TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
The Hand of Merlin
Room-C Games Developer
Versus Evil Publisher
2021-05-11 Release
Game News Posts: 132
🎹🖱️Keyboard + Mouse
Mostly Positive (293 reviews)
Public Linux Depots:
  • GameBin_Linux [91.57 M]
  • Common_Linux [23.65 M]
Dev blog 52 - January milestone progress

Hello there! Here are some updates on what were doing and where we are.

  • The programmers are implementing the new UI concepts Shiv made before the break. Were mostly focusing on doing the code implementation and exposing all the knobs to the editor so an artist can come in and play with them and make the UI just right.
  • Shiv is finishing up with the book UI concept so we programmers have everything we need to do the implementation. Once thats done, hell be doing the opening cinematic and making sure the in-game UI looks like all the concepts he made.
  • Aleluja and sanduk were working on maps, and while sanduk is still working on them, Aleluja started working on improving some older models and making better animations for the last abomination unit for zone 3.
  • Kaz was churning out icons for ability upgrades, blacksmith upgrades and is working on adding new relic icons along with new ground materials.
  • Mat was working on a prototype of the final final boss fight, which hes completed, and were soon having a meeting to talk about how the boss fight will look like (models, aesthetics, mood, etc). Hes also made some new relics.
  • Mia is working on making template encounters for zone 3 so the writers can make them story rich.
  • AlenHR is a beast, making destructions for most of our obstacles so they can be split apart by explosive abilities. Hes also done a neat new feature you can see below.
Our internal target for the end of January is to have all encounters for zone 1 and 2 complete, have the templates for zone 3 and 4 done, finish the in-game UI rework, finish the intro cutscene (its partially done, just not finalized), add questline encounters (that span multiple zones), add 15 more relics, finish all Merlin Spells, do half of the zone 3 skirmish fights, have a prototype of the final final boss and start working on localization support (not the actual localization, just make sure the system works). The good news is that were on schedule with all of this, more than half of the tasks are already done. There are always bits and pieces that just happen out of nowhere that take a bit of time, but they arent too time-consuming. An example of this is the little feature AlenHR proposed to me yesterday, which we got working in about half an hour of testing.
As units get damaged, they become more visually bloody. This example is only a blood cover over the unit, but we also have an armor coating applied which might be used for some units as well. In general, were happy with our progress, and were currently on schedule with our timetables. This should put us to be released sometime during Spring, so with that in mind, were likely not to put out any more demos until release. Thanks for reading! If you want to chat with the devs, were all on our Discord server. MarkoP https://store.steampowered.com/app/600610/The_Hand_of_Merlin/


[ 2021-01-20 12:04:09 CET ] [ Original post ]


The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.


Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).


Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.




Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.


Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.




As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.


Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.


From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.



Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.


There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

MINIMAL SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS
RECOMMENDED SETUP
  • OS: Linux SteamOS 3.0 or Ubuntu 18.04 LTS

GAMEBILLET

[ 6084 ]

4.95$ (17%)
5.10$ (91%)
8.46$ (15%)
9.33$ (38%)
8.27$ (17%)
4.95$ (17%)
17.59$ (12%)
16.57$ (17%)
19.59$ (22%)
12.42$ (17%)
7.44$ (17%)
17.19$ (14%)
4.95$ (17%)
13.14$ (12%)
16.57$ (17%)
16.79$ (16%)
13.14$ (12%)
15.97$ (20%)
15.11$ (24%)
52.74$ (12%)
17.54$ (12%)
8.78$ (12%)
5.10$ (91%)
5.27$ (12%)
16.96$ (15%)
6.71$ (16%)
16.57$ (17%)
35.14$ (12%)
18.39$ (8%)
8.46$ (72%)
GAMERSGATE

[ 1345 ]

1.13$ (96%)
8.1$ (73%)
1.45$ (91%)
1.91$ (87%)
0.68$ (91%)
1.58$ (77%)
0.85$ (83%)
1.58$ (77%)
3.06$ (83%)
1.58$ (77%)
1.58$ (77%)
5.31$ (79%)
1.58$ (77%)
1.58$ (77%)
2.25$ (89%)
3.4$ (83%)
1.58$ (77%)
1.58$ (77%)
0.64$ (87%)
1.58$ (77%)
3.75$ (81%)
3.06$ (74%)
0.43$ (91%)
30.0$ (50%)
1.58$ (77%)
1.58$ (77%)
3.83$ (74%)
2.16$ (86%)
3.19$ (81%)
0.51$ (91%)
MacGamestore

[ 4067 ]

7.48$ (75%)
2.49$ (88%)
1.99$ (87%)
7.49$ (50%)
23.96$ (20%)
3.49$ (88%)
1.09$ (95%)
1.99$ (90%)
1.99$ (85%)
1.19$ (88%)
1.99$ (80%)
1.71$ (91%)
1.19$ (92%)
0.98$ (95%)
18.99$ (24%)
1.09$ (78%)
2.98$ (85%)
17.49$ (20%)
5.99$ (85%)
1.24$ (75%)
0.99$ (80%)
7.94$ (21%)
1.19$ (88%)
4.99$ (80%)
1.19$ (94%)
1.99$ (90%)
2.99$ (75%)
1.19$ (76%)
2.49$ (75%)
3.55$ (88%)

FANATICAL BUNDLES

Time left:

356360 days, 20 hours, 53 minutes


Time left:

17 days, 3 hours, 53 minutes


Time left:

27 days, 3 hours, 53 minutes


Time left:

32 days, 3 hours, 53 minutes


Time left:

16 days, 3 hours, 53 minutes


Time left:

38 days, 3 hours, 53 minutes


Time left:

12 days, 3 hours, 53 minutes


Time left:

12 days, 3 hours, 53 minutes


Time left:

46 days, 3 hours, 53 minutes


HUMBLE BUNDLES

Time left:

4 days, 21 hours, 53 minutes


Time left:

6 days, 21 hours, 53 minutes


Time left:

13 days, 21 hours, 53 minutes


Time left:

14 days, 21 hours, 53 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE