Demo Update 0.2.5.155Numerous bug fixes and improvements.
Special thanks to MagickalessBreton from Reddit for your constructive feedback.
Patch Notes:
- Refactored enemy AI behaviour code
- Fixed NREs in orders ability when no npc to control.
- Fixed issue with FOV only seeing player if all of the collider is visible
- Fixed enemy stationed FOV not looking in the correct direction every time after search/chase states
- Added player breaking free from feared attack when obstructing the line of sight
- Set camera hacked cooldown to 30s (from 15s)
- Added being able to sneak under higher lasers
- The shortened slide button held time significantly
- added fill background to the enemy reactions '?'
- Added light event for enemy/camera fovs to listen to
- Added 2s delay when turning off lights and enemy reactions
- Added only can throw device in sinew mouth when open
- Removed input prompt for scene triggers. Can now just walk off screen
- Added toggling between laser colors to boss
- Added roll/slide dodge type to boss laser
- Added variable hack times to hackables. Sped up sinew/boss antenna hack times
- Added normalizer to voice-over channel so it can stand out over music more
- Fixed exiting hide state from scene trigger
- Added enemy attack animation for switching off light
- Added skin changes in the character screen
- Added alarmed enemy spawning at teleports as well
- Added UI prompts to the popup window
- Added keybindings to pause menu
- Hid floating laser base in Room 13.
- Fixed enemies being unpaused after closing the settings menu
- Added input prompt standard to tutorial popups
[ 2024-03-11 19:52:38 CET ] [ Original post ]
Out of Sight
Mainframe Games
Developer
Mainframe Games
Publisher
Yes
Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
MINIMAL SETUP- OS: Linux 64 bit
- Processor: 64 Bit
- Graphics: DedicatedAdditional Notes: Tested on Ubuntu 20.04 LTS but it should run on any Linux distro.
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