Devlog #25 - Supply drop
The updates this time were all about incremental changes to several systems in the game. Fight or flight and street wars both which went through big overhauls in February kept being improved. Any large updates to system-wide mechanics such as these will always need some tweaking over time, and once theyre firmly embedded we can start to add more things to them (more options in chases, for example). Feedback so far is that although things at the rough end of Cinci are now a little more challenging, theyre also more satisfying to engage with. On top of that, weve had additions and changes to NPC interactions, locations, combat, inventory management, app performance, and much more. The first update of the month added a lot more lore about the preeminent organisation in the slums: Tower Group. Theres more to know about them but you can only access that information in one place prison. If youre the curious type, just cultivate some hostility with Tower and wait for them to pick you up for a stint. Or dont. Seriously, dont go to prison. If you do take this route, however, behave theres little to find out if you get thrown in the hole.
In our mid-March update the prison content kept coming in, and the Bordertown also got a little love, with small tweaks to interactions with your home and The ethanol plant. Fights were made a bit less punishing; some brand new cards were introduced for newer player characters and the pimping system also got some attention, giving you more control of your management of the business.
Content production continued apace over March, but we also took the time to work on some much needed and much requested enhancements to the games engine. One thing thats been a niggle for a while are timed events only calculating your actions when the app is opened, which created some problems with your action count when certain time events triggered while the game was closed. For example: if you re-opened the game just before a binge ended youd get the full action count for the binge, but if you opened it just after, you wouldnt. This is now fixed, and youll always get an accurate total of actions based on any changes to refresh rate and action bank size. Being able to re-order ones quick access inventory area was also oft-requested and is now implemented (just drag and drop). While we were at it, we also added the ability to roll up the stat blocks that come below it in the left hand interface area, or to undock them completely and move them around the screen. Neat. Weve got more interface tweaks in mind for the future too, including possibly different quick access selections for different situations. We also took a look at the games keyboard shortcuts and rationalised these a little, as well as adding some more. You can now see them all under the Shortcuts menu item. Last, but far from least, weve added a whole new interface for creating supply packets (formerly known as goodie bags). Historically, the game was limited to everything happening through the cards, which is clunky in some cases both for players and for us to develop. With this new interface, were opening up more of the game to be implemented in this kind of way, which means faster development and smoother gameplay. Narrative content will always be through cards, of course, but were thinking things such as the workshop, vehicles, maybe even the changing room
In other news, our cincinatti stories DLC, a collection of short stories about the lives of different characters in the cpd universe, now gives you game credits on purchase. So if you enjoy cpd writing and want to get a little more of it, now you have an extra incentive 10 credits waiting for you on DLC purchase. If you already bought the book, dont you worry; the credits are applied retrospectively. Thank you for your continued support.
The eagle-eyed amongst you will also have noticed that weve just released a series of credit packs as DLC, which will be available to buy on 7th April. As part of this release, the price of the 400 credit bundle will also drop from $31.99 to $29.99. Credits bought this way work in exactly the same way as those bought through microtransactions, but will use Steams automatic country-specific pricing adjustments. This should make them much more affordable for some players. As always, a lot of other changes and tweaks not covered on this devlog were made to the game, as well as new art added, and typos and bugs fixed thanks for all the reports. If you want to check the exhaustive list of changes, you can find them here, on Steam.
Have something to say about the changes? Want to talk about an encounter in the Projects or the Bordertown? You can always share your feedback and experiences in cpd with us in our discord server - we have an active community of players there always excited to discuss life in 2090s Cinci. Also, dont forget to check us out on Twitter, where we share little snippets of the cpds universe every day. Thank you for staying with us until here, and well see you next time.
[ 2023-04-02 14:30:02 CET ] [ Original post ]
Time to talk about March in cpd. Check out all the updates that went into the game this last month: weve already covered Lets make war, the big update from right at the beginning of March, so lets look at whats gone into the game since then.
