The new system for Access/Mechanic's tools has had a lot of work since the last release. As with any system such as this, the idea is to improve immersion and add meaningful decision making, rather than impeding gameplay. Whilst the system wasn't achieving that before, we feel that it is now. Instead of magically having all of your tools available all the time, you've now got a decision to make about what your carrying. Going to the dump or the bordertown? Makes sense to have a vehicle with as many tools stashed in it as you can. Going to the Projects? Possibly better only to have what you can put in a small bag. However, tweaking the numbers isn't the only part of this work. You can also store many more boxes than before, so you can have six in total now, including the new types (not just two), making it viable to get a few before going to a workshop to open them. The value of the boxes is also being greatly increased (done for two so far) and there are some more mechanics for opening them. If you're carrying the right kit, it should be possible to open all but the hardest boxes fairly easily when out and about, but the hardest ones will need a workshop. There is still more to be done, however. To whit, workshops in all the areas of the game, with different ways to get them. The big vehicles update is also currently in testing, and this should help out in various ways. It'll be live very soon now. And maybe in future, more different types of tools and different ways to use them. And on the subject of things to come, a handful of things that are currently in progress includes dating Miriam, messing around with Mavis, body modification, more Black Moon content, more stuff in the Projects, a *lot* more Banshee... and more. As well as more wheels, the vehicles update includes vehicle modification, new locations. new NPCs and new mechanics. Oh, and don't forget you can finish Ann's secret now. Read the full changelog below: You can now store up to three sealed boxes, instead of just one. An existing box will automatically be stored if you get a new one, if there are spaces available. New stored box types -- Locked and Locked/Electronic. Stored boxes now only use mechanics skill and tools. You can now attempt to grind open boxes if you're in a workshop. You can now try opening boxes with the help of precision instruments. New skill: lock picking. New item: lockpicking kit. New item: padlocks. New item: stabilised binoculars. New resource: scrap metal. You can now group some items into scrap metal to make them easier to sell. New Covedale skill training for lock picking. You can now complete Ann's secret. Capped the influence of Carrying tools on Loaded up and Target/Street crime. Increased the amount of tools available for Access/Mechanic's tools slightly. More of A history of violence. Banshee spike experiences have been updated. You might now lose your cannabis high if you wake up too much. Made tests on Fight or flight?* slightly easier. Removed the cap on how often you can do things to improve Dressed to impress. Put a cap on Dressed to impress (slightly over 1.5 times what you left the changing room with). Reorganised Manage your life a little. Various minor tweaks. Made some performance improvements. New artwork. Fixed some bugs in the new Access/Mechanic's tools system. Fixed getting clothing wear in a vehicle chase. Fixed a few typos and other minor bugs. Thanks for the reports.
cyberpunkdreams
Late Night Games
Late Night Games
2021-05-14
Indie RPG Singleplayer
Game News Posts 279
🎹🖱️Keyboard + Mouse
Mostly Positive
(870 reviews)
https://cyberpunkdreams.com
https://store.steampowered.com/app/1361680 
cyberpunkdreams Linux [1.1 G]
cyberpunkdreams is an evolving text-based role-playing adventure with countless opportunities, and endless chances for destruction. Take on the role of a lone wanderer sent to the gates of 2090s Cincinnati. The dirt and grit from the badlands coats your clothes - with your memories torn from you, all you have is a weapon across your back and a mission to complete.
Enter a living, growing world, with new stories and other content each month, plus regular limited time events. You’ll always find new surprises waiting for you in Cinci's dark and dirty alleys.
Who will you become in this cesspool of a city? Will you play the games and climb to the top, or be forgotten amongst the march of time and tyranny?
Simple, uncompromising cyberpunk narrative
Enter a future grounded in reality: a world distorted by corporations and dominated by poverty. This is down to the bone cyberpunk, as raw as it gets. Experience just a turn of a corner away from our own, whether you're a genre expert or getting into cyberpunk for the first time.
Learn who you are through your actions & choices
Your abilities are intrinsically tied to your successes and failures. There are a multitude of ways to solve each problem you’ll encounter -- what you choose impacts not only your chances of making it out alive, but also how your character grows and experiences the world.
Choices have consequences, and the city remembers
Your choices aren’t detached from the lives of the people around you. Richly detailed NPCs will evolve on their own, remember and react to the alliances you announce, the mercy you give and the morals you stand by. If you’re looking for a true lesson of consequence, you’ve come to the right city.
Embrace yourself, flaws and all
cyberpunkdreams offers a highly customisable character creation system that continues throughout your entire time in Cincinnati. From your clothes and equipment, to your loadout and cybernetics, you are free to constantly upgrade and augment yourself however you choose... if you've got the cash.
With over 1.7 million words of content and updates at least once per month, you're in for one wild ride.
- Processor: AnyMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
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