The third installment in the Liftoff Drone Simulations series, Liftoff: Micro Drones is a love letter to the FPV community. Learning from previous projects, Liftoff: Micro Drones offers everything you love about Liftoff games and takes it to the next level: better graphics, lower system requirements, improved UI, and fewer loading screens.
Early Access
The Early Access version of Liftoff: Micro Drones offers both single player and multiplayer experiences. The first releases feature 6 frames, including a unique hoverdrone, that can all be modified in an accessible virtual Workbench. In this early stage, the game includes three completely unique environments, each with a day and night version that feel almost like unique levels.Future updates are slated to bring a track editor, Steam Workshop integration, game modes, and new frames and environments to explore.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40507255/e153d4a39258204c1129f3e68e85618a12517e0d.png\"][/img]\nWhat a launch! \n\nWe\'ve been smiling non-stop all week thanks to the incredible response and support from all of you. V1 was a major update, and were thrilled with how smoothly everything went. Of course, there are always a few final touches to polish, but thats part of the journey. This marks our first post-launch update, and were just getting started!
\nChangelist\n
[table equalcells=\"1\" colwidth=\"\"]Added quick Steam Workshop access buttons for custom tracks and races in the multiplayer game lobby.
[/*]Updated the race guide\'s path generation to be more consistent with the intended flow of the track. This fixes some switchbacks in the path that should\'ve been straight.
[/*]Fixed The Siren achievement not correctly unlocking.
[/*]Fixed the 02 - Starry Night track in the San Lipo Drive nighttime environment.
[/*]Fixed issue with leaderboard profile pictures showing a white image.
[/*]Fixed blurry loading screen images on lower quality settings.
[/*]Fixed issue in the track builder where deleting an item while manipulating the gizmo could make the editor go in an undefined state.
[/*]Fixed the spline tool in the track builder to prevent spline items being placed on game triggers.
[/*]Fixed several collisions in the Azure District - Silverscreen environment.
[/*]Fixed the flight controller settings menu not selecting the correct rates model if the drone setup was using a different model than BetaFlight.
[/*]Fixed an issue in multiplayer where an error could occur during the finish screen while having the drone selection or level selection open, and the next game was started.
[/*]Fixed a controller calibration issue where the controller and UI wouldn\'t get displayed.
[/*]Fixed issue in the track editor where spline spacing wasn\'t being saved properly.
[/*]
Minimum Setup
- Memory: 3 GB RAMStorage: 15 GB available spaceAdditional Notes: Only playable with a game controller or remote. Single screen setups recommended. Integrated IntOnly playable with a game controller or remote. Single screen setups recommended. Integrated Intel HD graphics cards not recommended.el HD graphics cards not recommended. RX2SIM is not supported.
- Storage: 15 GB available spaceAdditional Notes: Only playable with a game controller or remote. Single screen setups recommended. Integrated IntOnly playable with a game controller or remote. Single screen setups recommended. Integrated Intel HD graphics cards not recommended.el HD graphics cards not recommended. RX2SIM is not supported.
Recommended Setup
- Storage: 15 GB available spaceAdditional Notes: Only playable with a game controller or remote. Single screen setups recommended. Integrated IntOnly playable with a game controller or remote. Single screen setups recommended. Integrated Intel HD graphics cards not recommended.el HD graphics cards not recommended. RX2SIM is not supported.
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