March updates
The updates this time were all about incremental changes to several systems in the game. Fight or flight and street wars both which went through big overhauls in February kept being improved. Any large updates to system-wide mechanics such as these will always need some tweaking over time, and once theyre firmly embedded we can start to add more things to them (more options in chases, for example). Feedback so far is that although things at the rough end of Cinci are now a little more challenging, theyre also more satisfying to engage with. On top of that, weve had additions and changes to NPC interactions, locations, combat, inventory management, app performance, and much more. The first update of the month added a lot more lore about the preeminent organisation in the slums: Tower Group. Theres more to know about them but you can only access that information in one place prison. If youre the curious type, just cultivate some hostility with Tower and wait for them to pick you up for a stint. Or dont. Seriously, dont go to prison. If you do take this route, however, behave theres little to find out if you get thrown in the hole.
In our mid-March update the prison content kept coming in, and the Bordertown also got a little love, with small tweaks to interactions with your home and The ethanol plant. Fights were made a bit less punishing; some brand new cards were introduced for newer player characters and the pimping system also got some attention, giving you more control of your management of the business.
Game engine
Content production continued apace over March, but we also took the time to work on some much needed and much requested enhancements to the games engine. One thing thats been a niggle for a while are timed events only calculating your actions when the app is opened, which created some problems with your action count when certain time events triggered while the game was closed. For example: if you re-opened the game just before a binge ended youd get the full action count for the binge, but if you opened it just after, you wouldnt. This is now fixed, and youll always get an accurate total of actions based on any changes to refresh rate and action bank size. Being able to re-order ones quick access inventory area was also oft-requested and is now implemented (just drag and drop). While we were at it, we also added the ability to roll up the stat blocks that come below it in the left hand interface area, or to undock them completely and move them around the screen. Neat. Weve got more interface tweaks in mind for the future too, including possibly different quick access selections for different situations. We also took a look at the games keyboard shortcuts and rationalised these a little, as well as adding some more. You can now see them all under the Shortcuts menu item. Last, but far from least, weve added a whole new interface for creating supply packets (formerly known as goodie bags). Historically, the game was limited to everything happening through the cards, which is clunky in some cases both for players and for us to develop. With this new interface, were opening up more of the game to be implemented in this kind of way, which means faster development and smoother gameplay. Narrative content will always be through cards, of course, but were thinking things such as the workshop, vehicles, maybe even the changing room
DLC
In other news, our cincinatti stories DLC, a collection of short stories about the lives of different characters in the cpd universe, now gives you game credits on purchase. So if you enjoy cpd writing and want to get a little more of it, now you have an extra incentive 10 credits waiting for you on DLC purchase. If you already bought the book, dont you worry; the credits are applied retrospectively. Thank you for your continued support.
The eagle-eyed amongst you will also have noticed that weve just released a series of credit packs as DLC, which will be available to buy on 7th April. As part of this release, the price of the 400 credit bundle will also drop from $31.99 to $29.99. Credits bought this way work in exactly the same way as those bought through microtransactions, but will use Steams automatic country-specific pricing adjustments. This should make them much more affordable for some players. As always, a lot of other changes and tweaks not covered on this devlog were made to the game, as well as new art added, and typos and bugs fixed thanks for all the reports. If you want to check the exhaustive list of changes, you can find them here, on Steam.
Come say hi!
