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Probably of most interest to y'all this time around are some tweaks to Sliding through the city, which has traditionally only been used to limit the number of times per day you can clear your hand. When moving through the city, this is now only reduced if you actually have cards in your hand, which has been a requested feature for a while. Perhaps more importantly, it now has its own card if it rises high enough, with various options -- including the ability to increase the size of your action bank for a few real time hours. There's also been some work on clinics and NPCs, especially Angelique, how now has a schedule. Read the full changelog below: New card for high enough Sliding through the city. - A few options, including increasing your action bank. When moving area, Sliding through the city is now only reduced if you have cards in your hand. A few new NPC interactions. One time clinics are now found via Going deeper...* instead of Working the streets. You can now find clinics in the airport. Added opening hours to the slums gym. New chase and fight follow-up: Making moves, out in the wild. One new DMM card. The Projects party girls have had a bit of work. New system of buffs to Combat>... tests, based on your skill level. Angelique has had a little work, including a schedule and some relationship things. Mood spikes are now used by equipping them. Mood spikes now give A dangerous game instead of psychosis as a side effect. Fixed giving back Smith's truck not actually giving it back. Fixed making logistics teams not using up a truck. Fixed "Clean up" in the kitchen not giving the desired effects. Fixed a problem with Miriam's schedule. Possible fix for aria labels for screen readers not working for quality requirements. Fixed the nanite system implant not costing the correct amount. Fixed Waiting for Angelique as a sexless mutant. Fixed some more typos; thanks for the reports!
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