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Early Access v 0.2
[ 2015-04-06 17:00:48 CET ] [ Original post ]
Hi ! Following the first feedbacks, I did a relatively large update of the game, available right now. The feedbacks I received are extremely detailed and useful. Thanks for that. This new version includes :
- A brand new scenario, triggered during the middle / late game : "Rescue" where you're able to rescue one of your advanced unit in the middle of a run. Hopefully it should rebalance this part a bit, still quite unfair (I'm working on it).
- More help in-game to decipher the use of each units. Now the entity description box previously displayed in active pause is also available during the game. You can get rid of it at anytime by clicking the close button.
- That entity description box features the number of stars of the selected entity.
- Limited the annoying banding effect with a more efficient dithering gradient for the background and darker Colors.
- Added a "light" explanation of each symbol on the Destiny map. It should help you "compose" your run.
- Fixed the bonus unlocked when you find Curbas, Hephaistos, Odysseus and Eureste.
- Fixed the chase of Eureste.
- The outer scape is a lot more dangerous, it won't be as easy as before to try to escape and only the first entity to jump will carry on.
- Zoom is now a lot more efficient.
- More variety inside each scenario, more surprises and unexpected events.
- First test for online multiplayer.
[ 2015-04-06 17:00:48 CET ] [ Original post ]
Devouring Stars
Nerial
Developer
BulkyPix
Publisher
2015-07-03
Release
Game News Posts:
21
🎹🖱️Keyboard + Mouse
Mixed
(30 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Concent [416.66 M]
Available DLCs:
- Devouring Stars - Soundtrack
There are so many games set in space, willingly limiting their scope to new instances of Star Wars-style ships, blasters and myths. Devouring Stars is an attempt at expanding the horizon of "celestial" games, focusing on the eerie beauty and poetry of distant stars, blackholes and mysterious corners of our universe.
What if you could litterally unhook the stars? What if you could be a galactic-sized entity?
In Devouring Stars you play a tribe of godlike entities trapped in Tartarus, a corner of the universe as far beneath hell as heaven is high above the earth. Hunted by 4 other tribes, you have been given the ability to draw your own fate. But to what extent?
Devouring Stars uses a couple of unique mechanics to create a different experience on the RTS and space exploration genre. Your entities have the ability to "devour" starfields, creating dynamic nebulas that will protect them. There's no tech tree or building facilities in Devouring Stars: your entities are able to merge in order to create advanced units with special abilities. Depending on the set of entities you start the game with, you will be able to go for different strategies that will evolve during the game.
Devouring Stars is mainly inspired by Dan Simmons' Illium but also by games like Homeworld, Eufloria, Starcraft or Faster Than Light.
FEATURES
- 15 advanced entities to unlock by merging the 4 basic ones (earth, air, fire, water). Each advanced unit has a specific ability like freezing enemies, controling them, attacking them from afar...
- Generated starfields offering a wide range of beautiful and differently balanced layouts
- Thousands of different settings through generated scenarios
- Direct attack, escape route, diversion... many ways to go through the game depending on your strategic choices, your entities and your enemies
- 4 enemy tribes with specific features and behaviors
- Unique particule system able to display thousands of dynamic stars
- And some well hidden secrets...
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS
- Processor: 1.6 GHz DualCoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB 3D Graphics Card with OpenGL support
- Storage: 500 MB available space
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