Have something to say about the changes? Want to talk about an encounter in the Projects or the Bordertown? You can always share your feedback and experiences in cpd with us in our discord server - we have an active community of players there always excited to discuss life in 2090s Cinci. Also, dont forget to check us out on Twitter, where we share little snippets of the cpds universe every day. Thank you for staying with us until here, and well see you next time.
cyberpunkdreams
Late Night Games
Late Night Games
2021-05-14
Indie RPG Singleplayer
Game News Posts 279
🎹🖱️Keyboard + Mouse
Mostly Positive
(870 reviews)
https://cyberpunkdreams.com
https://store.steampowered.com/app/1361680 
cyberpunkdreams Linux [1.1 G]
The city is spread before you, horizon to horizon, a vast sore squatting on the world. 24 million people, most of it lawless slum and favela. The last outpost of civilisation on the edge of the badlands. One of the most relevant, cosmopolitan cities in the world. Is it any wonder you ended up here?
cyberpunkdreams is an evolving text-based role-playing adventure with countless opportunities, and endless chances for destruction. Take on the role of a lone wanderer sent to the gates of 2090s Cincinnati. The dirt and grit from the badlands coats your clothes - with your memories torn from you, all you have is a weapon across your back and a mission to complete.
Enter a living, growing world, with new stories and other content each month, plus regular limited time events. You’ll always find new surprises waiting for you in Cinci's dark and dirty alleys.
Who will you become in this cesspool of a city? Will you play the games and climb to the top, or be forgotten amongst the march of time and tyranny?
Simple, uncompromising cyberpunk narrative
Enter a future grounded in reality: a world distorted by corporations and dominated by poverty. This is down to the bone cyberpunk, as raw as it gets. Experience just a turn of a corner away from our own, whether you're a genre expert or getting into cyberpunk for the first time.
Learn who you are through your actions & choices
Your abilities are intrinsically tied to your successes and failures. There are a multitude of ways to solve each problem you’ll encounter -- what you choose impacts not only your chances of making it out alive, but also how your character grows and experiences the world.
Choices have consequences, and the city remembers
Your choices aren’t detached from the lives of the people around you. Richly detailed NPCs will evolve on their own, remember and react to the alliances you announce, the mercy you give and the morals you stand by. If you’re looking for a true lesson of consequence, you’ve come to the right city.
Embrace yourself, flaws and all
cyberpunkdreams offers a highly customisable character creation system that continues throughout your entire time in Cincinnati. From your clothes and equipment, to your loadout and cybernetics, you are free to constantly upgrade and augment yourself however you choose... if you've got the cash.
With over 1.7 million words of content and updates at least once per month, you're in for one wild ride.
cyberpunkdreams is an evolving text-based role-playing adventure with countless opportunities, and endless chances for destruction. Take on the role of a lone wanderer sent to the gates of 2090s Cincinnati. The dirt and grit from the badlands coats your clothes - with your memories torn from you, all you have is a weapon across your back and a mission to complete.
Enter a living, growing world, with new stories and other content each month, plus regular limited time events. You’ll always find new surprises waiting for you in Cinci's dark and dirty alleys.
Who will you become in this cesspool of a city? Will you play the games and climb to the top, or be forgotten amongst the march of time and tyranny?
Simple, uncompromising cyberpunk narrative
Enter a future grounded in reality: a world distorted by corporations and dominated by poverty. This is down to the bone cyberpunk, as raw as it gets. Experience just a turn of a corner away from our own, whether you're a genre expert or getting into cyberpunk for the first time.
Learn who you are through your actions & choices
Your abilities are intrinsically tied to your successes and failures. There are a multitude of ways to solve each problem you’ll encounter -- what you choose impacts not only your chances of making it out alive, but also how your character grows and experiences the world.
Choices have consequences, and the city remembers
Your choices aren’t detached from the lives of the people around you. Richly detailed NPCs will evolve on their own, remember and react to the alliances you announce, the mercy you give and the morals you stand by. If you’re looking for a true lesson of consequence, you’ve come to the right city.
Embrace yourself, flaws and all
cyberpunkdreams offers a highly customisable character creation system that continues throughout your entire time in Cincinnati. From your clothes and equipment, to your loadout and cybernetics, you are free to constantly upgrade and augment yourself however you choose... if you've got the cash.
With over 1.7 million words of content and updates at least once per month, you're in for one wild ride.
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