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Today's update (the first in over a month -- rare for this game!) brings 12 new mutations to the table -- six negatives and six positives -- as well as a load of changes to some other mutations. The whole mutant system is not intended to be balanced overall, but some of this work makes the harsher ones maybe a little bit less harsh, and some of the more powerful ones a little less powerful. But hopefully they're all more interesting overall. The work isn't entirely complete, but will be finished off over the coming weeks. That includes fully implementing the new mutations (they're mostly done already) and more tweaks to existing ones. There will also be some additional work around mutations as a whole. It made more sense to release all the new ones at once due to having to restart your character to get them. This will be the last for entirely new mutations for quite a while, but there are more implants coming. Overall this update gives a lot more options for weird combinations, crazy results and generally having more fun and more ability to customise your character. There are also some other bits and pieces; see the changelog below. Changelog
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