Time for Zara
Repeatedly cycling through raising and lowering hostility with an NPC over time will now make them get fed up with you over time. This is represented by Blowing up, which will lead to more and more serious arguments over time, and eventually them cutting contact with you. This isn't something you can easily reduce either, so you'll need to be careful what you say and do around them. Or to think of it another way, as more and more NPCs are introduced and fully fleshed out, picking and choosing which ones you want to be close with becomes more important. You almost certainly won't be able to have them all (not without lots of drama, anyway...)
It used to be that the Contact/... value with an NPC represented how well you knew each other. NPCs "just knew" important things about you on the assumption that you shared information in conversations that weren't represented in the game. Whilst that's still the case up to a point, NPCs will also now have a stat called Knowing you. If your contact with them rises much above this, you'll be prompted to tell them things about yourself -- whether that's vague info, lies or specific pieces of information. They will also be able to find things out about you for themselves (this is already in up to a point, e.g. Irene knows/Your secret kills). Whichever option you choose, there will be consequences, good and bad. This all ties in with the new-ish Friends/Associates card too.
This updates also has some new clothing mechanics, as well as new items. This is part of a bigger project to overhaul the clothing system to make tattoos work properly, amongst other things. Before long, instead of an abstracted State of dress level, the system will know specifically which bits of skin you have showing, and sets things up appropriately. This will also allow for a better Perceived temperature system and a lot more tweaks you can make, e.g. wearing a coat open or closed.
Lots still coming, including more body mods, additional Zara content, the badlands and a load more. Read the full changelog below There's loads of other stuff in this update, including bordertown and smugglers content and improvements to regular cards. Zara's full mechanics and content are now live. - Continue her story on the kinds of places where you met her in the first place - Includes new NPC mechanics that'll be rolled out to other characters in future. Four new regular cards in the bordertown. New content on Friends/Associates. Made some tweaks to how Carrying contraband and the smuggler's pouch works. Made some tweaks to working for the smugglers, with a bit of new content, - Note: if you've currently got Smuggling/On a job set, your pick-up or drop-off location might have changed. Street level advertising has had a little work. Interstate has had a little more work. Filled in some more "coming soon" text. You can now split with Irene while she's livid with you. You can no longer join a dojo lesson with a broken finger or concussion. Arrange a shipment has had some work. Pillow talk has had some work. One new physical quirk. There are some new outfit and clothing mechanics. - Underwear, wearing a topcoat over other outerwear, and more. New clothing items to buy. There's a new slot for heavier equipment. - Access to the crowbar as weapon now comes from this instead of the Weapons locker. New artwork. Made some performance improvements when in the changing room. Fixed not being able to remove items from quick access. Fixed some problems with gearing up your Projects murder squad. Fixed the missing waist version of the multibag. Fixed erroneously showing an obvious mutation sometimes. Fixed some typos and other minor bugs. Thanks for the reports!
[ 2024-07-28 16:47:04 CET ] [ Original post ]
Zara is now out of testing and available to find and play. This has taken a while because there's a lot of it! There's still more to come, but she's introduced with a lot of interactions and encounters already, plus exciting intro content. As mentioned in the changelog, she also comes with some new NPC mechanics that'll be introduced to other characters over time. The main ones are:
Blowing up
Repeatedly cycling through raising and lowering hostility with an NPC over time will now make them get fed up with you over time. This is represented by Blowing up, which will lead to more and more serious arguments over time, and eventually them cutting contact with you. This isn't something you can easily reduce either, so you'll need to be careful what you say and do around them. Or to think of it another way, as more and more NPCs are introduced and fully fleshed out, picking and choosing which ones you want to be close with becomes more important. You almost certainly won't be able to have them all (not without lots of drama, anyway...)
Knowing you
It used to be that the Contact/... value with an NPC represented how well you knew each other. NPCs "just knew" important things about you on the assumption that you shared information in conversations that weren't represented in the game. Whilst that's still the case up to a point, NPCs will also now have a stat called Knowing you. If your contact with them rises much above this, you'll be prompted to tell them things about yourself -- whether that's vague info, lies or specific pieces of information. They will also be able to find things out about you for themselves (this is already in up to a point, e.g. Irene knows/Your secret kills). Whichever option you choose, there will be consequences, good and bad. This all ties in with the new-ish Friends/Associates card too.
Outfits
This updates also has some new clothing mechanics, as well as new items. This is part of a bigger project to overhaul the clothing system to make tattoos work properly, amongst other things. Before long, instead of an abstracted State of dress level, the system will know specifically which bits of skin you have showing, and sets things up appropriately. This will also allow for a better Perceived temperature system and a lot more tweaks you can make, e.g. wearing a coat open or closed.
As ever...
