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Hey Grifters! This update brings all of our official translations to completion. You can now fully grift in any of the following languages:
Hey Grifters, This update brings the translations almost to completion, and fixes some UI and card issues that we've seen in feedback reports. Patch notes are on the forums. Happy grifting!
Hey Grifters, This is a small update that fixes some issues with translations, and adds commandline argument to allow the game to work on certain older Macbooks. Patch notes are on the forum. Happy Grifting!
Hey Grifters, This update updates some translations, further improves controller mode, and fixed a whole bunch of UI issues that have shown up in our feedback system. Thanks for all of the reports! As per usual, you can see the full list of changes over at our forums.
Hey Grifters, This is a small update that brings the fixes and tweaks from the experimental branch to release. This update:
Hey Grifters, Wow! that's a lot of feedback! We've been working on some fixes and improvements these past two weeks, and we're ready to share them with you in the experimental branch. The big points here are:
Hey Grifters, This is a small hotfix to fix a couple of issues that have come up since launch. Thanks so much for playing!
Griftlands has officially left Early Access! Once again, a HUGE thank you to everybody that helped us Griftlands become what it is today!
Today we add the remainder of the Smith campaign and a couple of small bug fixes and changes.
Join us as we celebrate the launch of Griftlands.
TehDomicus - June 1st - 10am to 2pm PDT
Voyix- June 2nd - 7am to 9am PDT
MarkMcKz - June 2nd - 10am to 12pm PDT
Hey Grifters,
Griftlands launched into Alpha almost two years ago. At that time, Sal was the only playable character, and her story wasn't even complete. We've added two additional player characters, dozens of new npcs and bosses, and hundreds of cards since then, all with the help of our community. I'm very proud of how this game turned out, and Im very excited to share it with the world!
So, without further delay, we are launching Griftlands 1.0 on June 1st. This will bring the conclusion of Smith's story to all players outside of the experimental branch. The game will be fully playable in English and Chinese (Simplified and Traditional) with support for more languages coming post-launch. Windows, macOS, and Linux are all supported, and there is a growing mod scene on the Steam Workshop to explore once youve gotten through all of the official stories.
But thats not all - weve also been working on bringing the Griftlands experience to consoles! On June 4th, we'll be launching the game on Nintendo Switch, Xbox One and PS4. Official translations for some additional languages (Brazilian Portuguese, French, German, Japanese, Korean, Polish, Russian) will be released in the weeks that follow launch.
We owe a huge debt of gratitude to everyone who played the game before launch and helped us polish, tune and fix bugs. There are way more card and story interactions in this game than our team could ever hope to wrap our heads around on our own - we really do rely on the community to show us what parts were working and which parts needed more work. Every time you hit F8 during the past two years, you've helped to make this game better.
Thank you!
-Kevin
Hey Grifters,
Griftlands is now available on Linux on Steam. As with our macOS client, if you have any trouble installing or running the game, please check out our support base.
Happy grifting, everyone! We'll be announcing our 1.0 launch this month, so watch this space!
Hey Grifters,
Griftlands is now available on macOS! You should be able to download it from the Steam client if you own the game. If you have any trouble installing or running the game, please check out our support base. If that doesn't help, or you find any new bugs, please post either here, on our forum, or press F8 in-game.
Happy grifting, everyone! We'll be releasing our Linux port in May, and announcing our launch dates soon!
Hey Grifters, This is a very small update to address a couple of bugs that have come to our attention since the last hotfix. The OSX build is still on track for this Thursday. Thanks for playing! CARDS
Hey Grifters, This hotfix brings the cumulative fixes from the experimental branch to the main release branch as of April 7th. We're reading feedback, fixing bugs, and working on ports in preparation for our upcoming 1.0 release. The date for that isn't settled yet, but we should be able to tell you all the details next month. The OSX build of Griftlands will be releasing next week, on April 15th. Linux will follow sometime later in May. Thanks to everyone who's been playing and providing feedback! It really helps us to improve the quality of the game! UI
Hey Grifters, We've been fixing lots of bugs over on the experimental branch since the last update. This hotfix brings those fixes to release: GAMEPLAY
This update focuses on bugs and balance. You can see a list of changes on our forum here.
We launched the Griftlands Alpha build in July 2019, and entered Early Access in June 2020. We've released regular updates once or twice per month during development, and used your feedback to make the game better each time.
This update will be the last regularly scheduled one until the launch release this summer. We need to freeze things for a couple of months in order to stabilize the game and finish our ports and translations. You may see the odd hotfix here or there to address critical issues during this time, but there wont be any new content.
Griftlands will launch this summer, and will include the conclusion of Smith's story. We haven't nailed down an exact release date yet, but will announce one in May. If you are curious and want a sneak-peek, Smith's complete story is available on the experimental branch as we finish it - we'd love to hear your thoughts!
Thank you very much to all of our players, and especially to anyone who's ever submitted feedback, a bug report, or a suggestion. Griftlands is the game it is today because of the enthusiasm and support of the community.
We're looking forward to everyone getting to experience the full release this summer.
Roadmap:
March 4th:
Hey Grifters, This is a quick hotfix that addresses some issues that were brought up in crash reports and feedback today. Thanks for playing!
This update adds two new character types: The Rise Valet, and the Admiralty Investigator.
We have been busy fixing bugs and balancing. Smith's negotiation and battle cards both got a full balance pass, and a lot of the item cards were re-worked. We also added a bunch more boss grafts, and now give them out to all three characters during their campaigns.
You can see full changelist over in the forums,
Our next update will be on March 4th. This will be a smaller update, which also focuses on stability and balance as we work towards releasing version 1.0. We don't have an official date for that yet, but it will include the official release of Smith's finale.
Happy Grifting, everyone! As always, you can get more frequent updates on the experimental branch, and see what we are working on day-to-day. A beta version of Smith's finale will be playable there in the coming weeks, if you don't mind the spoilers!
Please keep that feedback coming! Every f8 helps, especially as we get closer to release!
This update adds a third day to Smith's campaign!
In day three, your sister Mulifee has you working for Eden, an ambitious Admiralty officer, or Seemli, the leader of the the Pearl's small Rise contingent. Choose your alliances carefully - the choices you make will impact the finale that you will eventually face!
Day three also wraps up Tei the Luminari's arc. Depending upon how you play your cards you'll end up going toe-to-toe with one or more of these characters:
Based on playtesting and user feedback, we've done a broad pass on both Sal and Rook's combat and negotiation cards. We've also added a bunch of new cards and grafts to Smith's arsenal.
We've also fixed a lot of bugs, improved the UI, and generally brightened the corners. You can read the full details here on the forum, or you can just jump in and play!
Happy Grifting, everyone! Smith's story is almost complete - all that's left is the climactic confrontation with his brother, Vixmalli. There will be a couple more balancing and quality-of-life updates to go before we get there, but you'll be able to see previews soon on the experimental branch.
Please keep that feedback coming! We read and appreciate every piece of feedback that you F8 our way, and it really does help us improve the game.
This update adds new permanent progression mechanics, new content, UI enhancements, and a whole lot of balance changes.
This update adds a third playable story character: Smith!
Smith's story takes place on a unique map, with new locations, quests, and characters to interact with. Smith has his own negotiation and combat cards, and uses new exclusive mechanics.
This update adds Mod support, and a batch of new content!
This hotfix addresses some issues that we found with yesterday's update. View full information on our forum, here: https://forums.kleientertainment.com/forums/topic/121122-hotfix-427310/
This update brings big changes to the game's difficulty curve, and a bunch of new systems and content.
Difficulty overhaul:
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