how you conduct the fight on the streets. One of the biggest additions is a new card called War thoughts, which allows for more and different approaches to how you carry out the war. Along with the update to war mechanics that came a few weeks ago, this update aims to make street wars even more nuanced and detailed and perhaps bloodier and more brutal. Attacks from both sides can now only happen from the second day of a war onwards, so youve got longer to gather intel and prepare for when the fighting begins. Were not done with wars yet (lots more to come), but we think this update adds a lot to the experience so far.
Fight or flight?
The Fight or flight card has also been overhauled, giving you and your opponent a broader range of options when facing yet another dangerous situation in Cinci streets. Combat tests and fights were rebalanced to include the impact of several different weapons; even grenades can be employed, and you can preview your weapons performance in several combat tests. Some companions will also be able to help you now, making this system a more dynamic and interesting experience. The chase scenes have also gone through a very large overhaul, which has been a long time in the making. These scenes have had a lot of feedback over the games lifetime so far, and make an interesting case study in the asymmetrical nature of game design: players are much more likely to remember the one time they were dominated by their opponent in the chase, and forget the far greater number of times that they had complete control. We addressed this by making sure that you now have a certain number of guaranteed turns for every turn that your opponent has, so youre no longer at risk of locked out of making proactive choices. However, your opponent is now given the same opportunity, resulting in the chases being more balanced overall. Some will still be harder than others (potentially much harder), but easy chases will now also be more challenging. There have been a lot of other changes and additions, especially to weapons, companions and calling in your crew during a chase. We also added something thats been a big ask for a long time now when you run out of time, its no longer an automatic loss. As with the war mechanics, there will be plenty more updates to the chases in future. A big part of the overhaul was changing the underlying systems to make adding and changing content much easier in future. Its taken a while to get this far as its always been a big change to make in one go (due to the scenes nature, it was impossible to implement them bit by bit), but now that its here, expect more iteration more often. As with any big overhaul, were sure there are lots of balance adjustments still to make, so please bear with us and remember to send your feedback!
More details
Besides the big overhauls, a lot of other systems have undergone smaller changes. Its now possible to purge sleeping pills if you take them by accident, and if you are on them, your alertness is now capped so you cant accidentally raise it again. Companions and passengers have had some work. You can no longer pick up some hired help to be a passenger; companions now fill that role instead, and theres a new companion type specifically for ride-alongs: Shotgun. As always, there were plenty of other tweaks and adjustments, as well as new art added and bugs fixed. If you want to see all the changes in detail, you can always go through our changelogs right here, on Steam, or on our discord server. You can also join the discord if you want to be a part of the discussion about cpd, be it to give us your feedback or just to talk to other community members about your experiences - we have a very active community there that does just that. And of course, dont forget to visit us on our twitter too. Thanks for your time, well see you next time.
cyberpunkdreams
Late Night Games
Late Night Games
2021-05-14
Indie RPG Singleplayer
Game News Posts 279
🎹🖱️Keyboard + Mouse
Mostly Positive
(870 reviews)
https://cyberpunkdreams.com
https://store.steampowered.com/app/1361680 
cyberpunkdreams Linux [1.1 G]
cyberpunkdreams is an evolving text-based role-playing adventure with countless opportunities, and endless chances for destruction. Take on the role of a lone wanderer sent to the gates of 2090s Cincinnati. The dirt and grit from the badlands coats your clothes - with your memories torn from you, all you have is a weapon across your back and a mission to complete.
Enter a living, growing world, with new stories and other content each month, plus regular limited time events. You’ll always find new surprises waiting for you in Cinci's dark and dirty alleys.
Who will you become in this cesspool of a city? Will you play the games and climb to the top, or be forgotten amongst the march of time and tyranny?
Simple, uncompromising cyberpunk narrative
Enter a future grounded in reality: a world distorted by corporations and dominated by poverty. This is down to the bone cyberpunk, as raw as it gets. Experience just a turn of a corner away from our own, whether you're a genre expert or getting into cyberpunk for the first time.
Learn who you are through your actions & choices
Your abilities are intrinsically tied to your successes and failures. There are a multitude of ways to solve each problem you’ll encounter -- what you choose impacts not only your chances of making it out alive, but also how your character grows and experiences the world.
Choices have consequences, and the city remembers
Your choices aren’t detached from the lives of the people around you. Richly detailed NPCs will evolve on their own, remember and react to the alliances you announce, the mercy you give and the morals you stand by. If you’re looking for a true lesson of consequence, you’ve come to the right city.
Embrace yourself, flaws and all
cyberpunkdreams offers a highly customisable character creation system that continues throughout your entire time in Cincinnati. From your clothes and equipment, to your loadout and cybernetics, you are free to constantly upgrade and augment yourself however you choose... if you've got the cash.
With over 1.7 million words of content and updates at least once per month, you're in for one wild ride.
- Processor: AnyMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
[ 5951 ]
[ 3198 ]