Lots still coming, including more body mods, additional Zara content, the badlands and a load more. Read the full changelog below There's loads of other stuff in this update, including bordertown and smugglers content and improvements to regular cards. Zara's full mechanics and content are now live. - Continue her story on the kinds of places where you met her in the first place - Includes new NPC mechanics that'll be rolled out to other characters in future. Four new regular cards in the bordertown. New content on Friends/Associates. Made some tweaks to how Carrying contraband and the smuggler's pouch works. Made some tweaks to working for the smugglers, with a bit of new content, - Note: if you've currently got Smuggling/On a job set, your pick-up or drop-off location might have changed. Street level advertising has had a little work. Interstate has had a little more work. Filled in some more "coming soon" text. You can now split with Irene while she's livid with you. You can no longer join a dojo lesson with a broken finger or concussion. Arrange a shipment has had some work. Pillow talk has had some work. One new physical quirk. There are some new outfit and clothing mechanics. - Underwear, wearing a topcoat over other outerwear, and more. New clothing items to buy. There's a new slot for heavier equipment. - Access to the crowbar as weapon now comes from this instead of the Weapons locker. New artwork. Made some performance improvements when in the changing room. Fixed not being able to remove items from quick access. Fixed some problems with gearing up your Projects murder squad. Fixed the missing waist version of the multibag. Fixed erroneously showing an obvious mutation sometimes. Fixed some typos and other minor bugs. Thanks for the reports!
cyberpunkdreams
Late Night Games
Late Night Games
2021-05-14
Indie RPG Singleplayer
Game News Posts 279
🎹🖱️Keyboard + Mouse
Mostly Positive
(870 reviews)
https://cyberpunkdreams.com
https://store.steampowered.com/app/1361680 
cyberpunkdreams Linux [1.1 G]
The city is spread before you, horizon to horizon, a vast sore squatting on the world. 24 million people, most of it lawless slum and favela. The last outpost of civilisation on the edge of the badlands. One of the most relevant, cosmopolitan cities in the world. Is it any wonder you ended up here?
cyberpunkdreams is an evolving text-based role-playing adventure with countless opportunities, and endless chances for destruction. Take on the role of a lone wanderer sent to the gates of 2090s Cincinnati. The dirt and grit from the badlands coats your clothes - with your memories torn from you, all you have is a weapon across your back and a mission to complete.
Enter a living, growing world, with new stories and other content each month, plus regular limited time events. You’ll always find new surprises waiting for you in Cinci's dark and dirty alleys.
Who will you become in this cesspool of a city? Will you play the games and climb to the top, or be forgotten amongst the march of time and tyranny?
Simple, uncompromising cyberpunk narrative
Enter a future grounded in reality: a world distorted by corporations and dominated by poverty. This is down to the bone cyberpunk, as raw as it gets. Experience just a turn of a corner away from our own, whether you're a genre expert or getting into cyberpunk for the first time.
Learn who you are through your actions & choices
Your abilities are intrinsically tied to your successes and failures. There are a multitude of ways to solve each problem you’ll encounter -- what you choose impacts not only your chances of making it out alive, but also how your character grows and experiences the world.
Choices have consequences, and the city remembers
Your choices aren’t detached from the lives of the people around you. Richly detailed NPCs will evolve on their own, remember and react to the alliances you announce, the mercy you give and the morals you stand by. If you’re looking for a true lesson of consequence, you’ve come to the right city.
Embrace yourself, flaws and all
cyberpunkdreams offers a highly customisable character creation system that continues throughout your entire time in Cincinnati. From your clothes and equipment, to your loadout and cybernetics, you are free to constantly upgrade and augment yourself however you choose... if you've got the cash.
With over 1.7 million words of content and updates at least once per month, you're in for one wild ride.
cyberpunkdreams is an evolving text-based role-playing adventure with countless opportunities, and endless chances for destruction. Take on the role of a lone wanderer sent to the gates of 2090s Cincinnati. The dirt and grit from the badlands coats your clothes - with your memories torn from you, all you have is a weapon across your back and a mission to complete.
Enter a living, growing world, with new stories and other content each month, plus regular limited time events. You’ll always find new surprises waiting for you in Cinci's dark and dirty alleys.
Who will you become in this cesspool of a city? Will you play the games and climb to the top, or be forgotten amongst the march of time and tyranny?
Simple, uncompromising cyberpunk narrative
Enter a future grounded in reality: a world distorted by corporations and dominated by poverty. This is down to the bone cyberpunk, as raw as it gets. Experience just a turn of a corner away from our own, whether you're a genre expert or getting into cyberpunk for the first time.
Learn who you are through your actions & choices
Your abilities are intrinsically tied to your successes and failures. There are a multitude of ways to solve each problem you’ll encounter -- what you choose impacts not only your chances of making it out alive, but also how your character grows and experiences the world.
Choices have consequences, and the city remembers
Your choices aren’t detached from the lives of the people around you. Richly detailed NPCs will evolve on their own, remember and react to the alliances you announce, the mercy you give and the morals you stand by. If you’re looking for a true lesson of consequence, you’ve come to the right city.
Embrace yourself, flaws and all
cyberpunkdreams offers a highly customisable character creation system that continues throughout your entire time in Cincinnati. From your clothes and equipment, to your loadout and cybernetics, you are free to constantly upgrade and augment yourself however you choose... if you've got the cash.
With over 1.7 million words of content and updates at least once per month, you're in for one wild ride.
MINIMAL SETUP
- Processor: AnyMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB