Out of Sight
Mainframe Games Developer
Mainframe Games Publisher
Yes Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
Demo Update And MoreGeneral Update
It's been a few months since our last demo update mainly because we're now working towards the full game production.
As we only work on this game in our spare time we're currently applying for funding via government grants as well as a private investment so we can move into a full-time production cycle.
Testers Wanted!
We'd really appreciate people helping us out by testing our new material and giving feedback on our Discord. If you're interested come join us on Discord and we can give you a Steam Key.
[url=https://discord.gg/pap4Jjr]
Future Games
We've also been conceptualizing new game ideas, one of which Buy My Snake Oil, is already in the early development phase and is available to wishlist on Steam
https://store.steampowered.com/app/2202980/Buy_My_Snake_Oil/
Out of Sight Demo Update
This update is probably a bit boring as we've really only been working on post-demo material and features. However, there have been some fixes that do apply to the demo version of the game e.g improvements to player selection and controller support.
We're very much looking forward to next year and the future of Mainframe Games!
Have a great Christmas and New Year and we'll see you in 2023!
Full Change Log
- Fixed end of demo ending. Stops player from going to full game now.
- Added hacking/distraction trajectories turning green when locked onto target
- Added helper text to tell people to connect a controller if none connected at player select screen
- Fixed gamePad controlling both players in selection screen.
- Added analytics id to custom slack post
- Added FMOD builds to source control
- Added `roomEvent` for unity analytics
- Added Steam Signin. Probably wont use it.
- Turned Unity Audio back on. Just using FMOD for music for now.
- Updated engine
- Updated Photoshop package
- Added FMOD components to start menu and cutscene
- Added FMOD studio session to source control
- Added FMOD Unity plugin
- Improved connector click behaviour in room graph scene
- Removed unused packages
- Updated build config
- Fixed radial menu issues in co-op
- Updated engine
- Added some wait time to Sparrows in room 15. Improved look angle when waiting.
- Hooked up Door networks in room 16.
- Hooked up airlocks to buttons.
- Updated jetbrains package
- Added colliders to GardenPots. Added lightswitch. Modified Feareds waypoints.
- Improved waypoints for Feared and Sparrow in room 16.
- Added TheFeared and Sparrow waypoints.
- Further changes to room 16.
- Removed sparrow attacking player
- Removed itchio from build process
- Removed demo target from build process
- Added door to left side of escape pod room.
- Removed sparrow from room 14. Now just single sparrow.
- Added sparrow to room 15. Rearraged room slighly to have exit on left.
- Added patrol animation to sparrow behaviour
- Improved sparrow animation logic
- Fixed sparrow material
- Worked on room 16 layout.
- Added Sparrow Patrol animation.
- Updated build script to latest unity version
- Added flashing lights to sparrow nest when alarm is activated
- Fixed radial menu going off screen
- Added UI cooldown to invisibility
- Improved logic for penalty while invisible
- Added gravity trap pickup to Room 14
- Extending on more complex behaviour of the sparrow enemy
- Added Sparrow Nest PSB. Added to Sandbox.
- Fixed sparrow not picking up distraction device
- Fixed sparrow not getting trapped in gravity trap
- Added sparrow to new room
- Added timer UI to gravity trap
- Added scene conntectors to more rooms
- Forgot to save scene commit
- Added airlock release behaviour
- Added alirlock audio
- Added airlock particle effects
- Fixed player respawn if caught in airlock
- Added airlock sucking things out into space behaviour
- Added AirLock behaviour
- Added first pass on new Sparrow enemy behaviour
- Fixed issues connecting via steam remote play
- Added 'gameName' to build script
- Updated project settings
- Fixed argument out of range exception in player select screen
- Changed invite modal to use SteamRemotePlay specific one
- Removed Steamworks.Facepunch
- Added Steamworks.Net
- Fixed wrapper compile errors
- Fixed camera hacking exploit when moving away as hacking
- Added disabling mouse cursor when both players using gamepads
- Moved cut scene file into scenes root folder
- Added cut scenes to scene graphs
- Spaced out skip prompt buttons for cutscene.
- Increased font size on cutscene dialogue. Made square behind dialogue more opaque to help readability.
- All cutscenes fixed. Turned off compression for all cutscenes.
- Fixed cutscene 4.
- Update to cutscene 2.
- Fixed Cutscene 3.
- Fixed Cutscene 2 and reimported cutscene PSBs.
- Updated project and packages to latest
- Updated build scripts
- Fixed remaining things to hook up scenes to new scene graph system
- Improved position of new room graph node
- Added scene spawn index to save data
- Changed room graph node settings to show on double click
- Cleaned up all the scene connectors in the scenes
- Added bounds offset for incoming spawn position away from scene trigger
- Further work on Room 16.
- Further changes to syncing scene changes
- Starting piecing the room graph data into the scene play time logic
- Cleaned up room screenshots for room map graph
- Got basics down of room mapping scene graph.
- Added airlock release PSB and worked on room 16 level design.
- Added clamping room connectors to screenshot rect
- Added SetDirty and SetClean for save dirtying
- Started redesign of airlock room.
- Removed capturing exceptions. Gets annoying from Editor
- Added pot plants to project. Add WallPotPlant to Airlock scene.
- Tidied up some odd tiles across two rooms.
[ 2022-12-22 23:32:05 CET ] [ Original post ] MINIMAL SETUP- OS: Linux 64 bit
- Processor: 64 Bit
- Graphics: DedicatedAdditional Notes: Tested on Ubuntu 20.04 LTS but it should run on any Linux distro.
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